5ephir0th Posted July 8, 2021 Share Posted July 8, 2021 For me theres no better performance, same performance with lower image quality: 1080Ti Oculus Quest 2 Quality at default 0.77 value SteamVR resolution at 100% As said, same performance, lower quality NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier Link to comment Share on other sites More sharing options...
BlackSharkAce Posted July 8, 2021 Share Posted July 8, 2021 1080 Ti with Reverb G2 here.I usually run my SteamVR at 60%, PD at 1.0.I tried the equivalent FSR setting which is 0.77 with SteamVR at 100%, but frametimes we’re up about 10% and quality did not look better.It’s a pass for me. I get better image quality and slightly better frametimes with the ReShade for VR SMAA + CAS. 1 Link to comment Share on other sites More sharing options...
VirusAM Posted July 10, 2021 Share Posted July 10, 2021 for this to work with oculus headset is it needed to run dcs through steamvr? R7-5800X3D 64GB RTX-4090 LG-38GN950 Valve Index VPForce Rhino FFB, Virpil F-14 (VFX) Grip, Virpil Alpha Grip, Virpil CM3 Throttle + Control Panel 2, Winwing Orion (Skywalker) Pedals, Razer Tartarus V2 SpeedMaster Flight Seat, JetSeat Link to comment Share on other sites More sharing options...
Voyager Posted July 12, 2021 Share Posted July 12, 2021 @RealDCSpilot @BlackSharkAce What is the ReShade tool you two are talking about? I've heard of it used to change color vividness, but had not heard of it for upscaling? Link to comment Share on other sites More sharing options...
BlackSharkAce Posted July 12, 2021 Share Posted July 12, 2021 @RealDCSpilot @BlackSharkAce What is the ReShade tool you two are talking about? I've heard of it used to change color vividness, but had not heard of it for upscaling? Have a look at this topic: NEW: Universal VR shader https://r.tapatalk.com/shareLink/topic?share_fid=74365&share_tid=266701&url=https://forums.eagle.ru/index.php?/topic/266701-NEW%3A-Universal-VR-shader&share_type=t&link_source=app Link to comment Share on other sites More sharing options...
Turbohamster Posted July 13, 2021 Share Posted July 13, 2021 Sorry guys what log do you check to see if its working? Link to comment Share on other sites More sharing options...
evanswillo Posted July 13, 2021 Share Posted July 13, 2021 If we are talking about fholger/openvr_fsr, you should have copied over two files to the bin directory, openvr_api.dll and openvr_mod.cfg once a VR Session has been completed you should find a 3rd called openvr_mod.txt, for me initial test output was as follows Initializing hooks... Requested interface IVRSystem_019 Injecting GetRecommendedRenderTargetSize into IVRSystem_019 Requested interface IVRCompositor_022 Injecting Submit into IVRCompositor_022 Requested interface IVRExtendedDisplay_001 Creating post-processing resources Input texture is in SRGB color space Creating upscaled texture of size 2197x2155 Creating sharpened texture of size 2197x2155 Creating shader resource view for input texture 000001A14DD849B8 Texture has size 1472x1444 Mapping format 1c Creating shader resource view for input texture 000001A14DD85438 Texture has size 1472x1444 Mapping format 1c Shutting down hooks... AMD 7800X3D, MSI PRO X670-P WIFI (AM5)32GB RGB DDR5 6000MHz Nvidia 4090 HP Reverb G2 HOTAS Virpil CM3 Joystick Throttle & Pedals Link to comment Share on other sites More sharing options...
TomVR Posted July 13, 2021 Share Posted July 13, 2021 night and day difference with my extremely tired 6700k (overclocked to 4.6ghz) Link to comment Share on other sites More sharing options...
Turbohamster Posted July 14, 2021 Share Posted July 14, 2021 9 hours ago, evanswillo said: If we are talking about fholger/openvr_fsr, you should have copied over two files to the bin directory, openvr_api.dll and openvr_mod.cfg once a VR Session has been completed you should find a 3rd called openvr_mod.txt, for me initial test output was as follows Initializing hooks... Requested interface IVRSystem_019 Injecting GetRecommendedRenderTargetSize into IVRSystem_019 Requested interface IVRCompositor_022 Injecting Submit into IVRCompositor_022 Requested interface IVRExtendedDisplay_001 Creating post-processing resources Input texture is in SRGB color space Creating upscaled texture of size 2197x2155 Creating sharpened texture of size 2197x2155 Creating shader resource view for input texture 000001A14DD849B8 Texture has size 1472x1444 Mapping format 1c Creating shader resource view for input texture 000001A14DD85438 Texture has size 1472x1444 Mapping format 1c Shutting down hooks... Thank you Link to comment Share on other sites More sharing options...
crispy12 Posted July 14, 2021 Share Posted July 14, 2021 (edited) I'm getting very good results. There is some image quality degradation, so I have to increase my SteamVR SS to compensate. Capped reprojected 30fps on. Supercarrier with a full deck, low level heli flying in Syria never went below 30fps. I tried headset 90fps but i did get occasional stuttering when the frame rates were 30-35 fps as motion reprojection not activated so I settled on this. Try my settings. I'm using a AMD 3600 with 3080 and G2 so YMMV ================== DCS Pixel density 1.0 Textures/Terrain High Heat blur ON // Flare ON // Clouds Ultra // Visibility High // MSAA 2x // AA 8x // Shadows Flat // Cockpit 1024 // Trees all high Open VR Render Scale 0.77 // Sharpness 0.82 SteamVR global resolution 75% // Per app resolution 100% Reshade plugin with sharpening 1.0 (no sharpening) Windows Mixed Reality 60hz, motion projection auto Capped 30fps (60hz display setting) on the SC with full deck and MSAA Never seen DCS so beautifully SMOOTH in VR before Edited July 14, 2021 by crispy12 Link to comment Share on other sites More sharing options...
MarkP Posted July 14, 2021 Share Posted July 14, 2021 Hello, so i did extensive testing. Insirlic F16 cold and dark instant action. Settings pretty high, SteamVR 80%, MSAA x2, PD 0.8 I get 20-30 FPS on the ground, depending on where i look, and 20-40FPS on 3000agl depending on where i look. Then with just the api, i get 40-45 FPS on the ground and solid 45 on 3000agl. But it looks very bad. I ramped up the settings, SteamVR 100% and MSAA x4 and that the sweetstop for me. It does look better then legacy (beside the clouds, they look slightly worse but doable). Now i get 27-35ish FPS on the ground and 35-45FPS on 3000agl. It also seems less laggy. So i prefer it with the new api will use. Thanks! Main-Module: F-16C, AH-64D Maps: Syria, Persian Gulf, South Atlantic, Caucasus, 1944 Normandy, NTTR Hardware: VKB Gunfighter mk.2 Pro, WinWing Orion F16, VKB T-Rudder, HP Reverb G2 PC Specs: Intel 13900K, ASUS ROG STRIX Z790-E, 64GB DDR5-5800 RAM, GeForce RTX 4090, Win 11x64 Link to comment Share on other sites More sharing options...
huo33322 Posted July 16, 2021 Share Posted July 16, 2021 I using Oculus VR and not STEAM edition ,it can`t work.....sad Link to comment Share on other sites More sharing options...
oz555 Posted July 17, 2021 Share Posted July 17, 2021 My log file throws up errors. Any ideas? Initializing hooks... Requested interface IVRSystem_019 Injecting GetRecommendedRenderTargetSize into IVRSystem_019 Requested interface IVRCompositor_022 Injecting Submit into IVRCompositor_022 Requested interface IVRExtendedDisplay_001 Creating post-processing resources Input texture is in SRGB color space Creating upscaled texture of size 3008x2944 Creating sharpened texture of size 3008x2944 Creating shader resource view for input texture 000001C52B3D6BF8 Texture has size 2256x2208 Mapping format 1c Creating shader resource view for input texture 000001C52B3D6178 Texture has size 2256x2208 Mapping format 1c Error when submitting for eye 0: 108 Error when submitting for eye 1: 108 Shutting down hooks... Asus Z790 PLUS WIFI D4, 13700K RTX 4090 FE, M2. HP Reverb G2. Link to comment Share on other sites More sharing options...
S-GERAT Posted July 17, 2021 Share Posted July 17, 2021 1 hour ago, oz555 said: My log file throws up errors. Any ideas? Initializing hooks... Requested interface IVRSystem_019 Injecting GetRecommendedRenderTargetSize into IVRSystem_019 Requested interface IVRCompositor_022 Injecting Submit into IVRCompositor_022 Requested interface IVRExtendedDisplay_001 Creating post-processing resources Input texture is in SRGB color space Creating upscaled texture of size 3008x2944 Creating sharpened texture of size 3008x2944 Creating shader resource view for input texture 000001C52B3D6BF8 Texture has size 2256x2208 Mapping format 1c Creating shader resource view for input texture 000001C52B3D6178 Texture has size 2256x2208 Mapping format 1c Error when submitting for eye 0: 108 Error when submitting for eye 1: 108 Shutting down hooks... That error appears when using MSAA, but don't know what means because in my case is working anyway. 1 Link to comment Share on other sites More sharing options...
RealDCSpilot Posted July 17, 2021 Share Posted July 17, 2021 (edited) MSAA enabled basically breaks the process. It means that only the downsampling step will work (0.XX), it doesn't do the upsampling step. So you end up with a lower resolution and lower frametimes, but pretty bad image quality. Edited July 17, 2021 by RealDCSpilot 1 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, Pico 4, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules Link to comment Share on other sites More sharing options...
RealDCSpilot Posted July 17, 2021 Share Posted July 17, 2021 (edited) I also tested the RC1 release, the flickering edges are really horrible. Simply switching back to classic SteamVR SS settings and MSAA brought back the superior image quality and smoothness i was used to. Edited July 17, 2021 by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, Pico 4, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules Link to comment Share on other sites More sharing options...
S-GERAT Posted July 17, 2021 Share Posted July 17, 2021 2 hours ago, RealDCSpilot said: MSAA enabled basically breaks the process. It means that only the downsampling step will work (0.XX), it doesn't do the upsampling step. So you end up with a lower resolution and lower frametimes, but pretty bad image quality. The upsampling works because I tried various values 1.5,2.0 and 3.0.. and the image looks a lot better (with a performance loss of course) Link to comment Share on other sites More sharing options...
crispy12 Posted July 17, 2021 Share Posted July 17, 2021 Upsampling seems to work for me too with MSAA enabled. I can't go back to no-MSAA now, it just looks so much better with a very slight loss of clarity Link to comment Share on other sites More sharing options...
RealDCSpilot Posted July 17, 2021 Share Posted July 17, 2021 The new RC1 seems to work with MSAA, but still everything at some distance does get crazy shimmering edges. Pretty bad for ground pounders. I also tried 2.0 and 3.0, but doesn't help with image quality. Sharpness is still superior just with standard SteamVR SS, MSAA and his ReShade filter. i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, Pico 4, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules Link to comment Share on other sites More sharing options...
DavePastry Posted July 19, 2021 Share Posted July 19, 2021 (edited) Anyone else encountering a pronounced visual bug with low fog cover? I encountered it here in one of the enemy within campaign missions https://imgur.com/a/qS3INp5 Edited July 19, 2021 by DavePastry I910900K, 4090, 32gb,Varjo Aero, no compromises: all VR all the time. Link to comment Share on other sites More sharing options...
USA_Recon Posted July 24, 2021 Share Posted July 24, 2021 anyone make a mod for this ? Link to comment Share on other sites More sharing options...
JayRoc Posted August 26, 2021 Share Posted August 26, 2021 G2 and RX6800XT here, with SS to 100% i get very good performance. For me its a game changer. Way smoother than with SS 80% without the api. FC3 | F-14A/B | F-16C | SA342 R5 5600X | 32GB | RX 6800XT | TM Cougar | T-Rudder mk.IV | HP Reverb G2 Thrustmaster Cougar Throttle USB standalone MOD Link to comment Share on other sites More sharing options...
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