hannibal Posted December 28, 2020 Share Posted December 28, 2020 i really have to say that i am grateful that ED has not forgotten the huey. recent updates are like... wow find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
... Posted January 9, 2021 Share Posted January 9, 2021 Troop boarding by proximity, at any point on the map, at any time. The action would be activated when a helicopter was at twenty meters from the troops and a radio call on the established frequency. Currently you can only embark and disembark at designated points. 3 https://launionescuadron.webnode.es/ Link to comment Share on other sites More sharing options...
Tom_ Posted January 9, 2021 Share Posted January 9, 2021 +1 on the hoist and troop transport 1 Link to comment Share on other sites More sharing options...
DeTesla Posted January 9, 2021 Share Posted January 9, 2021 As a rotorhead who have flown the huey since day 1, there is alot to be desired. Work on the huey, as we all know after all these years, are very much slow going or even halted at times. We can wish, desire and hope all we want, but the timeframe we're dealing with here is nearing a decade, not just months or years. I fear that we wont see much "update" to the huey, other than the recent multicrew, for a long, long time. 1 Norwegian Rotorhead w\ All Helicopters Watercooled AMD FX-8350 | Geforce 1060 6GB | 16 GiG DDR3 | Warthog Everything w/ pendulum pedals | Rift VR Watercooled AMD Ryzen 9500X | RTX 3080 12GB | 64 GB DDR4 3600mhz | Warthog Everything w/Pendulum Pedals | Rift VR (CV1) Link to comment Share on other sites More sharing options...
Mr_sukebe Posted January 11, 2021 Share Posted January 11, 2021 I believe that there's no ability to map the anti-collision lights to an external controller (please correct me if I'm wrong). Can that please be updated in the future. System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse. Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD. Link to comment Share on other sites More sharing options...
Dangerzone Posted January 12, 2021 Share Posted January 12, 2021 (edited) Adding to the list: - A.I.Crew to be helpful/interactive: If the doorgunners are loaded, and they see a missile or RPG be fired, it would be nice to hear someone in the back yelling "RPG!" or "MISSILE!" through the intercom or cabin. (Especially since the Huey has no other indicators for weapons fired). - A.I. Crew to be more aggressive when in free-fire mode. (The amount of times I'll sit there in a hover waiting for them to engage at a target - especially the copilot when it's directly in front of me, and half the time he doesn't fire at all is frustrating). Often I have to jump from RH to LH seat to dual fly and shoot to avoid getting shot down - which now is not possible for servers that have multi-crew enabled. (Not complaining about multicrew - but it would be nice to no longer need my work around and have the copilot especially be quick on the trigger). Edited January 12, 2021 by Dangerzone 1 Link to comment Share on other sites More sharing options...
Devil 505 Posted January 16, 2021 Share Posted January 16, 2021 This is what I want added. It was supposed to come after the Huey and then disappeared. I am all for AH-1H but I think for time period sake, this would be awesome to still get. Link to comment Share on other sites More sharing options...
SmallsTheAmish Posted February 22, 2021 Share Posted February 22, 2021 Just a bump for my beloved AN/APR-39 :) Link to comment Share on other sites More sharing options...
Hub Posted March 4, 2021 Share Posted March 4, 2021 Damage upgradeIf I’m going to be shot down would be nice to have engine fail or start to fail forcing an autorotation . Currently the tail just falls off and blades disconnect . Let me try and put it down !!!!Sent from my iPhone using Tapatalk 5 Link to comment Share on other sites More sharing options...
hannibal Posted March 4, 2021 Share Posted March 4, 2021 can we have the doorgun uncouple view RSHIFT-T to be allowed to mapped to joysticks? currently i go to the UH1H gunner settings and it is greyed out for joysticks, only mappable as a keyboard command.. @PilotMi8 @MatveyTsivinyuk find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
hannibal Posted March 10, 2021 Share Posted March 10, 2021 also requesting telemtry on crew weapons, doorguns.. if there is some kind of forcefeed back data that i can use to push vibration to a mock doorgun controller i have created.... 1 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
Droggelkelch Posted March 16, 2021 Share Posted March 16, 2021 Due to the new multicrew feature a second C-1611/Intercom Panel in the cockpit would be nice, so that Pilot and Copilot can tune in individualy radio settings. This would really help the immersion. 2nd C-1611/Intercom Panel in Cockpit 3 Link to comment Share on other sites More sharing options...
admiki Posted March 16, 2021 Share Posted March 16, 2021 @Droggelkelchmost of us are using SRS anyway, so you don't really need in-cockpit radio selector. 2 Link to comment Share on other sites More sharing options...
Droggelkelch Posted March 16, 2021 Share Posted March 16, 2021 vor einer Stunde schrieb admiki: @Droggelkelchmost of us are using SRS anyway, so you don't really need in-cockpit radio selector. You are right, but with an additional Panel you could listen to Frequencies the Pilot has tuned out (disabled in the C-1611). Would be a nice gimmick, although I wouldn't really know where to put it in the middle consol Link to comment Share on other sites More sharing options...
admiki Posted March 16, 2021 Share Posted March 16, 2021 1 hour ago, Droggelkelch said: You are right, but with an additional Panel you could listen to Frequencies the Pilot has tuned out (disabled in the C-1611). Would be a nice gimmick, although I wouldn't really know where to put it in the middle consol If you set SRS correctly, each pilot can listen frequencies he wants. Link to comment Share on other sites More sharing options...
Northstar98 Posted March 16, 2021 Share Posted March 16, 2021 (edited) ED are planning to have multiplayer voice communication integrated with the actual radios themselves - when that'll be is anybody's guess but it is the plan. So there is something there for new radios. Personally, I'm happy to have the aircraft as is, with a graphical overhaul (including the exterior lights - I don't know what happened but the first 2.5.6 stable update had redone lights for the Huey which were much better, and then a few updates later they reverted back) and leave it at that. If we can update the FM to have LTE modelled, fantastic. In terms of other improvements, here's what I'd like to see: Functional and implemented IFF system (though this is a general DCS issue, apart from the JF-17). Fixes to the co-pilot view (seems to be zoom restricted on my end). Making the searchlights move smoothly, instead of jumping (like the Mi-8). Improved embarking of units - i.e seeing them in the back, but also things like allowing playable units like the stinger be able to jump in, and get dropped off somewhere. Again, this is more a general DCS World improvement. Edited March 16, 2021 by Northstar98 1 Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
Bananabrai Posted March 25, 2021 Share Posted March 25, 2021 On 3/16/2021 at 7:49 AM, Droggelkelch said: Due to the new multicrew feature a second C-1611/Intercom Panel in the cockpit would be nice, so that Pilot and Copilot can tune in individualy radio settings. This would really help the immersion. 2nd C-1611/Intercom Panel in Cockpit This. It's great to be able to use different freqs via SRS, but its better to just have it in the cockpit. Alias in Discord: Mailman Link to comment Share on other sites More sharing options...
Jarlerus Posted March 28, 2021 Share Posted March 28, 2021 I wish that this mod is incorporated in the Huey module, officially so to speak: https://www.digitalcombatsimulator.com/en/files/3315670/ /Jarl 3 Jarl at YouTube DCS Service Span and Wishlist Spreadsheet Forum post for discussion of above spreadsheet Retro Electro Playlist on Spotify Link to comment Share on other sites More sharing options...
Frederf Posted March 28, 2021 Share Posted March 28, 2021 Changing ADF frequency is a pain because mouse wheel sensitivity is so low. It's nice when fine tuning a frequency but covering large distances. If LMB-drag or RMB-drag could be used for rapid changing instead it would be good. I know RMB/LMB is used to change between the three modes but since it is only 3 positions just having one mouse button to cycle and sacrificing the reverse cycle direction would allow one of the buttons free for MB-drag. Link to comment Share on other sites More sharing options...
Tanuki44 Posted March 28, 2021 Share Posted March 28, 2021 (edited) Indeed, mouse wheel is really slow, while waiting for better you can edit the file \\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Uh-1H\Input\UH-1H\keyboard\default.lua and add two lines : {combos = {{key = 'W', reformers = {'LAlt'}}},pressed = device_commands.Button_7,cockpit_device_id = devices.ADF_ARN_83, value_pressed = -2.0,name = _('ADF Frequency Decrease Fast'), category = _("ADF Set Control panel")}, {combos = {{key = 'X', reformers = {'LAlt'}}},pressed = device_commands.Button_7,cockpit_device_id = devices.ADF_ARN_83, value_pressed = 2.0, name = _('ADF Frequency Increase Fast'), category = _("ADF Set Control panel")}, You can also assign two buttons... Edited March 28, 2021 by Tanuki44 Link to comment Share on other sites More sharing options...
Frederf Posted March 28, 2021 Share Posted March 28, 2021 I just did it myself and almost learned how the lua works. Left-click drag with right-click mode cycle is so much better. I even managed to keep the MW fine tune in their I don't know how. elements["TUNE-CONTROL-PTR"] = { class = {class_type.LEV, class_type.TUMB}, hint = _("Tune control / Band selection. Right mouse click to select a band. Rotate mouse wheel to adjust tune"), device = devices.ADF_ARN_83, action = {device_commands.Button_3, device_commands.Button_2}, arg = {39,38}, arg_value = {-0.1,1}, arg_lim = {{0.0, 1.0}, {-1, 1}}, relative = {true, false}, animated = {false, true}, animation_speed = {0.0, 4.0}, gain = {-0.05, 1}, --cycle = false, side = {{BOX_SIDE_X_top, BOX_SIDE_X_bottom},{BOX_SIDE_Z_bottom}} } 1 Link to comment Share on other sites More sharing options...
Tanuki44 Posted March 29, 2021 Share Posted March 29, 2021 Great solution for this management with the mouse Thanks for this info Link to comment Share on other sites More sharing options...
Cowboy10uk Posted April 8, 2021 Share Posted April 8, 2021 Must admit i would only like to see one thing turn up. the ability to fly proper slicks. No weapon mounts, apart from the door gunners, and NO sighting equipment in the pilot or co pilots location. 4 [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh: Link to comment Share on other sites More sharing options...
Napa Posted April 12, 2021 Share Posted April 12, 2021 (edited) Revised cockpit 3D model mesh and textures using the latest engine advancements Adding NS 430 Navigation System as part of the 3D model. Edited April 12, 2021 by Andreas - VF-14 Napa Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p Link to comment Share on other sites More sharing options...
Grievo Posted April 12, 2021 Share Posted April 12, 2021 On 3/28/2021 at 6:05 PM, Jarlerus said: I wish that this mod is incorporated in the Huey module, officially so to speak: https://www.digitalcombatsimulator.com/en/files/3315670/ /Jarl Seconded, and I believe Cowboy10uk's post counts as a third! 2 1 i7-9700F, 32Gb RAM, RTX 2080 Super, HP Reverb G2. Link to comment Share on other sites More sharing options...
Recommended Posts