brontolo Posted December 16, 2012 Share Posted December 16, 2012 Hi all, it's normal that AI bypass the destroyed bridge and crosses the river? (the route is composed by 2 WP, both on road). Don't think it's too smart? How can I stop it? Tks Brontolo Brontolo VIAF Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted December 16, 2012 Share Posted December 16, 2012 The AI can ford smaller rivers - this behaviour is intentional. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
chromium Posted December 16, 2012 Share Posted December 16, 2012 I think that it's a bug correction instead, cause in the past even amphibiuos units can't bypass bridges even with the smallest water surfaces. If you try with larger water surfaces or with non-amphibious unit you will see that bypassing is not possible: but the units instead of "holding there" will find the fastest road route to the last WP and re-route along it. @Nate: sniped :P Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
brontolo Posted December 16, 2012 Author Share Posted December 16, 2012 I think that it's a bug correction instead, cause in the past even amphibiuos units can't bypass bridges even with the smallest water surfaces. If you try with larger water surfaces or with non-amphibious unit you will see that bypassing is not possible: but the units instead of "holding there" will find the fastest road route to the last WP and re-route along it. ... I had noticed this. I also experienced off-road. Therefore the only way to stop the vehicles is a Advanced Waypoint Action? Tanks all for reply Brontolo VIAF Link to comment Share on other sites More sharing options...
chromium Posted December 16, 2012 Share Posted December 16, 2012 no, you can also use a triggered AI action (similar to AWA) "hold", and link it to certain conditions, or use the mission scripting engine passing by MIST, or using SLmod :). Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
Grimes Posted December 16, 2012 Share Posted December 16, 2012 Yeah before if you destroyed a bridge the AI would simply stop in place. Now they will find a way around it or if they have a vehicle in the group that can't ford the river they will find a new route to cross the bridge. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
brontolo Posted December 19, 2012 Author Share Posted December 19, 2012 thanks all! Brontolo VIAF Link to comment Share on other sites More sharing options...
Recommended Posts