GGTharos Posted March 11, 2013 Share Posted March 11, 2013 I think having test-fired something close to 2000 missiles has rocketed me far out of the box :P [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Corrigan Posted March 11, 2013 Share Posted March 11, 2013 Sometimes (it seems consistently only when supersonic) there's a weird sound when firing missiles. Like this: It is, I suppose, a sonic boom: Both the observer in the jet and the missile are supersonic and travelling alongside each other at some finite separation, and the observer is overtaken by the missile. So that explains the abruptness of the start of the sound, I think. However, it seems to die off as abruptly, which I think is unphysical. Also, it seems far too loud. You can see me looking around in the video to see if it depends on head position, which is doesn't seem to. Any ideas? Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5 Link to comment Share on other sites More sharing options...
71st_Mastiff Posted March 12, 2013 Share Posted March 12, 2013 check your sound play back its either in 16 sounds or 32 its actually the rocket motors firing sound your hearing.. if your on a sound onbored chip invest into a sound card. " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Corrigan Posted March 12, 2013 Share Posted March 12, 2013 (edited) I don't mean to be rude, but to get a new sound card is most probably very bad advice. This is clearly a game issue, whatever it is. And I know it's the rocket engine making the sound, my issue is with how quickly it dies off, and how loud it is. You can hear the booster after the loud sound too, so there's something fishy. Or am I missing something? Edited March 12, 2013 by Corrigan Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5 Link to comment Share on other sites More sharing options...
GGTharos Posted March 12, 2013 Share Posted March 12, 2013 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Corrigan Posted March 12, 2013 Share Posted March 12, 2013 Cool video! But it doesn't sound the same, does it? Maybe I'm not making myself clear? Or perhaps I'm being stupid. I know we should hear the booster, but why is it so loud? And why does it stop so suddenly? This is what it looks like in graph form: But hey, if I'm the only one hearing something strange, I guess it doesn't matter. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5 Link to comment Share on other sites More sharing options...
GGTharos Posted March 12, 2013 Share Posted March 12, 2013 It's just a sound engine issue. It may or may not be fixable. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Corrigan Posted March 12, 2013 Share Posted March 12, 2013 Roger that, as suspected. Knowing probably less than you do about the engine, I'd guess it isn't fixable. Nice to know I'm not going crazy, at least. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5 Link to comment Share on other sites More sharing options...
Exorcet Posted March 12, 2013 Share Posted March 12, 2013 Meant to post this for a while now, F-15 with two wing mounted tanks shows left and centerline pylons as fuel in the cockpit. The right pylon is listed as empty. I've only really flown online in 1.2.3, so I'm not completely sure if the MFD is wrong or if the problem is with assigning load outs. It happens both when I try making a load out from scratch and when loading a saved load out that worked in 1.2.2. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
GGTharos Posted March 12, 2013 Share Posted March 12, 2013 Already fixed in 124 IIRC. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Silver_Dragon Posted March 12, 2013 Share Posted March 12, 2013 Already fixed in 124 IIRC. Release Candidate? :music_whistling: Link to comment Share on other sites More sharing options...
159th_Viper Posted March 14, 2013 Share Posted March 14, 2013 I agree wholeheartedly with the Su-27 TWS situation brought up by some of our guys above. In its current state it is quite broken. Reported - will update bugs list accordingly. The only other issue I can think of is lack of slewable EOS for the Flanker.... #97 and #98 on the bug-list. ...and perhaps a Time To Impact timer for missiles... #95 on the bug-list. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
159th_Viper Posted March 14, 2013 Share Posted March 14, 2013 (edited) Lists Updated: RESOLVED: 1 - F15 Gear up = black textures 3 - F15 ADI switched 4 - F15 Virtual head movement excessive 5 - Russian planes Cannot lock contact in TWS 6 - AK arrestor cables not animated 7 - SU33 loadout indicators reversed in cockpit 8 - Refuelling F15/SU33 buggy 9 - F15 VSD text overlap when STT/Guns 10 - F15 external lights absent in flight 11 - Damage modelling to wheels/landing gear absent 12 - F15 HUD unreadable 13 - Russian planes Nav circle misalignment in ENR/RTN modes 14 - Engines/Afterburner on even though engines on fire. 15 - R27ER no loft trajectory 16 - Mig31 nosewheel not grounded 17 - Canopy jettison animation wrong 18 - EOS scanning not functional in elevation 21 - SU-27 native HUD "ИЗЛ" symbol overlaps over distance scale in BVR mode with Radar on 22 - F15 HUD indications overlapping 24 - HUD contacts in front appears also in Rear Aspect Mode 25 - Frontal aspect HUD contacts appears in Rear radar mode and can be locked 26 - SU33 Green HUD block at night effect 27 - A10 ADI switched 28 - F15 black cockpit pixelation when facing northerly direction (afternoon) 31 - Graphical glith (hash marks) in lower centre of SU27 HUD when zoomed out 32 - Graphical glith (hash marks) in lower centre of SU33 HUD when zoomed out 33 - F15 no drag increase with external fuel tanks 34 - Flyables smoke pod colours are incorrectly designated 35 - Scripting for cobra not present 36 - AIM-120C/R-77 tracks target beyond gimbal limits ONLY IF platform's radar reacquires target 37 - Ballistic AIM-120C/R-77 locks target beyond FOV/Gimbal limits ONLY IF platform's radar reacquires target 38 - SU27 automated leading edge flaps on flanker are shown in pit instruments as regular flaps 40 - FC2/FC3 mission incompatibility 41 - F-15C CTD initiated by changing the weapons (CTD when the player lock in the NAV mode a target with the radar and change the weapons) 45 - F15 unable to adjust altimeter pressure setting at all. 49 - Missiles expend too much speed when turning 52 - Helicopters are exhibiting stealth characteristics 54 - SU33/27, Mig29 RWR does not indicate A.I. missile launch 60 - Multiplayer datalink not functional for Russian aircraft 64 - AIM9 drops away before accelerating at launch 61 - F15 no afterburner LED on right panel to indicate burner lit 62 - F15 flaps do not induce any drag 63 - F15 strange attitude/behaviour with crosswind landings 66 - Mig29 flaps not extending to full 25 degrees 68 - Mig29 flaps are blown in by wind at very low airspeeds 69 - Mig29 Chaff and Flare loaded amount incorrect when rearming in game, via the radio (Alt + ' ) menu 70 - Russian planes slip indicators and HSI offset from centre 72 - Multiplayer exhaust nozzle expansion not visible to other clients 78 - Missile smoke discoloured/blue effect 79 - F15 does not repair 83 - SU27 Engines fully functional even when on fire 84 - SU33 Command IAS too low in LDG mode 85 - SU33 In-cockpit Weapons station indicator has 11 stations lit instead of 12 86 - SU33/27 and Mig29 Missile fire Zone computations bugged 88 - Multiplayer Mig-29 repair on ground/at airbase not functioning 89 - SU25A Wrong Chaff and flare count. 128 places instead of 256, model and skin shows 8*32 dispensers 90 - SU 25A/T MDB-67-U 4*FAB-100 modell is incorrect, FAB-100 bombs too close to each other 91 - SU25A Gunpods operation cannot be asigned to axis 93 - Missiles not aligned with weapons-pylon when SU-33 wings are folded 94 - R-77 not select-able whilst in Fi0 mode 96 - ILS Bugs/Inconsistencies in SU-27 103 - Multiplayer: If client is killed by other player/unit he does not get losses in stats 107 - SU27 Flaps retraction audio is played twice instead of once 108 - Wind does not affect chaff, flares and smoke markers 110 - Mig29A can be rearmed with R27ER and R27ET in ingame rearming menu 112 - SU25A/T takeoff flaps is shown as landing flaps on client aircraft 114 - F15C mission wingman #4 in radio menu 116 - SU25A Inner Flaps defaults to the Russian SU-25 1st skin in external view 119 - Mig29 External Fuel tank creates no drag 120 - SU25A Gear Lights Far setting not functioning correctly 121 - SU-27 visible as large black dot from extreme visual distance 127 - No RWR warning received from SAM site launches (Ground and Ship) 128 - Mig-31 nosewheel not grounded while taxiing 129 - Mig-29 Over the Hump Campaign freezes when selecting the mission planner from the campaign menu 131 - Failures system not operational in a MP environment 136 - Mig29A,S and SU33 cannot use B-8OFP2 and B-8TsM 137 - SIM crash on exiting campaign missions 139 - MiG-29, Su-27 and Su-33 when in BVR mode Speed on HUD shown is TAS as opposed to IAS 142 - The NEZ (No-Escape-Zone) calculations are reversed 143 - SU-25T unable to fire Vikhrs in salvo mode 146 - FC3 F15 is displaying Degrees AOA instead of units of AOA 149 - A10-A AOA Indexer not functional UNRESOLVED: 2 - Mig29S external fuel tanks not displayed on fuel tape 19 - SU-27 cockpit textures include English labels. Not consistent translation. Examples: MSL and GUN on the weapons panel 20 - SU27 entire RWR is in English 23 - Su-25, Su-25T and Mig-29 Caution, Warning and Trim lights are in english instead of russian letters 29 - MIG29 Command Airspeed in LDG mode way below minimum 30 - SU27 Command Airspeed in LDG mode slightly below minimum 39 - SU27 when leading edge flaps are operational audio is heard for normal flaps 42 - SU33 floating on pitching AK deck 43 - SU27/33 weapon panel characters misalignment if the cockpit illumination is on 44 - G940 HOTAS FFB issues/not functioning correctly 46 - F-15C antenna does not track PTD in elevation with TWS 47 - Air to Air missiles do not have INS 48 - ECM uses FC2 behaviour in DCS world 50 - Short range missiles do not turn hard enough 51 - Virtual Pilot G-Tolerance is too low 53 - SU25A Airbrake Pylons keep defaulting to the Russian SU-25 1st skin and the bort numbers become an outline in external view when zoomed out 55 - Russian HUD guidance symbology in LNDG mode incorrect - missing glide slope error circle at certain runways 56 - Russian plane pilots have corrupted Pilot head textures at night 57 - Russian planes have corrupted landing light animations 58 - Missile HOJ mode not functional 59 - Mig29 incorrect flaps deployed for player-controlled aircraft 65 - Chimney smoke visible through undercast 67 - Mig 29A flap extension animation incorrect 71 - Multiplayer audio from other players not present (drogue chute) 73 - SU27 gets AoA warning of F15 74 - Water not visible in mirrors of FC3 aircraft 75 - Wingtip vapour effect missing from flyables 76 - SU25A antenna on nose cannot be seen from cockpit 77 - Contrails misaligned/too close to engines of aircraft 80 - Multiplayer clients do not see SU25A/T airbrake deployment 81 - F15 turbine fans not spinning 82 - F15 Gun pipper tracking issue (Impact point below target) 87 - F15 AIR intakes appears to be without any animation 92 - Disappearing player names from the menu in multi-monitor setups 95 - No TTI indicator on Mig29/SU27/SU33 97 - EOS do not scan the whole FOV, when in BVR mode 98 - SU27/SU33 lack EOS Narrow Mode Scan 99 - Russian Helmet Designator Circle stays on target after lock 100 - IRST sensor is Gyro-stabilized in search mode 101 - No audio tone when HMS locks target 102 - HMS Targeting Ring behaviour/illustration incorrect 104 - Mig29 Canopy Jettison lever transparent at night 105 - Russian Pilot kneeboard showing incorrect map of Crimea 106 - SU27 audio for flaps deployment not heard in external view 109 - No heat blur on jet engines when spooling up or at idle 111 - SU25A/T drogue chute cap remains open after first rearming 113 - F-15. Mig29, SU27, SU33 Localizer Deviation Bar exhibits incorrect behaviour in banking maneuvers 115 - Floating Ghost Missiles in Multiplayer 117 - Contrails visible through Clouds 118 - Landing reference lights on Admiral Kuznetsov very dim and unclear 122 - SU-33, SU-27 and Mig-29 Gear Lights Halo not visible at night 123 - F-15C Misalignment between under-fuselage weapons-pylons 4,5,7 and 8 and missiles 124 - Touch smoke only draws when the 2nd main wheel make contact with the ground on landing 125 - SU25,25T, Mig29, SU27 and SU33 Cockpit lighting incorrect colour 126 - SU27 Mirror textures corrupt 129 - The lofting dynamics of the AIM-120B/C borked/non-functional 130 - F15 Flood Mode functionality incorrect 132 - No airbrake sounds for SU25A/T 133 - Incorrect cockpit lighting for A-10A 134 - MP all aircraft receive all radio chatter from friendly airbases 135 - FC3 flyables missing external cockpit lighting texture 138 - Weapon Quantity selector in Su-25 and Su-25T not working for Rockets 140 - Su-33 falls through Kuznetsov (on landing) 141 - Su-33 hooks aircraft carrier rope at distance about 10 km 144 - SU-25T no weapons-station indications in HUD when Vikhrs selected 145 - Russian Fighters HUD improvement 147 - SU-33 sticks to the runway in cross-wind conditions 148 - Game Mode F-15 unable to track/lock targets in BVR mode 150 - F-15C Navigation lights reflections swapped 151 - Admiral Kuznetsov ATC not available 152 - Admiral-Kuznetsov ATC cannot handle multiple flights without causing collisions 153 - F-15C Fuel Consumption Guage is showing wrong fuel consumption 154 - SU33/SU27 HDD Incorrectly rendered 155 - A-10A LAU-61*3 Rocket Launchers low-resolution model 156 - F-15C Pincer Left Command to Wingman non-functional 157 - SU-27 Rudder no animation when Autopilot engaged in crosswind 158 - SU-27 Gear Lights not functioning correctly 159 - Ground Unit A.I. reacts immediately/unreasonably when player is first spotted 160 - Air Unit A.I. reacts immediately/unreasonably when player is first spotted 161 - 161- R27ER RMAX and Rtr values too short-ranged 162 - R-77 RMAX and Rtr values too short-ranged 163 - Player unable to override automatic target selection whilst in TWS mode 164 - FC3 Fighters Fragile Landing Gear 165 - SU-27/Mig-29 pitch control inputs lacking/locked immediately after take-off 166 - F-15C Tanker AP Won't Disengage online Any questions/clarifications just shout. Edited March 16, 2013 by 159th_Viper Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Breakshot Posted March 14, 2013 Share Posted March 14, 2013 you mentioned the Kobra script being resolved. Can you please clarify... is it now possible to activate it through control lua files? or has the maneuver been totally removed? if its possible to get it activated like in FC2, can someone specify the steps needed to do that? thanx in advance! Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot Link to comment Share on other sites More sharing options...
159th_Viper Posted March 14, 2013 Share Posted March 14, 2013 you mentioned the Kobra script being resolved. Can you please clarify... Scripting was removed by the Devs. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Corrigan Posted March 14, 2013 Share Posted March 14, 2013 "Resolved" refers to internal builds, yes? Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5 Link to comment Share on other sites More sharing options...
159th_Viper Posted March 14, 2013 Share Posted March 14, 2013 "Resolved" refers to internal builds, yes? Yes, although the majority should already have filtered through. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Teknetinium Posted March 14, 2013 Share Posted March 14, 2013 (edited) Su-27 TWS and EOS is not on the bug list. Why so if it was working closer to the real thing in FC2. I would like to know what is going on whit that since Su-27 pilots cant use TWS or EOS anymore. Edited March 14, 2013 by Teknetinium 51st PVO Discord SATAC YouTube Link to comment Share on other sites More sharing options...
Breakshot Posted March 14, 2013 Share Posted March 14, 2013 In certain circumstances, when landing in SMF Russian A/C, upon the initial touch down, if its a bounce the second touch would make the gear go straight through the runway resulting in instant crash and death... I think there is a bug with the landing model somewhere... anyone else aware of this? Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot Link to comment Share on other sites More sharing options...
159th_Viper Posted March 14, 2013 Share Posted March 14, 2013 Su-27 TWS and EOS is not on the bug list. Why so if it was working closer to the real thing in FC2. I would like to know what is going on whit that since Su-27 pilots cant use TWS or EOS anymore. What part of 97, 98 and 163 is unclear, keeping in mind that I have specifically confirmed that these issues are being addressed? You don't believe me? Is that it? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Sawamura Posted March 14, 2013 Share Posted March 14, 2013 Here is something, I noticed some time ago. Not sure, if this is the right place to post it, but maybe someone has a better idea, if this is actually a bug, or a feature. If it's a feature, then it's something, that should be erased, cause it's a big handicap. I tested this with the Su-27 and Mig-29S on the 1.2.3. version of DCS. On the take off, on the exact moment, when you just lift of from the ground, the pull/push is locked. More specific: The aircraft follows only a certain amount of pull but then stays and locks it. If you then try to pull the stick fully back, the aircrafts will not follow this input and just keeps flying the relativly smaller amount of pull. You can see your stick in the cockpit going all the way to your belly, but the aircraft is doing nothing. After about 3 - 4 seconds, it is then possible to regain fully control of the pull and push. This may be not noticable on formation take offs or combat operations, but I noticed this, flying some practice rounds of my solo aerobatic display. Try it yourself and share your thoughts. I'm very curious, what is going on there. If you, for some reason, can not reproduce this situation, I can then also record a track. Link to comment Share on other sites More sharing options...
Buzpilot Posted March 14, 2013 Share Posted March 14, 2013 (edited) TDC slew in A-10A moving random direction to begin with, is still here. The range to lock seem too short too, but it's hard to tell when TDC moves so randomly on short moves. The track shows basicly the first target is hard to slew and lock, the next ones go smoother because i'm inside lock range. Used Hotas slew, saturated to 20.TDC slew A-10A bug.trk Edited March 14, 2013 by Buzpilot i5 4670 - Sabertooth Z87- GTX Titan - Dell U3011 30" - 2x8GB RAM 1800 - Samsung 840 EVO 512GB SSD - Warthog HOTAS - CH Pro pedals - TrackIR5 - Win7 64bit EVERYTHING IS SUBJECT TO CHANGE :thumbup: Link to comment Share on other sites More sharing options...
Teknetinium Posted March 14, 2013 Share Posted March 14, 2013 What part of 97, 98 and 163 is unclear, keeping in mind that I have specifically confirmed that these issues are being addressed? You don't believe me? Is that it? sorry Im missed that Viper. Thank you. 51st PVO Discord SATAC YouTube Link to comment Share on other sites More sharing options...
104th_Maverick Posted March 15, 2013 Share Posted March 15, 2013 Is a bug with the landing model somewhere... anyone else aware of this? Yes mate this is not exclusive to the SU-27, I've already reported it to the Devs so it should hopefully be fixed soon. [sIGPIC][/sIGPIC] 104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad www.104thPhoenix.com www.facebook.com/104thPhoenix My YouTube Channel Link to comment Share on other sites More sharing options...
HiJack Posted March 15, 2013 Share Posted March 15, 2013 Ok, so the F-15 landing bug is reported but still not on the bug list? Link to comment Share on other sites More sharing options...
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