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I hope wing tip condensation vortices are weather dependent. If they occur every time you hit a pre-ordained g level, despite the moisture content of the air they become rather boring and cliche. To put it another way the moisture content and temperature of the air dictates how much pressure drop will cause condensation. So landing in Florida on a humid day (redundant) after a thunderstorm has dropped the temperature and raised humidity to 99.999% you will probably get vortices at 1g when slow on final coming off both wingtips and flap edges. In air that has dumped all of its moisture trying to climb over the Sierra Nevadas then adiabatically compressed to high temp coming back down isn't going to generate any vortices no matter how many g's you pull.

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i totally agree with you however you should not worry about that - this is all about dew point ^ - that's why harder to catch condensations in Nevada (less humidity in the air)

vapor will be calculated and hopefully it will be changed (increased/decreased) by humidity coefficient - which is already in the game and hopefully will be updated in the future

 

from Eagle Dynamics\DCS World\Bazar\Terrain\Weather.lua

 

relative_humidity =

{

average = 0.6,

year_magnitude = 0.1,

daily_magnitude = 0.1,

}


Edited by NRG-Vampire

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Those wing-tip vertices and smokes are amazing. Much more impressive in motion than a screenshot. :thumbup:

 

What sound modification is Wags using in that video?

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Anything related to your sig banner?

Come on, a little clue, please,...

 

They'll shoot him if he leaks!!! :D

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What sound modification is Wags using in that video?

 

Watch the First 4 seconds and read the text on the screen.

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I feel the need.. the need for speed....

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Matt would you (your team) mind relocating contrail effect connectors for INVERS connectors in the future ? (for all aircrafts) :thumbsup:

As we see new somke effect going to use AFTERBURN connectors (in nozzles) - those connectors used for making/positioning contrails above 8000 meters too but would be better to use INVERS connectors which are located behind aircrafts (8-10 meters behind nozzles)

 

and/or using both "engines_nozzles" positioning and "contrails" positioning in Scripts\Database\PlaneConst.lua for aircrafts witch have not got those connectors


Edited by NRG-Vampire

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:D

 

And on a sidenote, what i posted on my facebook page earlier has nothing to do with todays update. :)

 

Ah okay. That did throw me for a loop initially.

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Really a great job! We hope that one day even the sound of the planes will be improved and made ​​realistic as in this movie!

 

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It's Wagsday - 23.08.2013

 

Hi @ all,

 

it's Wagsday! :joystick:

 

The only good happening on this weekend, because I don't got a ticket for the gamescom. :(

 

Looking forward for good news today. :) Maybe, a video, too.

 

 

regards,

Fire

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Wags post usually occurs around 17:00 GMT.

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I'm suprised that there is no new wagday thread yet. My local time is 1745 now so I guess Wags will post friday update within an hour or two.

 

:D

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