tspencer227 Posted July 5, 2013 Share Posted July 5, 2013 -Mark V Special Operations Boats -Accurate VLS simuations for CG's, DDG's, SSN's, and SSGN's -More accurate makeup/ formations/ operations for CVBG's (as usually seen in game now, the ships are way too close together- the only time you'd have FFG's and CG's operating less than two miles from a carrier is during parade ops) -LSO operations for flight ops, with the possibility of players taking over the role of LSO (complete with waveoff lights, etc) -ASDV for Spec Ops units -Carriers steaming into the wind during flight ops- it's usually impossible to launch a fully loaded strike fighter with the carrier not moving. -UNREPs -CONREPs -VBSS teams (so we can cover them in the helos) Link to comment Share on other sites More sharing options...
NRG-Vampire Posted July 6, 2013 Share Posted July 6, 2013 (edited) What changes and new features would you like to see in DCS regarding naval operations? This is in regards to Combined Arms type game play, not aircraft carrier specific operations. Matt read carefully guys ! but if you ask me Matt you should somehow bring all of these 24 Blue features into DCSW as well i guess you know what i mean ;) 24 Blue - Training in Flight Deck Operations and Safety :thumbup: http://www.breakawaygames.com/serious-games/solutions/defense/ http://www.breakawaygames.com/serious-games/solutions/defense/24blue_550.html Edited July 6, 2013 by NRG-Vampire Link to comment Share on other sites More sharing options...
SUBS17 Posted July 6, 2013 Share Posted July 6, 2013 Dude that's awesome. [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
Devilman Posted July 6, 2013 Share Posted July 6, 2013 being able to set waypoints and attack points. including 'shelling' of fixed positions. change ROE, etc. surface radar emulation with ability to lock and engage. crew positions on weapons or ability to set to auto or manual a 'bridge view' and a 'crows nest view' ability to interact with support aircraft via radio menu LIKE TU-95 or KA-27 ability to use over the horizon support aircraft to extend attack ranges for guided missiles etc.. ai voices such as crew yelling orders for changing tac or detecting surface contacts.. ability to 'walk the deck' 'climb the ladders' ect [sIGPIC][/sIGPIC] Join Maddog Simulations DCS World Club & Squadrons for every module Link to comment Share on other sites More sharing options...
Grigs Posted July 6, 2013 Share Posted July 6, 2013 I have not been able to touch Lock On for a long time now. Thus, I have never been able to get my hands on DCSW. Nontheless, I am not sure that the different ships' models were improved in order to see really nice damage models. I hope I am explaining clearly enough. I simply mean that until FC2/BS1, I have always been thinking that the damages models were quiet poor on the boats' side. Sad, but not important to me since we firstly want to sit in a cockpit. Now that you are asking about it, well, this is what is hitting my mind. If you are willing to see some naval warfare, then it would be nice to see better effects. In general, thank you for asking for our opinion :) Link to comment Share on other sites More sharing options...
159_Archer Posted July 6, 2013 Share Posted July 6, 2013 At the 159th GAR we're finding lots wrong with the feet-wet side of ops I'm afraid -so getting all that straight is priority for us. Once that's sorted I'd love CA type control of units as mentioned above; ability to control weapons-systems and defences would be a great start. 1 [sIGPIC][/sIGPIC] 159th Guards Aviation Regiment; recruiting now! http://www.159thgar.com/ We now fly all modern Jets and Helos Link to comment Share on other sites More sharing options...
vanzant_cl Posted July 6, 2013 Share Posted July 6, 2013 something like this :D [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SUBS17 Posted July 6, 2013 Share Posted July 6, 2013 Wow that's quite immersive. IMO a combination of the last 2 videos would make for the ultimate carrierops sim. [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
159th_Falcon Posted July 7, 2013 Share Posted July 7, 2013 (edited) At the 159th GAR we're finding lots wrong with the feet-wet side of ops I'm afraid -so getting all that straight is priority for us. Once that's sorted I'd love CA type control of units as mentioned above; ability to control weapons-systems and defences would be a great start. To elaborate; Ship damage models are way off. Depending on launch latitude weapons don't do any damage to ship, or destroy it in one hit. (suggest trying to hit a Rezky or Grisha whit a 25ML from 200 meters ASL, 3000 meters ASL = only water splash, no dmg, and 6000 meters ASL or above.= direct hit as it should be) Fix the carriers collision model, ie planes falling trough the deck Fix flickering ILS Fix flickering of ship icons in F10 map view (multiplayer) Fix ships not visible for client A and B in multilayer but its there for clients C D and E Fix ship AI, mainly defenses on incoming missiles Fix planes/helicopters jumping around the deck if ship is moving and/or pitching/rolling. Fix the visual sea state to correspond whit the weather model. Currently you can see ship rolling/pitching several meters which is great. But the associated swells are not visible. Fix fog weather setting, or better yet calculate it. If you set fog to 200 meters orso you will see it even 100 km north of krasnodar. Theres not even rivers there. Fix target locking on naval targets. Currently sensors lock the sea below the vessel instead of the vessel itself. This makes low level attacks impossible. (sensors from planes like SU25T and A10C that is) And then there's probably a whole lot of other things severly wrong whit the naval side of things. So first fix the majority of the above, before breaking more stuff by adding new features. Thank you very much. Glad to see the naval side of things is getting some MUCH NEEDED attention. In this post is a video showing icon flickering on map and flickering ILS on kuznetsov. Please note that tracks are not included because most of the above is noticed in multiplayer and as such trackfiles are both to long and tend to be inaccurate. Replicating behavior in SP is not always possible. Edited July 7, 2013 by 159th_Falcon 1 [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:) Link to comment Share on other sites More sharing options...
Kegetys Posted July 7, 2013 Share Posted July 7, 2013 Something like Dangerous Waters would be great. It does a great job with a rather simplified interface to the systems (in every platform the sonar etc. work basically the same, you just have a different look/feel to the interface) but still has realistic simulation of all the actual mechanics like sound propagation in water. If there would be a naval module added to DCS, I really hope it would be done at least at the Dangerous Waters level or close to it instead of simplifing everything too much like imo. Combined Arms seems to do at the moment. As a cyborg, you will serve SHODAN well http://www.kegetys.fi Link to comment Share on other sites More sharing options...
Home Fries Posted July 7, 2013 Share Posted July 7, 2013 While nobody is expecting Harpoon NextGen, I would love to see a strategic/operational interface like Jane's Fleet Command. You already have the graphics engine for it as well as the F10 view, so the big thing would be battle group level commands for things like formations and operating posture, and not just "this destroyer go here and shoot this". Putting a destroyer on an ASW picket and watching her search intelligently while attending to an upcoming Tomahawk strike would be great. This brings up another matter: update the Tomahawk variants in the Encyclopedia. The U/RGM-109B (TASM) hasn't been used in about 20 years, and the C and D variants are the TLAM variants that should be modeled (C is the unitary warhead, and D drops the BLU-97/B submunitions). TLAM-E (the "Tactical Tomahawk" version of the C) would be fun in a "lite" sort of way as it's the version with two-way communication to allow for remote control; the earlier variants would require that specific targets be tasked by the the mission designer. @Wags, feel free to PM me if you want more information about the TLAM variants; I operated with C/D variants while in the USN. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
tobaschi Posted July 7, 2013 Share Posted July 7, 2013 hey wags, look at the game naval war: arctic circle If we get the half of the features/functions of this game i will be happy Link to comment Share on other sites More sharing options...
Davis0079 Posted July 7, 2013 Share Posted July 7, 2013 Naval control on par with Combined Arms so you can do amphibious landings with battleship big guns firing on the beaches along with landing craft.....offshore you need good formations and tactics for the whole battle group....and a AI system that can take over in mass combat when you want to play a specific roll (like an aircraft or CA, or a naval position)..... With multi positions on one ship...you need to be able to be the captain of the ship and set ROE and waypoints....all guns on...all guns off..... like right now in CA...if you take control of a tank....you have to do everything...if you want it to fire a gun, you must do it.....you need to be able to take control of the commander and have the gunner and driver do their jobs....or vice versa..... this on a naval scale would be great Once naval OPs come...we will need some Hellcats and Zeros.....I would love to see a Midway (wildcats...i know) style scenario........or an island invasion with CA taking over once you hit the beach..... Modern marine beach landings with a damn Cobra to fly......LCACs carrying mbt and troops....tomahawks missiles......16 inch guns..... ....i just cant stop naming stuff.... It only takes two things to fly, Airspeed and Money. Link to comment Share on other sites More sharing options...
Hamblue Posted July 7, 2013 Share Posted July 7, 2013 Ground based anti-ship defenses to keep ships from operating too close to land(and something for planes to attack) Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive, GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down Link to comment Share on other sites More sharing options...
Davis0079 Posted July 7, 2013 Share Posted July 7, 2013 This is an idea for CA and naval ops..... you need a supreme commander position....like a general for the ground and an admiral for the sea....that can set overall objectives that the AI will advance to and attack or protect without the need for setting way points for every unit.....with the ability to even assign individual groups to objectives..... ....Then......the ability for the sever owners to lock this position with a password so that CA or naval ops clients cant change the overall war or battle front, but can just join and take control of a group or individual unit or position...... ......as the battle progresses the red and blue "overlords" can log on and set new objectives and waypoints for all groups to advance towards.....like playing chess..... ...."You sank my battleship"..... It only takes two things to fly, Airspeed and Money. Link to comment Share on other sites More sharing options...
Hamblue Posted July 7, 2013 Share Posted July 7, 2013 While having improved sea side ops is nice and all IMO it's not the best use of development time and taking the eyes off the ball. I think it's about time we see additional maps. The current region is nice but much lesser titles had more a decade ago. Even expanding the current map 10 miles would be an improvement. This title is recognized as a top notched air based simulator. Yes carriers are air based but very limited in the current available theater. Just my 2 cents. Keep the change Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive, GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down Link to comment Share on other sites More sharing options...
Supersheep Posted July 7, 2013 Share Posted July 7, 2013 Tugs Tenders Oilers ->underway replenishment -->vertical replenishment harbors docks dry docks Information sharing between the units. Not a fog of war type, but based on actual radio/datalink/morse code/ interoperability Also nice to have: An "easy" way to set up defence rings for carrier groups (air, surface, subsurface) without spending a year in the ME USS Florida style operations The PVC Pipe Joystick Stand How to thread Link to comment Share on other sites More sharing options...
SkateZilla Posted July 10, 2013 Share Posted July 10, 2013 I WANT THIS WITH DCS GFX AND FIDELITY. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
SUBS17 Posted July 11, 2013 Share Posted July 11, 2013 It would be good to add coms for carriers/ships LSOs and ATC plus freqs etc.:thumbup: And an LSOs logbook like vLSOs for recording and grading carrier landings. http://www.fsdreamteam.com/forum/index.php?topic=4915.0 2min30 [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
TaliG Posted July 12, 2013 Share Posted July 12, 2013 For Naval Operations, in your new dx11 engine I wish you implement: 1. Water depth. This will open the ''doors'' for 3rd party devs to produce submarine modules. 2. A module called ''Combined Warships'' will be enough until 3rd party devs come up with a ship simulator module. And some ''more general wishes'': In my opinion at the moment you should change the icon from DCS series on the left... It is quite misleading to people that have no prior contact to DCS world. Writing on it: ''AIR'' is more than ok, we have aircrafts and helis well simulated.:thumbup: ''LAND'' is half baked or not a land combat vehicle simulator, Strategic combat vehicle simulator, yes, but needs improvement.:huh: ''SEA'' combat simulation does not even exist for me.. ships are just some floating AAA and nothing more...oh and when they come in range they just shoot each other until they are dead without any maneuver.:doh: How do you call this ''SEA" combat sim and you paint it on the icon just as easy as ''AIR''? And please, please, please, take out these annoying dollar symbols from your nice icons... They make feal I am on a casino forum with some funny slot machine games...:cry: [sIGPIC][/sIGPIC] TaliG - 373vFS “Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.” Sun Tzu, The Art of War Link to comment Share on other sites More sharing options...
Hackeriss.lv Posted July 12, 2013 Share Posted July 12, 2013 This might not be connected with unit management but adding ability to intercept incoming missiles would be nice.. like missile defense system/ciws for ships! Flight sim addict, physics freak, mathematics degenerate :D Link to comment Share on other sites More sharing options...
Paganus Posted July 12, 2013 Share Posted July 12, 2013 Apply the same GUI and control scheme used for land units to ships for starters. Try to keep it all the same as much as possible for playability sake. We need: ship types (basic classes for Red and Blue) antiship systems (sensors and weapons) subs (at some basic level) supply (add into existing system) better AI (navigation, weapon use, etc.) beach landing (at some basic level) Link to comment Share on other sites More sharing options...
SUBS17 Posted July 12, 2013 Share Posted July 12, 2013 This might not be connected with unit management but adding ability to intercept incoming missiles would be nice.. like missile defense system/ciws for ships! The ships already have that. [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
MaverickF22 Posted July 21, 2013 Share Posted July 21, 2013 At least what was done with combined arms! We'd need something like this! Have a good day!:thumbup: Mistakes, obviously, show us what needs improving. Without mistakes, how would we know what we had to work on! Making DCS a better place for realism. Let it be, ED! Link to comment Share on other sites More sharing options...
westr Posted July 21, 2013 Share Posted July 21, 2013 Is there any other 3rd party developers out there interested in developing an F14...(Other than IRIS). That aircraft was a popular choice in the poll for the next US fixed wing fighter I know a lot of people would love to see an F14..... RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV Link to comment Share on other sites More sharing options...
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