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Question to Belsimtek: Multi-gunner position and implementation


WildBillKelsoe
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How you guys plan to implement a multiplayer position for gunners?

 

> lock the gunners in their place and if they die do not spawn in same copter?

> offer seat changing (think BF3 UH-1)?

> lock gunners and if human player pilot dies, copilot takes over and if he dies too the gunners take control or copter crashes?

 

and what about the gunner seats?

> currently I always bump into the buckets fore separating the gunners from pilots with TIR (maybe lower the 6DOF cube to be away from those seats?

 

> offer possibility for controlling head bob for less sway from 0 and + boresight?

 

> offer possibility to change gunner sights to the M-60 standard infantry ironsight (the one with slit in the middle and rectangular?)

 

> offset bar for gunners range and bullet drop? (similar to CA speed/alt commander F10 bar?)

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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