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Some direct info from the developers.


statrekmike
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First off, I am absolutely thrilled with how good DCS Huey is, it is a really polished and amazing product that I ended loving a great deal more than I initially thought.

 

That said, as a relative newcomer to this particular neighborhood on the ED forums, I have found that a lot of folks are talking about missing features (like AI door gunners, slick versions and the winch) and what is and what is not going to be in the release version.

 

So, I wonder if it would be possible for the developers to (when they have time) kinda talk about what they are working on for the final version in terms of features we don't have now (not so much bugfixes and such, just features).

 

Please don't get me wrong, I am very happy with the product thus far, I was just looking for some more direct information so I know what to look forward to and what to not worry so much about.

 

Thanks for the great work so far, I can't wait to see how well the Mi-8 turns out!

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List of features we are working on and hope to implement for the final release version (subject to change...):

 

- Further improvements to the rotor and engine models

- Correct engine start procedure to include throttle Off and Idle positions as well as ignition trigger and Idle Release switch

- XM60 Reflex aiming sight for the right pilot

- Radar altimeter

- Chaff/flare dispensing system

- M134 minigun as door gun

- M60 door gun bullet dispersion

- Improved crew AI (initially only door gunner AI)

- Unarmed "slick" variant

- Sling load modeling

- Assault troops animation (depends on infantry modeling progress)

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- EB

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Fantastic, this is exactly what I was hoping to see!

 

I hope everything goes smoothly, so far you have a great product (I can't personally wait to have a slick version and the right side pilot gunsight!)

 

Thanks for the quick and detailed reply!

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List of features we are working on and hope to implement for the final release version (subject to change...):

 

- Further improvements to the rotor and engine models

- Correct engine start procedure to include throttle Off and Idle positions as well as ignition trigger and Idle Release switch

- XM60 Reflex aiming sight for the right pilot

- Radar altimeter

- Chaff/flare dispensing system

- M134 minigun as door gun

- M60 door gun bullet dispersion

- Improved crew AI (initially only door gunner AI)

- Unarmed "slick" variant

- Sling load modeling

- Assault troops animation (depends on infantry modeling progress)

 

Awesome !

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Wow! A lot of stuff... If you make all that happen, it will kick ass.

Can't wait to see the door gunner AI and the slick.:cheer3nc:

 

Brilliant work so far, and I must say I haven't enjoyed unarmed flying so much in the last years. It is unbelievable how thrilling MEDEVAC missions can be.:thumbup:

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Great! Radar altimeter! That's it. :)

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If what I have now was the final release, I have already got my money's worth. However, anything that makes the UH-1H more realistic AND more enjoyable to fly is much appreciated. As such, I am very much looking forward to the addition of any or all of the above. Having functional AI and the mored detailed/realistic/improved modeling listed above will ensure that I will be flying the UH-1H for many years to come.

 

Looking forward to the Mi-8 as well, but I would really like Vietnam era UH-1B/C gunships and/or AH-1G / AH-1J Cobras for historical missions ;)

 

If only ED or a 3rd party could whip out a Vietnam environment to really enjoy the UH-1H.

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That will be one well rounded Huey, Superb!

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Outstanding!

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Thanks for the update EvilBivol.

 

More toys for us, can't wait.

 

 

On an aside regarding the radar Altimeter I am busy reading To the Limit by Tom Johnson, his account of time in the air Cav in Vietnam.

 

On one mission at night flying low level one Huey crashed at 60-80kts into the dam they were overflying.

 

For these types of flights it seems one of the tactics was the Huey commander gave the collective to the other pilot with strick instructions of what Alt to hold at all times while the AC controlled the rest.

 

Long story short, (get the book its great), in the dead of night trying to rescue the crashed victims the AC actually had the crew chief and gunner take their boots off, and dangle their feet out each side of the Huey. (this in effect became their zero vis/low level altimeter)

When their feet touched water they had to yell, and the pilot would respond with collective.

TRhere was so much spray in the cockpit the instruments became unreadable. Even the guys with their feet out the Huey could not see the actual water surface it was so dark.

 

They did not have radar altimeters in their ships at this time, all barometric with to much margin of error.

Anyway, it was white knuckle stuff.

The author did 3 trips that night, each with about 2 hours of low level hovering in pitch dark night over the crash site, using the protruding tailboom of the crashed Huey as his only visible hover reference point.

 

I was sweating just reading this account.

Incredible airman-ship.


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Thanks for the communication, good to have something looking forward to.

 

Most curious concerning multiplayer option / crew too. IMHO this (multiple players in one huey) would make the Huey the best module of DCS so far.

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Thanks for the communication, good to have something looking forward to.

 

Most curious concerning multiplayer option / crew too. IMHO this (multiple players in one huey) would make the Huey the best module of DCS so far.

 

Would think this is probably more in ED's hands - until it's hardcoded into the engine by ED and the network instability issues reduced I don't think there's much BST can do to advance this area.

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Sounds good looking forward to the finished model.

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