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Triangles Count Overall


The_Fragger
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Hi guys,

 

Just wanted to know which Polycount I can trust. I read in some russian forum that it is recommended to have an overall Triangles count of 100.000-110.000.

 

When I take a look at the A-10C in the Modelviewer (about 200.000 Triangles for the exterior model), it is much more then recommended. My exterior model so far has about 70.000 triangles and the cockpit one about 80.000 triangles. I'm trying to keep the limitation of 100.000 maybe a bit more ;)

 

I know it's better to keep the framerate into account. Can you guys have some rough estimation how far one can go ?


Edited by The_Fragger

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

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That means, if a have a single face which actually consists of 2 triangles and I apply a material to the diffuse mapping slot and the 2-sided box is checked, i have 4 triangles ?

 

Ah, now I know what you mean :doh:. Two sides, twice calculated.


Edited by The_Fragger

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

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