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UH-1H Airmobile Mission Pack


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I decided to create a single post for all mission discussions or it will become a mess with the updates as we depend on moderators approval, sorry. This pack includes the latest versions of missions with full features.

 

Needed NAM era custom skins by Home Fries:

http://www.digitalcombatsimulator.com/en/files/346912/

http://www.digitalcombatsimulator.com/en/files/346713/

http://www.digitalcombatsimulator.com/en/files/345710/

 

Ingame MP footage:

 

Download:

Attached to this post

 

Complete cargo script discussion:

http://forums.eagle.ru/showthread.php?t=108523

 

Pack includes de following missions (read included briefing on each mission for more details):

 

Airmobile M01 - Attack at Kabardinka

 

Air_Cavalry.jpg

 

Airmobile M02 - The Death Valley

 

DCSAirmobile.jpg

 

Airmobile M03 - Flaming Medevacs

 

DCS.jpg

 

Airmobile M04 - Frontline

 

DCS-1.jpg

 

Enjoy it ;)

Airmobile Pack.zip


Edited by geloxo
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Just a heads up I love the concept of this mission and the fact theres a lot going on but everytime I run it myself and the AI Hueys are inserting troops but they just stand around and do nothing no shooting they group up and hug.

Its quite funny watching the build up of troops as it gets bigger and bigger just wish they'd do something like provide covering fire for the inbound troops or atleast move from insertion so I can get some more in there.

Death Valley by the way.

Eagles may soar high but weasel's don't get sucked into jet engines.

 

 

System Spec.

Monitors: Samsung 570DX & Rift CV1

Mobo: MSI Godlike gaming X-99A

CPU: Intel i7 5930K @ 3.50Ghz

RAM: 32gb

GPU: EVGA Nvidia GTX 980Ti VR Ready

Cooling: Predator 360

Power Supply: OCZ ZX Series 80 Plus Gold

Drives: Samsung SSD's 1tb, 500g plus others with OS Win10 64 bit

 

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I just ran this again and lost 2 of the 6 helo's in a crash during first insertion it was funny to watch I was bringing up the rear and could see them starting their descent then there was some tracer fire coming from somewhere and one of them decides to swing right to avoid it crashing straight into the one next to him.

After that both carcases of the Huey's were burnt out and stuck in the air right in the middle of the landing path. Was funny though.

Eagles may soar high but weasel's don't get sucked into jet engines.

 

 

System Spec.

Monitors: Samsung 570DX & Rift CV1

Mobo: MSI Godlike gaming X-99A

CPU: Intel i7 5930K @ 3.50Ghz

RAM: 32gb

GPU: EVGA Nvidia GTX 980Ti VR Ready

Cooling: Predator 360

Power Supply: OCZ ZX Series 80 Plus Gold

Drives: Samsung SSD's 1tb, 500g plus others with OS Win10 64 bit

 

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Just a heads up I love the concept of this mission and the fact theres a lot going on but everytime I run it myself and the AI Hueys are inserting troops but they just stand around and do nothing no shooting they group up and hug.

Its quite funny watching the build up of troops as it gets bigger and bigger just wish they'd do something like provide covering fire for the inbound troops or atleast move from insertion so I can get some more in there.

Death Valley by the way.

 

This is fixed in a new version of the script I´m testing and that will be published probably tomorrow. Troops will find closest enemy and go there. If no enemy nearby then they will stay where they are. I needed both options cause in the Mission 3 of the series you have to evacuate troops and they have to stay where you dropped them to be healed by medics.

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This is fixed in a new version of the script I´m testing and that will be published probably tomorrow. Troops will find closest enemy and go there. If no enemy nearby then they will stay where they are. I needed both options cause in the Mission 3 of the series you have to evacuate troops and they have to stay where you dropped them to be healed by medics.

 

Thanks Geloxo don't get me I wasn't complaining I love the mission its fun I found out how to get the troops to move just die and respawn as CMD and then you can click and move them on the map then respawn in in Huey and get back out there.

Strange that the AI Huey's crashed into each other I suppose if that happens during the mission can there be another to fill that space or is that it the limitations of DCS.

Eagles may soar high but weasel's don't get sucked into jet engines.

 

 

System Spec.

Monitors: Samsung 570DX & Rift CV1

Mobo: MSI Godlike gaming X-99A

CPU: Intel i7 5930K @ 3.50Ghz

RAM: 32gb

GPU: EVGA Nvidia GTX 980Ti VR Ready

Cooling: Predator 360

Power Supply: OCZ ZX Series 80 Plus Gold

Drives: Samsung SSD's 1tb, 500g plus others with OS Win10 64 bit

 

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Don´t worry ;-) The troops issue was something pending to do even on my preferences list. I have experience on other games but not with LUA, so that´s why the process to implement everything is slower.

 

Regarding the choppers crashing it depends on the AI itself. While under attack they brake formations like crazy and can crash even with you. I separated them enough to avoid this situations but sometimes they crash and sometimes not, depending on the situation. But well, that´s one of the tasks of players anyway (escort them to LZ), so if you provide proper covering with the Seawolves then less problems they will face

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Don´t worry ;-) The troops issue was something pending to do even on my preferences list. I have experience on other games but not with LUA, so that´s why the process to implement everything is slower.

 

Regarding the choppers crashing it depends on the AI itself. While under attack they brake formations like crazy and can crash even with you. I separated them enough to avoid this situations but sometimes they crash and sometimes not, depending on the situation. But well, that´s one of the tasks of players anyway (escort them to LZ), so if you provide proper covering with the Seawolves then less problems they will face

 

Ok cool thanks for that I have no joy at making missions I tried but they just don't work for some reason although I do have some music if you would like it.

I have already compressed it and converted it to wav then ogg and managed to get it to work in one of your previous missions by just replacing one of your music files.

Its basically the whole sound track from the film Good Morning Vietnam with Robin Williams plays seamlessly just like a 34 minute radio show with all his comedy bits over the airwaves too puts a smile on my face everytime I fly and adds to the era with the music of choice.

Not sure if I can pm it to you through here, I tried uploading it for all to use on here but it won't upload for some reason.

Eagles may soar high but weasel's don't get sucked into jet engines.

 

 

System Spec.

Monitors: Samsung 570DX & Rift CV1

Mobo: MSI Godlike gaming X-99A

CPU: Intel i7 5930K @ 3.50Ghz

RAM: 32gb

GPU: EVGA Nvidia GTX 980Ti VR Ready

Cooling: Predator 360

Power Supply: OCZ ZX Series 80 Plus Gold

Drives: Samsung SSD's 1tb, 500g plus others with OS Win10 64 bit

 

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This is due to filesize too big I guess. This is not a good idea for a MP mission as clients will need ages to connect to server due to big file size. I had to shorten the audio in my first mission as well cause nobody managed to connect to server and it was 12Mb size.

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This is due to filesize too big I guess. This is not a good idea for a MP mission as clients will need ages to connect to server due to big file size. I had to shorten the audio in my first mission as well cause nobody managed to connect to server and it was 12Mb size.

 

I thought that at first but my file size is less than 9mb so it should be ok strange.

Plus it plays seamlessly at 55fps stable no lagging or micro stutters.

Eagles may soar high but weasel's don't get sucked into jet engines.

 

 

System Spec.

Monitors: Samsung 570DX & Rift CV1

Mobo: MSI Godlike gaming X-99A

CPU: Intel i7 5930K @ 3.50Ghz

RAM: 32gb

GPU: EVGA Nvidia GTX 980Ti VR Ready

Cooling: Predator 360

Power Supply: OCZ ZX Series 80 Plus Gold

Drives: Samsung SSD's 1tb, 500g plus others with OS Win10 64 bit

 

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New mission added: Flaming Medevacs. Read complete briefing for details. This mission puts you directly into hell. A non expected task in the middle of an intensive fight while the allied bases are being attacked. Test your skills with doors gunners and test your skills in landings on hot LZs with the old Huey to save the lifes of friendly troops ambushed by enemy. Your choppers are their only chance to survive.

 

I hope you like it guys. Action, action, and more action is granted but teamwork is very important to achieve the goal.

 

Cheers


Edited by geloxo
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New mission added: Flaming Medevacs. Read complete briefing for details. This mission puts you directly into hell. A non expected task in the middle of an intensive fight while the allied bases are being attacked. Test your skills with doors gunners and test your skills in landings on hot LZs with the old Huey to save the lifes of friendly troops ambushed by enemy. Your choppers are their only chance to survive.

 

I hope you like it guys. Action, action, and more action is granted but teamwork is very important to achieve the goal.

 

Cheers

 

 

Fantastic Mission..

 

Hot LZ doesn't do justice to this one my friend. It's white knuckled all the way.. I attached a track to my first attempt at it with a rather expected end result though the carnage up to it was heart pumping to say the least.:joystick:

 

Please give the ability to carry weapons, these guys need all the help they can get... :cry:

 

Great work sir...

Huey-Hot LZ.zip

Regards,

 

Pivot

 

i9-10900K * MSI RTX 4070 * Oculus Rift S * Arctis Pro Wireless Headset * Win11 X64 Home * 64 Gb Ram * TM Warthog Combo & Saitek Pro-Rudders :joystick:

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Been clear... the idea is that one sweats in this mission :-P The concept is hard, I know, but I try to represent real operations in difficult environments and intense firefight. There´s lots of enemy troops as the enemy is attacking all bases in the western side of the valley, as briefing says.

 

You have to evacuate troops to FARP London, to the East, cause this is safer but under attack as well, and drop them at the green smoke. There you will find some weapons for the choppers, but very limited (M134, HE and WP rockets).

 

I have re-uploaded the mission due to a change in the script. Also changed the condition to accomplish it now (3/4 of the complete company needs to be evacuated, that means 90 men) but you can adjust this value in the triggers in mission editor.

 

The mission is hard to achieve with only 1 chopper. It´s based on teamwork and several transports operating at the same time. I usually host my missions almost everyday. Look for UST101 server and join when you want ;-)


Edited by geloxo
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hahaha I guess I was just moving the guys from one fight to the other... I was dropping them in areas to surround the groups attacking the transports. You have done an outstanding job creating these. It is truly immersive having this amount of action going on and the explosions around the zones are heart wrenching.. GREAT WORK! I will look for your server online and try to join up with you.. Hope you enjoyed my transportation track prior.. Thank god we can still fly through trees or it would have ended rather abruptly.. ;)

Regards,

 

Pivot

 

i9-10900K * MSI RTX 4070 * Oculus Rift S * Arctis Pro Wireless Headset * Win11 X64 Home * 64 Gb Ram * TM Warthog Combo & Saitek Pro-Rudders :joystick:

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Thanks. You can do mission as you want, but keep in mind that the more troops you use as reinforcements the less you could evacuate if they die. Ground commander has 4 platoons as well and vehicles. This may help a little.

 

By the way there was an error in the spawn triggers in mission and enemy reproduced like crazy till server crashed. It´s fixed now, and enemy count is limited to avoid endless spawning. Please download pack again, sorry.

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A most excellent addition to your missions I need to group up they ripped me to pieces on the way in lol.

Eagles may soar high but weasel's don't get sucked into jet engines.

 

 

System Spec.

Monitors: Samsung 570DX & Rift CV1

Mobo: MSI Godlike gaming X-99A

CPU: Intel i7 5930K @ 3.50Ghz

RAM: 32gb

GPU: EVGA Nvidia GTX 980Ti VR Ready

Cooling: Predator 360

Power Supply: OCZ ZX Series 80 Plus Gold

Drives: Samsung SSD's 1tb, 500g plus others with OS Win10 64 bit

 

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Share on other sites

Mission 3 edited again: groups are closer to base and between each other to allow covering fire between friendly forces. Number of enemy forces dynamically limited as well. I think it was really hard for small groups of players to avoid that ground troops die cause was really difficult to provide cover yo them. It´s still a hard mission anyway.

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geloxo,

 

I like what you're doing with the missions. If there is anything I can do for you in terms of more skins, I would be happy to help.

 

For example, if you want a group of slicks to be accompanied by gunship escorts, I'll be happy to do the proper markings for you so they can be in the same unit but with different company markings.

 

PM me with your ideas and I'll see what I can do.

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That´s very kind of you, thanks. Basically I want to promote the user made skins in missions but it seems people do not use them very often :-( I used the NAM era ones in the two missions before but didn´t want to include any Medevac one in the third because of this.

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@geloxo,

 

One easy way around that, and that is to include the skins with the mission. All you need is permission, and you have that from me as long as you credit me in a readme file. Even if the client doesn't have the skin, they will still see a default skin, so there is no loss in doing it this way.

 

Offer still stands; I've been itching to do some more aviation companies, and if you have something in mind (101st AD, 1st Cav, Medevacs) I'll see what I can do.

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Mission 4 added to pack. The new features of the CTTS script, allowing logistics operations, are used. Task is to deploy materials to construct two firebases to support the attack over an enemy town afterwards

 

Hope you like it

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Sorry, redownload it again cause there was an error in triggers and mission 4 failed. I will try to fix the FM markers not working for JIP players in the following days on the whole pack as I didn´t notice they worked only for those who joined at start.


Edited by geloxo
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Mission pack updated with full working FM beacons for JIP players or players you joined after mission start. Thanks for the support of those joining server during tests.

 

Also M04 is updated as a "gift" including a new feature: ATIS radio displaying all needed freqs (so you don´t need to go to briefing and read) and Command channel radio (HQ will inform players about the current task to perform). Read briefing for more details. You just need to tune the required freqs to access ATIS and Command. Radios are re-called every 60s for players joining after mission started.

 

Cheers


Edited by geloxo
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