berkoutskaia Posted February 11, 2006 Share Posted February 11, 2006 A kind of bug I noticed yesterday with the F-15. I tested a little more this morning, and it looks like the mars on the TEWS are still displayed, even if the detected A/C has been destroyed 10 minutes ago... Anyone else noticed it??? I'll be testing this during the afternoon, it really is annoying. In Mud I Trust. Link to comment Share on other sites More sharing options...
S77th-konkussion Posted February 11, 2006 Share Posted February 11, 2006 FWIW- the TEWS appears to be working normally in the A10 with respect to GROUND spikes. Based upon an hour mission or so last evening. I did not perform a clean install. [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC] Link to comment Share on other sites More sharing options...
berkoutskaia Posted February 11, 2006 Author Share Posted February 11, 2006 I'm doing a clean install to test this afternoon. I tested eith te A-10, and i had the same bug on the RWR with an AIR spike... In Mud I Trust. Link to comment Share on other sites More sharing options...
Guest IguanaKing Posted February 11, 2006 Share Posted February 11, 2006 Yup...confirmed. Air threats stay on my A-10 RHAW. Not sure about ground threats yet. Patched from 1.11 to 1.12. Link to comment Share on other sites More sharing options...
Shaman Posted February 11, 2006 Share Posted February 11, 2006 MiG-29S, same thing, on RWS. Annoying airspike, while there was clearly noone there! 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
Cougar Posted February 11, 2006 Share Posted February 11, 2006 Alright well try a Fresh install, 1.0 1.1 1.12 Then report back, ty Link to comment Share on other sites More sharing options...
Cougar Posted February 11, 2006 Share Posted February 11, 2006 Ok, are these happening online or in single player mission or both? Link to comment Share on other sites More sharing options...
Ironhand Posted February 11, 2006 Share Posted February 11, 2006 Also...is this happening in v1.11 built missions only? Or 1.12 as well? Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0. Link to comment Share on other sites More sharing options...
Pilotasso Posted February 11, 2006 Share Posted February 11, 2006 They seem to persist longer than that. Although I can tell from real spikes from ghosts because the real ones emmits sound and are often acompaigned by blinking or changing Symbol (F-15). Ghosts remain there but silent and mostly inactive. The qick start mission is indicative. The Mig-25 Spike remains there for eons even if that plane is no longer radiating in my direction. As you can see...clean install and online as well. This seems to be an issue easely adressed with a hot fix. Unless you break something else in a chain reaction... :D I can tell Ghosts from real spikes well, its not bugging me much. [sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic] My PC specs below:Case: Corsair 400C PSU: SEASONIC SS-760XP2 760W Platinum CPU: AMD RYZEN 3900X (12C/24T) RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T MOBO: ASUS CROSSHAIR HERO VI AM4 GFX: GTX 1080Ti MSI Gaming X Cooler: NXZT Kraken X62 280mm AIO Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red HOTAS: Thrustmaster Warthog + CH pro pedals Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P Link to comment Share on other sites More sharing options...
berkoutskaia Posted February 11, 2006 Author Share Posted February 11, 2006 Here's a track in the F-15 quick mission. Track made on a brand new 1.0->1.1->1.12 install. All further tests I made were using 1.12 created missions. In Mud I Trust. Link to comment Share on other sites More sharing options...
Skywall23 Posted February 11, 2006 Share Posted February 11, 2006 Did anyone test this with a Flanker? Check out all aircraft. Beta-testers, no harm or offence intended, but how did you manage to let this issue escape? I dont know hot you guys make the tests and how are they performed but you must test air combat right? Well, thankfully a simple hotfix can be enough for this one. Again no harm or offence intended for the Beta-Testers, its just a weird situation.;) Link to comment Share on other sites More sharing options...
berkoutskaia Posted February 11, 2006 Author Share Posted February 11, 2006 Been testing in MP, it looks like only the server has the bug, the client do not. I've tested a little with Russian A/C, the bug doesn't happen. It also seems that only AI aircraft can cause the bug, I'm testing this right now. In Mud I Trust. Link to comment Share on other sites More sharing options...
berkoutskaia Posted February 11, 2006 Author Share Posted February 11, 2006 Okay, we made further tests in MP: -only the server has the "ghost" spike bug -only AI aircraft can cause this bug. Let's hope the devs can build a hotfix for this one. I guess we'll have to wait for monday anyway ^^ In Mud I Trust. Link to comment Share on other sites More sharing options...
Skywall23 Posted February 11, 2006 Share Posted February 11, 2006 Okay, we made further tests in MP: -only the server has the "ghost" spike bug -only AI aircraft can cause this bug. Let's hope the devs can build a hotfix for this one. I guess we'll have to wait for monday anyway ^^ Thats more reasonable... Link to comment Share on other sites More sharing options...
Pilotasso Posted February 11, 2006 Share Posted February 11, 2006 Then it beats for the ADMIN's to install the patch over a clean install [sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic] My PC specs below:Case: Corsair 400C PSU: SEASONIC SS-760XP2 760W Platinum CPU: AMD RYZEN 3900X (12C/24T) RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T MOBO: ASUS CROSSHAIR HERO VI AM4 GFX: GTX 1080Ti MSI Gaming X Cooler: NXZT Kraken X62 280mm AIO Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red HOTAS: Thrustmaster Warthog + CH pro pedals Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P Link to comment Share on other sites More sharing options...
Cougar Posted February 11, 2006 Share Posted February 11, 2006 Yep will see Monday what will happen gents, thank you for reporting this problem I guess we arent perfect ;) Link to comment Share on other sites More sharing options...
viperace Posted February 12, 2006 Share Posted February 12, 2006 Sorry Cougar I posted my other bug thread in the wrong forum :( But i'm glad to see it's going to get looked over by you guys. Thanks for the quick response and the precense here in the forums, it's nice to see developers and testers wormking together with their costumers and the community :) Link to comment Share on other sites More sharing options...
Ice Posted February 12, 2006 Share Posted February 12, 2006 Beta-testers, no harm or offence intended, but how did you manage to let this issue escape? I dont know hot you guys make the tests and how are they performed but you must test air combat right? I cant speak for everyone but as far as the 169th go, we are responsible for testing the multiplayer side of FC. As we know ths issue is only seen by when using ai aircraft. This problem also only appeared in the last beta that was usable online. The issues that were known were looked for. This one came out from nowhere at the last minute. Link to comment Share on other sites More sharing options...
S77th-GOYA Posted February 12, 2006 Share Posted February 12, 2006 -only the server has the "ghost" spike bug -only AI aircraft can cause this bug. I got two RWR ghosts on the 504th server as a client. There were no AI aircraft. Link to comment Share on other sites More sharing options...
169th_Crusty Posted February 12, 2006 Share Posted February 12, 2006 If I remember correctly this problem appeared in ver. 1.0 It was fixed in 1.02 (at least the TEWS part) Link to comment Share on other sites More sharing options...
169th_Crusty Posted February 12, 2006 Share Posted February 12, 2006 Also...is this happening in v1.11 built missions only? Or 1.12 as well? Rich 1.12 as well Link to comment Share on other sites More sharing options...
berkoutskaia Posted February 12, 2006 Author Share Posted February 12, 2006 I got two RWR ghosts on the 504th server as a client. There were no AI aircraft. Well, at least what I tested with my mates yesterday didn't reveal any problem with human A/C and the clients. I guess we didn't test enough :) In Mud I Trust. Link to comment Share on other sites More sharing options...
Ezor Posted February 12, 2006 Share Posted February 12, 2006 Well, at least what I tested with my mates yesterday didn't reveal any problem with human A/C and the clients. I guess we didn't test enough :) I get this ghost spike too as a client yesterday during a mission. Not only AI aircraft seems to cause this bug, i also encoutered the problem with S-300! 3rd-wing Link to comment Share on other sites More sharing options...
Guest IguanaKing Posted February 12, 2006 Share Posted February 12, 2006 Not only AI aircraft seems to cause this bug, i also encoutered the problem with S-300! Was it the S-300 radar that had been killed that showed on your RWR? It has 3 different radars. ;) Link to comment Share on other sites More sharing options...
Ezor Posted February 12, 2006 Share Posted February 12, 2006 Was it the S-300 radar that had been killed that showed on your RWR? It has 3 different radars. ;) We killed all radars of the S-300 site and i already get the spike at my homebase wich was at 300km from the site SAM !!! 3rd-wing Link to comment Share on other sites More sharing options...
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