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Static Object Creation Process?


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Hello modders, I had a good search of the forums, but cant find a post that has the typical workflow to create static objects for DCS World.


I want to build some non-animating but destructible static objects such as typical ground equipment or buildings. This is a small portion of a larger project to create a more immersive ramp experience,


If anyone has a workflow to share for this I would be really like to take a look. I will be using Autodesk Maya so I can export in multiple formats from that package (.obj or .fbx etc) but then need to know how to get that export into the game and more importantly available in the mission editor for placement.


Thanks in advance.

Real world pilot, budding virtual world hog driver...


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