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DCS cameras, views and video recording


Bucic
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  • 1 month later...
DoctorStrop...

 

Your link does not take to your video. The link is not related to any DCS videos.

 

LoneStar

 

Link updated :)

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  • 3 months later...
  • 1 month later...

In this video i show, what i mean. I cant back view from the end of the film to view at the beginning of the recording. Num5(my fault), not working at this example.

 

 

Another problem is, how back to my original head movement which I performed in flight. Because when I starting track, head movement it's ok, but when i change camera to F2 and back to F1, default my head movement is disabled. I remember this option is can to do in Lock on i think so.


Edited by Wodzu
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Your example has already been answered by Glowing_Amraam, F5 is the wrong key. Pressing the Alt+F2 button again will lock the F2 view again after you centered it with key "5" from the numpad.

 

However I don't think you can get back to the default/original head movements from the track. Only option would be to reload the track I think.

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Pressing the Alt+F2 button again will lock the F2 view again after you centered it with key "5" from the numpad.

Exactly, now succeeded. Just in the wrong moment I pressed Num5. I used Num5 at first press alt + F2, but I did not try after pressing again. Thank you .

As for restoring the original headmove, I will wait, maybe someone will know how to restore this option.


Edited by Wodzu
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Anyone know how to best see the view from the pilot's perspective of an AI wingman flying in different formations?

 

In other words, looking from an AI wingman pilot's view turned towards lead plane (player) to be able to discern visual references on lead's plane (player)... So that when another player is flying I can use those same visual references / checkpoints as a guide to offer them to keep a proper formation.

 

What trickery can I use with the camera system in DCS to accomplish this? For example the fingertip formation references, the echelon, and line abreast...

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  • 5 weeks later...

Does the Shift-Ctrl-Num2/4/6/8 for F4 camera positioning not work on tracks recorded by a multiplayer server? The Shift-Ctrl-Num/ and * keys will position the camera forward and aft, but the direction keys will not position the camera laterally or vertically.

 

For reference I'm trying to get a shot like this:

 

UTj73GF.jpg

 

It seems that this is only possible with client's tracks.

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  • 2 weeks later...
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Fixed Postion Staitic Camera

 

Is there anyway to set a Fixed Position static camera on a map?

 

Specific map coordinates, altitude (MSL, or GL), azimuth, and horizontal view angel (zenith)?

This would be helpful for doing mixed reality videos, I think, where I would like to match up the physical real world camera position with the "in game camera" view position.

 

Especially height above the ground surface, and the vertical angel of the cameras (zenith) need to match.

Anyway of setting these values?


Edited by DigitalEngine

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I don't think that's possible, but I have noticed (in the internal and tester builds we are using) that the position of the Freecam (F11, or CTRL-F11) will carry over even when you quit the mission.

 

In other words, you can just find a good spot, maybe just have your pilot bail out and walk to whatever position is good, then use the freecam and place the camera at the pilots head height (hight?) , if that's a word. Anyway, when you quit the mission, and do whatever changes in the editor - when you start the mission again, and you simply press F11 , the camera will be placed where you left it off, on the spot. Maybe that could work. :)

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I don't think that's possible, but I have noticed (in the internal and tester builds we are using) that the position of the Freecam (F11, or CTRL-F11) will carry over even when you quit the mission.

 

In other words, you can just find a good spot, maybe just have your pilot bail out and walk to whatever position is good, then use the freecam and place the camera at the pilots head height (hight?) , if that's a word. Anyway, when you quit the mission, and do whatever changes in the editor - when you start the mission again, and you simply press F11 , the camera will be placed where you left it off, on the spot. Maybe that could work. :)

Thanks GA,

So, with that info, if DCS saves the F11 camera position, is this positional data saved in a lua, a config, log, or some other file type, in which this F11 camera positional data could be edited?


Edited by DigitalEngine

CPU = Intel i7-6700K

Motherboard = ASUS ROG Maximus VIII Hero Alpha, w/ the Intel Z170 Chipset,

RAM = 64 Gigs of Ripjaws V F4-3400C16Q.

GPU = Zotac GTX980ti Amp Extreme

Hard-drive = Samsung V-NAD SSD 950 PRO M.2

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  • 1 month later...
Lctrl+Y (2 or 3 times will completelly remove it. ;)

 

Cheers

IIRC there's also a LUA config entry for that. Based on what I recall I used to quickly enter some off-screen position in the appropriate section. But a better way would be to alter the default setting of course.

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