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DCS 1.2.7 Open Beta - Now Available


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DCS 1.2.7 Open Beta - Now Available

 

http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/

 

PLEASE READ CAREFULLY!

 

We will first release DCS 1.2.7 as an Open Beta using a web installer. This open beta install will be complete version that resides in parallel to your release DCS World (1.2.6) install and have separate configuration files located in Saved Games\DCS.openbeta\. Once you download the open beta, you will use the Module Manager to install your modules. We particularly hope that this, combined with the automatic track crash generator, will help us resolve remaining network issues prior to the final release version of DCS 1.2.7. This is an optional beta, and if you do not wish to take part, you certainly do not have to.

 

The primary purpose of the Open Beta is to improve the quality of release versions (particularly before we send it to Steam and other online services). We want to ensure that no new bugs are introduced and that network play is operating well. Despite the best efforts of our test team, items will get missed unless we have a much larger testing pool with a large variety of hardware and game setting configurations. The larger testing pool also allows us to better stress-test network games given the large number of players available. That being said, the two objectives for the Open Beta are:

 

1- Identify and report NEW bugs. This is a big reason why we have the Open Beta as a completely separate installation. This allows you to compare the current 1.2.6 version with the 1.2.7 Open Beta to ensure that a bug is in fact new (not in 1.2.6).

 

2- Network testing. While missions may run fine with less than a dozen players, we need testing that exceeds 20 players to stress-test network play.

 

Some other notes:

 

1- Ideally, no modifications (mods) should be used for the Open Beta. Any mod can invalidate test results. If you feel a mod is vital to run your mission, you must specify any and all mod used in the mission when submitting a report. Do NOT use control input files from previous versions.

 

2- When you discover a bug / crash, first please confirm that it is a new bug. If it is, please enter it in the DCS Open Beta Test Reports forum located here: http://forums.eagle.ru/forumdisplay.php?f=311. Please use the correct reports sub forum. Attach any produced track crash and the log files created when you have a crash (located in /Users/<name>/Saved Games/DCS.openbeta/Logs) along with a description of the crash and DXDiag readout saved as a TXT file (WinKey+R, enter "DXDIAG", Save All Information, Save TXT File to Desktop, Attach). Eagle staff, moderators, and our test team will be reviewing these reports and entering the valid ones into our internal bug tracking database.

 

Reports may be assigned the following tags in the thread title by Eagle staff and moderators (please do not enter these yourself):

 

[REPORTED] When a valid report is discovered and entered into the internal bug tracking database.

[RESOLVED] When a report has been fixed.

[CLOSED] When a report is invalid (such as reports that are not new bugs to 1.2.7) will be closed with an explanation.

 

Duplicate reports will be merged by Eagle staff and moderators.


Edited by Wags
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Change Log

 

DCS World

 

  • Improved network play stability.
  • Track file are now automatically created when a crash is detected. In order to help the team find and correct MP issues that we are not always in position to produce during testing, 1.2.7 introduces the writing of tracks even when the game crashes. These tracks can be provided to the testers and developers in order to reproduce the conditions that caused the crash and correct it. This feature is a big step towards solving possible future and current problems that are often difficult to hunt down. When playing on a server and you experience a crash, put up an MP crash post and include that track in your post. Same thing goes for server owners.
  • CBU-87/103. Decreased the count of graphic effects for improving FPS.
  • ECM effectiveness against air defense systems has been significantly increased.
  • Adjust Control window for in-game input adjustment were added. Adjust Control button can be find in the system panel by pressing ESC.
  • VHF AM radio frequencies now correctly increased by 10 Mhz.
  • The input modifiers are separated for each input layer (for each aircraft).
  • Corrected night detection ranges of ground units with IR sensors.
  • Reworked the Dynamic Launch Zone (DLZ) of SAMs. It will now take to account the target’s data instead of the earlier fixed zone.
  • Kh-25ML (AS-10) new flight dynamics implemented.
  • Increased explosive mass to all HE rounds. Explosive now mass equals the round mass. This was decided because HE rounds lack fragmentation and were very weak on regards to proximity damage.
  • R-27R/T, R-27ER/ET. Corrected drag and lift. Adjusted DLZ data.
  • Corrected a far LOD of projectile's green tracer.
  • Added engine smoke for most aircraft.
  • Added SAM launchers elevation above target LOS. To preventing the missile crashing to surface when target flying very low the SAMs will be launch missiles slightly above LOS of SAM to target.
  • Added AI MQ-9 Reaper.
  • Changed Tu-22M3 payloads. If you have custom payloads of Tu-22M3 please delete custom file C:\Users\<USER NAME>\Saved Games\DCS\MissionEditor\UnitPayloads\Tu-22M3.lua to prevent conflict.
  • Added new GBU-31(V)3 penetrating bomb.
  • AIM-9M/P, MIM-72G. Decreased lift and drag factors.
  • Spanish squadrons added to the log book.
  • AGM-84E changed warhead type from blast-fragmentation to penetration.
  • Added new Su-33 model.
  • Bombs are now visually loaded into the bomb-bays for the B-52, B-1B, and Tu-22.
  • B-52 and B-1B now have CAS tasks.
  • Support for Microsoft Sidewinder Force Feedback 2 stick is now working again for all modules. Tuning is ongoing.
  • Support for Logitech G940 FFB stick is now working again for all modules except Mi-8MTV2 rudder trim. Tuning is ongoing. You must set FFB shake in the FFB Tune Menu to 100%.
  • New and improved ship wakes. Must set water setting to High.
  • Added new MISSION page for selection of single missions.
     
  • Adjusted valid store options for A-10A:

Added: AGM-65H – Station 3 & 9 on LAU-117 and LAU-88 (2 and 3 each).

Added AGM-65G – Station 3 & 9 on LAU-117.

Added LAU-131 – Stations 2, 3, 4, 8, 9, 10.

Added LAU-68 - Stations 2, 3, 4, 8, 9, 10.

Added MK-82/MK-82AIR – Option to load on TER for stations 3, 4, 8, 9.

Added BDU-33 – TERs on stations 3, 4, 5, 6, 7, 8, 9.

Added BDU-50LD/HD on all stations.

Made ALQ-131 – available on both 1 & 11.

Made AIM-9M/P – available on both 1 & 11.

Added 600 US GAL drop tank – Station 4, 6, & 8

Added ALQ-184 - Stations 1 and 11.

Removed LAU-61 – all stations.

Removed Mk-20 Rockeye – all stations.

Removed AGM-65K – LAU-88 option for station 3 & 9.

 

  • Adjusted valid stores for A-10C:

Added STN 6 weapons as STN 5 & 7, minus JDAM/WCMD. TER authorised on STN 6 for BDU-33 only.

Added ALQ-131 – available on both 1 & 11.

Added ALQ-184 - Stations 1 and 11.

 

  • Adjuted valid stores for F-5E:

Added LAU-68 – Stations 3, 4, 5, & 6.

 

  • Adjusted valid stores for F-15E:

Added AGM-65G – Station 2 & 18.

GBU-31(V)3/B – Stations 2, 7, 9, 10, 11, 13, 18 only.

GBU-31(V)1/B - Stations 2, 7, 9, 10, 11, 13, 18 only.

MK-84 - Stations 2, 7, 9, 10, 11, 13, 18 only.

GBU-10 - Stations 2, 7, 9, 10, 11, 13, 18 only.

GBU-27 - Stations 2, 7, 9, 10, 11, 13, 18 only.

Removed AIM-120 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed).

Removed AIM-7 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed).

 

  • Adjusted valid stores for F-16A (USAF) – Assumed Block 15OCU:

Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-88), Station 4 & 7 LAU-117.

Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-88), Station 4 & 7 LAU-117.

Added AIM-7 – Station 3 & 8.

Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.

Added ALQ-184 - Stations 6.

AGM-119B – Station 3, 4, 7 & 8.

Removed AGM-88 – Not carried by the A model.

Removed AIM-120C - Not carried by the A model.

Removed AGM-154C - Not carried by the A model.

Removed GBU-12 - Not carried by the A model.

Removed GBU-10 - Not carried by the A model.

Removed LANTIRN - Not carried by the A model.

Removed AGM-65E - Not carried by the A model.

Removed AGM-65K - Not carried by the A model.

 

  • Adjusted valid stores for F-16A-MLU:

Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-88), Station 4 & 7 LAU-117.

Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-88), Station 4 & 7 LAU-117.

Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.

Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.

Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.

Added GBU-38 - Station 3, 4, 7, and 8.

Added GBU-31(V)1/B - Station 3, 4, 7, and 8.

Added GBU-12 – TER (2 only) on stations 3 & 8.

Added LITENING II – Station 5R.

Added AGM-119B – Station 3, 4, 7 & 8.

Added AGM-154C - Station 3 & 8.

Removed LANTIRN – MLUs upgraded for SNIPER/LITENING.

Removed MK-20 Rockeye.

Removed AGM-65E.

Removed AIM-9P.

 

  • Adjusted valid stores for F-16C Block 52:

Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-88), Station 4 & 7 LAU-117.

Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-88), Station 4 & 7 LAU-117.

Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.

Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.

Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.

Added GBU-38 - Station 3, 4, 7, and 8.

Added GBU-31(V)1/B - Station 3, 4, 7, and 8.

Added GBU-31(V)3/B - Station 3, 4, 7, and 8.

Added CBU-103 WCMD - Station 3, 4, 7, and 8.

Added CBU-105 WCMD - Station 3, 4, 7, and 8.

Added GBU-12 – TER (2 only) on stations 3 & 8.

Added GBU-27 - Station 3, 4, 7, and 8.

Added LITENING II – Station 5R.

Added ALQ-184 - Stations 6.

AGM-154C - Station 3 & 8 only.

AGM-88 - Station 3 & 8 only.

Added 600 US GAL drop tank. Station 4 & 7 (cleared for ferry flights only)

Removed LANTIRN – No longer in service, replaced by SNIPER/LITENING for current block aircraft.

Removed MK-20 Rockeye – No longer in service – replaced by CBU-87/97 on current blocks.

Removed AGM-65E.

Removed AGM-65K – LAU-88 option for station 3 & 8.

 

  • Adjusted valid stores for F/A-18C:

Added AGM-65G – LAU-117 on Station 2 & 8 (as stand-in for AGM-65F).

Added GBU-38 - Station 2, 3, 7, and 8.

Added GBU-31(V)1/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)2/B)

Added GBU-31(V)3/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)4/B)

Added MK-82 – Single on Station 2, 3, 7, and 8.

Added MK-82 – TERs on Station 2, 3, 7, and 8.

Added Mk-82AIR – Single on Station 2, 3, 7, and 8.

Added MK-82AIR – TERs on Station 2, 3, 7, and 8.

Added MK-82AIR – VERs on Station 2, 3, 7, and 8.

Added LAU-68 – Station 2, 3, 7, & 8.

Added LITENING II – On station 5 (used by USMC).

AGM-65D – Not used by USN/USMC.

AGM-65K – Not used by USN/USMC.

 

  • Adjusted valid stores for Tornado GR4:

Added GBU-27 – Station 9 & 4 (as stand-in for Enhanced Paveway III).

Added GBU-12 – 5, 6, 7, & 8 (as stand-in for Paveway IV).

Added LITENING – Station 5.

Removed BL-755 – No longer in service, not carried by GR4 (GR1 only).

ALARM – Remove from station 2 & 11 – not carried on these stations, ALARM launchers which mirror the SRAAM launchers on the wing root stations are not modeled.

  • Adjusted valid store options for the B-1B:

Added: Mk-84, CBU-87, CBU-97, GBU-31, GBU-31(V)3/B, GBU-38.

 

 

DCS: Black Shark 2

 

  • Reworked the 4th mission of Deployment campaign. Changed insurgents force, some vehicles, AFAC task, added some explosions, etc.
  • Corrected 8th mission of Deployment campaign. Closest airdromes assigned to red coalition.

 

 

Flaming Cliffs 3

 

  • Corrected EOS scan volume, removed gyro-stabilization, and added EOS manual elevation scan control for the Su-27 and Su-33. The EOS on the MiG-29 that does not include an elevation adjustment function. EOS detection ranges are being tuned.
  • For Russian aircraft TWS, a 3 seconds delay has been added before autolock to allow the pilot time to move the TDC off the target before autolock occurs. In such a case, the autolock feature is disabled until mode reset or break lock function (backspace) is activated.
  • F-15C Track While Scan (TWS) mode will now center elevation scan on the PDT.
  • Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.
  • A-10A. Maverick lock ranges have been corrected (including SA-9/Strela).
  • A-10A. CBU CCIP and CCRP impact point corrected.

 

 

DCS: A-10C Warthog

 

  • Added 2 new, fictions Canadian skins: RCAF 409 Squadron and RCAF 442 Snow Scheme.
  • Aircraft can once again receive a complete aerial refueling transfer.
  • TACAN dial controls have been corrected.
  • Command bars now working correctly during an ILS approach.
  • The liquid oxygen regulator is no longer dependent on electrical power.
  • The ADI pointers have been corrected as well as the pitch steering bar stow function.
  • Added mouse-clickable mirrors that allow them to be stowed or un-stowed.
  • Corrected data when entering altitudes in the CDU and altitude alerts; the numbers changed when entered in the system.

 

 

DCS: Mi-8MTV2 Magnificent Eight

 

  • Added Mi-8 Spring Tension campaign EN and RU. Beta
  • Adjusted main rotor droop (underspeed) dynamics in the flight model
  • Implemented tailboom strike modeling
  • Installation of IR suppression devices will now reduce the helicopter’s IR signature and performance characteristics (slightly lower engine power output)
  • Implemented RI-65 voice warning system failure reporting (WIP)
  • RI-65 and autopilot stabilization channels will now be on by default when starting “hot”
  • Implemented ESBR (electrical bomb release control panel) functionality with all associated weapon systems modeling
  • Corrected the number of preset channels for the R-863 radio
  • Circuit breaker “bump plates” are now clickable and animated
  • UV-26 countermeasures dispenser will now indicate selection of port/starboard/both release modes
  • Added visual canopy damage effects in the cockpit
  • Numerous updates and corrections to elements of cockpit geometry, textures, and lighting
  • New custom sounds for numerous cockpit switches/controls, pilot blisters, cabin door, and engine start audio
  • Restored wheel brake volume level in the cockpit
  • Updated Autostart and Autostop scripts
  • Implemented airframe configuration panel in the Mi-8MTV2 Helicopter Group menu of the ME to control setting of engine IR suppression devices, weapon hardpoints, addon armor plates, and engine lifespan condition (WIP)
  • Added numerous new skins
  • Added command to toggle mirrors ([M])*
  • Expanded list of assignable joystick commands*

 

 

DCS: P-51D Mustang

 

  • Added Israeli skin by Mario “Markindel”.
  • Added oil system leakage with subsequent damage effects for the engine as it runs out of oil. No visual effect yet, so watch oil pressure.

 

DCS: Combined Arms

 

  • Correct reload-time for Bushmaster cannon and 7.62 ammo load for Challenger 2 .
  • Correct weapon impact sound and other minor changes.
  • Add sound smoke grenades.
  • Corrected sound for F1 view.
  • Added sound for change in engine RPM.
  • Emulation loader and automatic loader for tanks and SPG.
  • Correct reload time for tanks and SPG.

 

 

DCS: UH-1H Huey

 

  • Corrected missions for UN Pilot campaign
  • Added M134 minigun as door gun option
  • Added new M134 and M60 payload icons in the ME payload editor menu
  • Implemented AI fire control logic for left pilot, left and right door gunners
  • Added hint indicator for status and ROE setting of AI gunners
  • Implemented countermeasures (flare dispenser) system
  • Implemented correct throttle model including ignition, STOP, IDLE, and IDLE RELEASE functionality
  • Implemented “hot start” dynamics as a result of throttle mismanagement during engine start (WIP)
  • Corrected main rotor mast assembly tilt angle
  • Corrected collective control animation of the main rotor assembly (WIP)
  • Visual cyclic and collective pitch angles of the rotor blades now derived from FM data rather than raw control settings
  • Fixed flight model bug causing erroneous “warping” in translational lift
  • Cockpit doors can now be opened/closed with mouse click over the door handles
  • Added seatbelts to pilot 3D models
  • Added new door gunner human 3D models
  • Added recoil visual effect when firing M60 and M134 door guns
  • Implemented airframe configuration panel in the UH-1H Helicopter Group menu of the ME to control setting of external hardpoints, IR suppression kit, engine lifespan (WIP)
  • Fixed and updated Elbrus Rescue mission
  • Changed the logic of door gunner commands so that the “3” and “4” keys affect left and right door gunners, respectively*
  • Reduced recoil when firing unguided rockets


Edited by Wags
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super

 

downloading now

 

cya in a few hours on my connection :)

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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Out of Curiosity...is 1.2.7 the new EDGE engine?

 

Just wondering. Is the new EDGE engine in 1.2.7? I was under the impression, for some reason, that this is what we are testing right now. I could be entirely wrong.

Windows 7 64bit

AMD FX 8350 4.0GHZ

16BG Ram

EVGA Geforce 760 GTX 2GB

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Thank you, great patch.

 

Open beta as a standalone is a good route, not so good for me with my narrowband internet. :(

 

I wonder if the download can be tricked by copying some elements of 1.2.6, hmmm?

 

edit:Ohh, just noticed it is copying local files! Sweet, thank you!!

Yeah, that was nice when I noticed "17MB/s" :o)

 

Now it stalled when it really D/L stuff ... "70KB/s" :cry:

 

Guess, that is the way ED saying to us to go to the pub tonight instead of watching a semi-static progress bar! :D

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Great. Looking forward for Mi8, Smoke effects and A10c refueling...

 

What about controls?

Can I just copy all Inputs from 1.2.6 to the 1.2.7beta? What about those new control buttons, Can't I break the new settings by this?

 

Thx

[sIGPIC][/sIGPIC]

.....Vladimir, let's go to Sukhoi.......

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Can I just copy all Inputs from 1.2.6 to the 1.2.7beta? What about those new control buttons, Can't I break the new settings by this?

 

Thx

 

No, and Yes.

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Great. Looking forward for Mi8, Smoke effects and A10c refueling...

 

What about controls?

Can I just copy all Inputs from 1.2.6 to the 1.2.7beta? What about those new control buttons, Can't I break the new settings by this?

 

Thx

 

Please do not share any files, we need to isolate the beta build for proper testing.

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Maybe a stupid question, but can i delete the previous 1.2.6 version?

 

I wouldn't but you can.

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Please do not, you will need it to compare when you find a new bug in the open beta to make sure it is in fact a new bug.

 

Yup, and when 1.2.7 leaves beta it will update your 1.2.6 version (release version) and no doubt we will see a new beta at some point for 1.2.8, but how the timeline will work is not determined.

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QUOTE: Guess, that is the way ED saying to us to go to the pub tonight instead of watching a semi-static progress bar!

 

you're damn right " SEMI STATIC" great term

 

*let's call it a ladies night to have an excuse for tomorrow night :)

 

Bit

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Would Bittorrent be an alternative ?

 

 

I can see us downloading the next 3 days SIGH :(

 

Bit

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