cichlidfan Posted September 28, 2013 Share Posted September 28, 2013 Why does the Weapon Use section of the Startup Guide tell you to turn on the first three banks of CBs (top of page 34) when you have already turned them on when you started the aircraft, according to the Startup procedure (2nd step on page 21) in the same document? ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
seikdel Posted September 28, 2013 Share Posted September 28, 2013 From what I can gather (English cockpit mod + experimentation), the first 3 banks of breakers control weapon systems. You can skip them when you're starting the helo if you're not heading straight into combat. Link to comment Share on other sites More sharing options...
cichlidfan Posted September 28, 2013 Author Share Posted September 28, 2013 From what I can gather (English cockpit mod + experimentation), the first 3 banks of breakers control weapon systems. You can skip them when you're starting the helo if you're not heading straight into combat. I can assume that as well. I am looking for accurate documentation, not assumptions. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
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