H-var Posted July 1, 2013 Share Posted July 1, 2013 (edited) Guys, I've been trying to set up this thing in my mission and I have managed to get it work, but it works only first time (it does not work after unit respawned), and sometimes it does not work at all. I need it to play a file when a target is destroyed, even after it had respawned and then destroyed again. Do you know how to do it properly? I think that it could be because of the ON CRASH trigger that I use, which probably works only once, and after the unit respawned, the trigger does not work anymore? I'm using slmod. Maybe it can help? Thank you. :smilewink: The solution: use 3 SWITCHED ACTION + FLAGs The problem was: ON CRASH + UNIT IN ZONE. Edited July 3, 2013 by H-var 2. The DCS MOVIE information! 4. REAL UFO FOOTAGE I don't trust anything that bleeds for five days, and doesn't die government: gives me money because of coronavirus me: spends all money on the missing DCS modules government: ... you dumbo! We won't give you money anymore me: It's ok. I don't need anything else - I now have the entire DCS collection my cat: looking at the empty bowl for a while and goes back to sleep me: it's hard times, Mig, suck it up! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
NBEagle Posted July 1, 2013 Share Posted July 1, 2013 Did you try type 2 continuous action? Link to comment Share on other sites More sharing options...
Paganus Posted July 2, 2013 Share Posted July 2, 2013 Use a switched condition. Just flip the flag off right under where you play the sound. Link to comment Share on other sites More sharing options...
NBEagle Posted July 2, 2013 Share Posted July 2, 2013 Use a switched condition. Just flip the flag off right under where you play the sound. like paganus told, why you did not using flags?: type: 2continuous action or 3switched condition conditions: flag is true (#) actions: group snd or sound to (soundfile) flag off (#) Link to comment Share on other sites More sharing options...
Geskes Posted July 2, 2013 Share Posted July 2, 2013 Hmm.. looks like you have all the actions in the trigger? The way it is setup now it will do all of the actions you have once the condition is met. So yes it will play to all groups because you have defined an action to play a sound for every group that will fire in sequence once the trigger condition is true. I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG Link to comment Share on other sites More sharing options...
NBEagle Posted July 2, 2013 Share Posted July 2, 2013 try this here: first - set a flag for the dead unit (flag number is depending on the number of flags in your mission) second - if flag is true => sound you need the flag off for a end of playin the soundfile type: 1 once conditions: unit or group dead actions: flag on (1234) type: 2continuous action or 3switched condition conditions: flag is true (1234) actions: group snd or sound to (soundfile) flag off (1234) Link to comment Share on other sites More sharing options...
NBEagle Posted July 2, 2013 Share Posted July 2, 2013 try this here: first - set a flag for the dead unit (flag number is depending on the number of flags in your mission) second - if flag is true => sound you need the flag off for a end of playin the soundfile did you check both in once? i did not meant try this and/or that => both (first AND second) must be in one mission Link to comment Share on other sites More sharing options...
NBEagle Posted July 2, 2013 Share Posted July 2, 2013 Yes, Eagle, I have added both triggers. was just a guess.... i will add some file, but you have to wait till tomorrow...iam not at my pc at now... Link to comment Share on other sites More sharing options...
NBEagle Posted July 3, 2013 Share Posted July 3, 2013 You wrote you use slmod...can you post your script you use already? Link to comment Share on other sites More sharing options...
NBEagle Posted July 3, 2013 Share Posted July 3, 2013 Sorry, Eagle, I don't use it because I don't know how to write scripts, BUT! Check this out: http://forums.eagle.ru/attachment.php?attachmentid=82648&d=1369789738 It has some fancy scripting examples, which are very detailed. I know the manual and i wrote my own scripts after this for my missions... thatswhy i asked you to help with your script...but you have not yet begun with some...sorry WoAyumi. Link to comment Share on other sites More sharing options...
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