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Huey out of Beta...


Mike Busutil
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+1 sling load

 

...and for me:

 

- make autopilot to be more like a AI copilot

- gunners AI

- MP multicrew

- still fine tuning of FM needed

 

There are many other minor things on my/our wishlist, but they are not needed to call DCS: Huey "final"


Edited by Suchacz
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All of the above, I've getting bored of the AI co-pilot trying to fly the aircraft into the closest obstacle whenever I'm not at higher altitudes. I always stabilize the flight parameters before engaging, and sometimes it's great and he fly's the helicopter nice and stable when I gave him control, but quite often he dumps the collective and dives like we're in an auto-rotation...

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Really want the gunner to have some AI so they can engage targets...

 

All of the above and especially this. Including the ability to command the AI gunner.

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Ai Door Gunners is a must.

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Including the ability to command the AI gunner.

IMHO this is not necessary, I think that it would be sufficient to add some targets list depending on their threat according to which the AI should make its decision what to shoot at first.

 

...maybe one button: Open/Cease fire

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IMHO this is not necessary, I think that it would be sufficient to add some targets list depending on their threat according to which the AI should make its decision what to shoot at first.

 

...maybe one button: Open/Cease fire

 

Unless the AI decision making (for DCS in general) is improved I think we will need more control than that.

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Unless the AI decision making (for DCS in general) is improved I think we will need more control than that.

Time for BST to show off their AI scripting skills :thumbup:

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IMHO this is not necessary, I think that it would be sufficient to add some targets list depending on their threat according to which the AI should make its decision what to shoot at first.

 

It would most certainly be helpful if the AI could "decide" whats more of a threat within targeting range, after all I wouldn't want a gunner pointlessly pinging rounds off a tank or killing a tent when there's a bloke in the tree's with a RPG or igla.

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It would most certainly be helpful if the AI could "decide" whats more of a threat within targeting range, after all I wouldn't want a gunner pointlessly pinging rounds off a tank or killing a tent when there's a bloke in the tree's with a RPG or igla.
Do you think that it is imposible for BST to develop a script for AI to make such decision? :smilewink:
Edited by Suchacz
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I would additionally to the stuff above also like:

-A command to let the crew chief throw a smoke granade out of the window to mark an LZ.

-A flare/chaff dispenser.

-Eventually a working GPS (yeah I know it is more fun this way, and yeah I know we have a kneeboard, but personally I would like to see some sort of navigation aid in a form of a GPS or something similar.)

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I notice when you open the rear doors while in the start up area, the gunners will grab their guns and start aiming straight out. In real life, door gunners never point the gun anywhere but straight down until they are clear of the friendly base. I would like to see this modeled.

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I notice when you open the rear doors while in the start up area, the gunners will grab their guns and start aiming straight out. In real life, door gunners never point the gun anywhere but straight down until they are clear of the friendly base. I would like to see this modeled.

I saw in some vid, that they even dismatle the barrel out of the gun.

 

edit: see 17:00

They are talking about M60 on those hardpoints, but IMHO this rule is valid for doorgunner's M60 too.


Edited by Suchacz
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I would additionally to the stuff above also like:

-A command to let the crew chief throw a smoke granade out of the window to mark an LZ.

-A flare/chaff dispenser.

-Eventually a working GPS (yeah I know it is more fun this way, and yeah I know we have a kneeboard, but personally I would like to see some sort of navigation aid in a form of a GPS or something similar.)

 

In my opinion more important than gps would be a RWR.

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this topic has turned into a wishlist topic ,

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I would additionally to the stuff above also like:

-A command to let the crew chief throw a smoke granade out of the window to mark an LZ.

-A flare/chaff dispenser.

-Eventually a working GPS (yeah I know it is more fun this way, and yeah I know we have a kneeboard, but personally I would like to see some sort of navigation aid in a form of a GPS or something similar.)

 

LZ's are marked from the ground and up to the pilot to decide if it's safe or not. The crew chief has no say in the choosing of an LZ. Troops will mark their position with smoke and the pilot decides where to put the ship.

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Hi,

 

LZ's are marked from the ground and up to the pilot to decide if it's safe or not. The crew chief has no say in the choosing of an LZ. Troops will mark their position with smoke and the pilot decides where to put the ship.

 

I am by far way no expert on this topic, but on several videos in Youtube (from the Vietnam era) you can see the gunners throwing out smoke grenades to mark something.

 

See this

at the 5:20 mark.

 

Best regards,

 

John

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