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For those which are using 3DVISION/stereoscopic 3D display with DCS


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Here is the tutorial to add texture to filter, in order to avoid MFD to be shifted as HUD for planes not handled by the mod : [ame]https://s3.amazonaws.com/lefuneste/How+to+filter+texture+to+shift+with+DCS+3Dmigoto+mod.pdf[/ame]

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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Ok question do I need to add m2000c mirage to the d3dx.ini or use uh1 as in tutorial ?

 

Disregard that when I look at the two spots for hiud after the shader dump the ones with id=o have no letter just 0multiple zeroes zeroes


Edited by Enduro14

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

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Ok question do I need to add m2000c mirage to the d3dx.ini or use uh1 as in tutorial ?

 

Disregard that when I look at the two spots for hiud after the shader dump the ones with id=o have no letter just 0multiple zeroes zeroes

No you must add a new section. In tutorial I wrote to add your section after the HU1 section.

But if you do have only 00000 as texture reference, I am afraid that there is nothing to do...

Maybe you can comment/suppress all the [TextureOverride*] sections and redo the tutorial.

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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Ok just realized their is a major bug with this mod. With it enabled you won't get in cockpit sun lighting and shadows until you climb above 6500 agl. I've tried ka50 and a10c I was wondering why the lighting and shadows where missing. It's rather odd as soon as you climb above that altitude you then have shadows lighting and exterior shadows on aircraft all working.

 

I have confirmed it both in 2d and 3D so it's narrowed down to this mod.

 

Edit number 2. It works fine in Dcs 2.0 no problems their but in 1.5 very weird bug as stated above


Edited by Enduro14

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

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Ok just realized their is a major bug with this mod. With it enabled you won't get in cockpit sun lighting and shadows until you climb above 6500 agl.

Nothing is weird when you modify parts of a code without knowing exactly why things have been done. I have to find where the problem is...Surely linked to the HDR fix...

Can you post tracks with and without the bugs ?

Is the problem occuring with the SU25T ?

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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Nothing is weird when you modify parts of a code without knowing exactly why things have been done. I have to find where the problem is...Surely linked to the HDR fix...

Can you post tracks with and without the bugs ?

Is the problem occuring with the SU25T ?

 

i will do a quick test with 25t and 25 with this same version of your mod it works perfect in 2.0, which is going to be my primary dcs from now on. Ill get some tracks together

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

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I figured it out I compared th missions weather that works to ones that don't basically if you have the base setup more than 300 m the lighting and shadows go crazy testing more will report more I find so currently if I set weather with base of 300 like most instant action missions it is all good

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

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Ok more results as his is all in 2.0 I will go now to test in 1.5 but for your weather it has to be a base of 300 and thickness at 200 otherwise we experience the lighting and shadowing bug. Sweet looks great by the way when this works right

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

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so dont know if this helps or anybody understand this but this is the bottom of the crash log in my logs folder i only crash when i run 3d either with your mod or not.

 

00347.181 ERROR DX11BACKEND: failed to create index buffer. Reason: DXGI_ERROR_DEVICE_REMOVED

00347.181 ERROR DX11BACKEND: failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED

00347.186 INFO DCS: try to write dump information

00347.193 INFO EDCORE: # -------------- 20160201-142019 --------------

00347.196 INFO EDCORE:

00347.200 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 92660030 00:00000000

00347.206 INFO EDCORE: 00000000 00000000 0000:00000000

00347.213 INFO EDCORE: 92660030 0014F500 0000:00000000 CreateDirect3D11SurfaceFromDXGISurface()+1C2D0

00347.217 INFO EDCORE: 5EF71218 0014F570 0000:00000000 D3D11CreateDeviceAndSwapChain()+B608

00347.220 INFO EDCORE: 5F67B1BE 0014F5E0 0000:00000000 ??1DX11Renderer@RenderAPI@@QEAA@XZ()+2E5FE

00347.223 INFO EDCORE: 66041559 0014F6A0 0000:00000000 ??4DirectoryIterator@io@@QEAAAEAV01@AEBV01@@Z()+45069

00347.226 INFO EDCORE: 6604129B 0014F6D0 0000:00000000 ??4DirectoryIterator@io@@QEAAAEAV01@AEBV01@@Z()+44DAB

00347.229 INFO EDCORE: 6608885F 0014F700 0000:00000000 ??4Random@ed@@QEAAAEAV01@AEBV01@@Z()+23BF

00347.230 INFO EDCORE: 7FF2EC19 0014F760 0000:00000000 ED_gettext_init()+849

00347.230 INFO EDCORE: 2F536F08 0014F7C0 0000:00000000

00347.230 INFO EDCORE: 2F54D174 0014F7F0 0000:00000000

00347.230 INFO EDCORE: 2F54D0C4 0014F820 0000:00000000

00347.231 INFO EDCORE: 2F5FD4CC 0014FED0 0000:00000000

00347.232 INFO EDCORE: 2F601705 0014FF10 0000:00000000

00347.233 INFO EDCORE: 97FE8102 0014FF40 0000:00000000 BaseThreadInitThunk()+22

00347.233 INFO EDCORE: 98C2C2E4 0014FF90 0000:00000000 RtlUserThreadStart()+34

00347.388 INFO EDCORE: Minidump created.

00347.390 INFO DCS: try to write track file

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

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So to summarize a conclusion it appears you must be above what the weather is set at as far as base and it seems the thickness settings need to be on the lowest.

Ok, I have found the problem and fixed it. It was the same as for the smoke, a register used both for fix parameter and for HDR.

But, as it is the second time that this kind of problem occures, I want to dump all shaders in order to check if there will not be more side effects.

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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stereo.lua for side by side

 

Maybe you can try to comment the line "surface_createmode=1" in the [stereo] section of d3dx.ini, but you will have again the problem with night illumination.

Which driver version do you use ?

 

Good post, do you have any monitorseup\stereo.lua settings for side by side stereo rendering? means for use without 3D Vision or TriDef.

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The 5.1 version should be OK for the sun light and shadow: https://s3.amazonaws.com/lefuneste/DCS_stereoscopic_3dMigoto_51.zip

Normally there is no more register conflict, but it seems that some shaders can not be dumped, so I still have a little doubt. Can you test it as usual ?

P8700K @4.8 GHz, 3080ti, 32 GB RAM, HP reverb Pro.

I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste

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Problems after new update

 

The new version (2.01) doesn´t work well with the MOD. I can´t get any HUD / gunsight to work and horizon/sun problems seem to be back as well. I only tested Mi8, A-10C and Sabre (Sabre still works because of the LUA based fix). Tested using 5.0 and 5.1 version. Hope this is fixable, thanks!

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The new version (2.01) doesn´t work well with the MOD. I can´t get any HUD / gunsight to work and horizon/sun problems seem to be back as well. I only tested Mi8, A-10C and Sabre (Sabre still works because of the LUA based fix). Tested using 5.0 and 5.1 version. Hope this is fixable, thanks!

 

I was wondering how it would work considering the new patch brought in more lightining and shadow effects... looks great at 4k but ill give a try in 3d and see if i have same problems

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

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Ok your latest version 51 works great in 1.5 sun and shadows working great now. But with the new update on 2.0 huds are not working as stated above. Wonder if they revamped a bunch of shaders or maybe huds are like 1.2 again?

 

One thing I noticed in 1.5 is smoke will change brightness and also the texture around destroyed tgts flicker. But let me disable Sli to make sure it's not that.


Edited by Enduro14
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Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

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Ok your latest version 51 works great in 1.5 sun and shadows working great now. But with the new update on 2.0 huds are not working as stated above. Wonder if they revamped a bunch of shaders or maybe huds are like 1.2 again?

 

One thing I noticed in 1.5 is smoke will change brightness and also the texture around destroyed tgts flicker. But let me disable Sli to make sure it's not that.

 

Thanks for testing/confirming

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