Jump to content

V1.2.1 MP Crash gefixt?


STP Dragon

Recommended Posts

Hi Jungs,

wurden die Multiplayer-Probleme gelöst? Ich kann in den Changelogs nichts darüber finden... :huh:

 

DCS 1.21 Updates

 

The move to DCS version 1.2.1 marks numerous changes and improvements to the entire series of DCS products. As with the all DCS products now, DCS World (1.2.1) must now be installed prior to installing any of the DCS module versions 1.2.1.

 

DCS World 1.2.1: http://www.digitalcombatsimulator.co...roduct&lang=en

 

DCS 1.2.1 Modules: http://www.digitalcombatsimulator.co...oducts&lang=en

 

New 1.2.1 changes include:

 

DCS World, 1.2.1

 

This new update to DCS World provides a set of new features and fixes. The most important of which is the new auto updater that will now automatically update your DCS World files without having to download entire new versions and manually install.

 

• Added new auto updater function. This will automatically update your DCS World files to their latest versions when online.

• Corrected KMGU-2 loading in the Resource Manger.

• The Su-25T Flight Manual has been updated.

• We have fixed forests that would be missing on map when zoomed in.

• The proper S-125 HUD symbol has been added to the Su-25T when in SEAD mode.

• Corrected unit measurement for Russian AWACS (feet to meters).

• Added a change to the manual for the role change window in single player.

• Added some additional Su-25T commands for keyboard and joystick.

• Optimized the models for the IL-76MD, IL-78M and A-50 aircraft.

• Added "Escort" and "Follow" advanced tasks for aircraft in the Mission Editor.

• Fixed Su-25T autopilot.

• Corrected rocket/missile smoke trails.

• The Su-25T gun pods are now modeled correctly.

• Improved water effects

• New F/A-18C model

• New MiG-31 model

• Updated DCS User Manual

 

DCS: P-51D Mustang (Final), 1.2.1

• War Emergency Power (WEP) has been implemented.

• Tail wheel dynamics reworked for more realistic performance.

• Realistic cooling system added and integrated into the full engine thermodynamic model.

• Landing gear physics have been reworked to have realistic behavior and interaction with the fairing doors and down-lock latches.

• Fairing doors can now be damaged or ripped off at over-speed conditions.

• Engine wear or damage due to high manifold pressure at low RPM, overheating, and overuse of WEP has been implemented.

• Oil pressure is now viscosity dependent. Oil dilution is now possible and has direct impact on engine performance.

• The front dash gauge panel and the K-14 gunsight are now spring suspended.

• The K-14 gunsight has been reworked using new data from K-14 documents.

• The rudder anti-booster tab now works correctly.

• Control stick and rudder pedals movement are now limited due to hinge moments.

• Flap drag has been adjusted.

• Lamps brightness and electro-dynamic gauge readings are now voltage sensitive. You can best see this during engine start.

• The starter can now be burned out due to overheat if overused or overloaded.

• Guns jam due to over-G firing has been added.

• The radiator shutters' thermo-sensors can be damaged now.

• All aircraft failures are now reported correctly in debriefings.

• Sounds for the primer, pilot parachute opening and flapping during decent, and pilot landing have been added. The canopy sound has also been improved.

• Corrected tendency for left roll at takeoff.

• Adjusted Red Tail pilot art.

• Improved bailing out animation.

• Fixed landing light on with air start.

• Fixed cockpit tooltip for the gun switch.

• Corrected radio information entry in Mission Editor.

• Improved AI P-51D.

• Fixed SCR-522 resetting in some situations.

• Adjusted G impact on airframe.

• Improved pilot normal maps.

• Adjusted landing gear collision model.

• Corrected trim performance in multiplayer.

• Adjusted wingmen takeoff behavior.

• Improved prop RPM model.

• Sounds for control stick and rudder movement have been added.

 

DCS: A-10C Warthog, 1.2.1

• Flight model updated.

• New APU sounds.

• Corrected inverted flight behavior.

• Fixed course and heading on HSI continuing to change after knob input has ceased.

• Reworked TGP tracking. TGP would now enter INR track for approximately one second after slew has stopped. It will now enter AREA / POINT track.

• Fixed sensor axis responsiveness after exit from LSS when TGP is masked.

• Only POINT track and RATES are now possible in TGP A/A mode.

• TGP will now revert to RATES when a track is lost in A/A mode.

 

DCS: Black Shark 2, 1.2.1

• Restored the vertical bar on the Ka-50 right window (view inside cockpit).

• Corrected brightness of lamps and devices in the cockpit.

• Corrected shadows of IR rockets on the water.

• Fixed Abkhazia skin for Ka-50.

• Adjusted clickable zones in the cockpit.

• Corrected number of saved PVI zones in memory.

• Fixed NDB indication on ABRIS map.

• Corrected shadow on the ground from rotor blades.

• Fixed Ka-50 repair procedure when on the runway.

• PVR is no longer powered by SUO (Weapon Systems) switch.

• SUO (Weapon Systems) switch logic has been revised - now it controls the ability to fire weapons and to display weapons status. Additionally, external fuel tanks will not transfer fuel when the switch is OFF.

• Autopilot control panel and Datalink panel lamps status is now reset when electric power is lost.

• Hydraulic system related instruments will no longer work when electrical power is lost.

• Ambient temperature indicator (the one above the pilot on the cockpit ceiling) was implemented.

 

DCS: Combined Arms Beta 2, 1.2.1

• Changed the binocular button on the F10 view.

• Improved operation of mouse cursor.

• Altered Instructor mode for bot-units.

• Added new message for user when start is delayed.

• Corrected role selector function.

• Added artillery range rings in F10 view.

• Fixed sight lock in some situations.

• Fixed player control process for SAMs.

• Fixed working compass and turret rotation indicator for ZSU-23-4.

• Added route refresh function in MP.

• Corrected users’ names for all CA units in MP.

• Corrected tank sight for zoomed in mode.

• Corrected ammunition status field.

• Fixed Battlefield Commanders ability to target artillery in MP.

• Corrected Lock - Unlock sequence targeting.

• Fixed tank sight for HE shells.

• Added fixed delay time between locks.

• Fixed the ability to lock units behind terrain.

• Added tank ability to turn on the spot

 

 

 

http://forums.eagle.ru/showthread.php?p=1563906#post1563906

Link to comment
Share on other sites

http://forums.eagle.ru/showthread.php?p=1563906#post1563906

DCS World, 1.2.1

 

This new update to DCS World provides a set of new features and fixes. The most important of which is the new auto updater that will now automatically update your DCS World files without having to download entire new versions and manually install.

 

• Added new auto updater function. This will automatically update your DCS World files to their latest versions when online.

• Corrected KMGU-2 loading in the Resource Manger.

• Improved multiplayer stability and issues with master server.

• The Su-25T Flight Manual has been updated.

• We have fixed forests that would be missing on map when zoomed in.

• The proper S-125 HUD symbol has been added to the Su-25T when in SEAD mode.

• Corrected unit measurement for Russian AWACS (feet to meters).

• Added a change to the manual for the role change window in single player.

• Added some additional Su-25T commands for keyboard and joystick.

• Optimized the models for the IL-76MD, IL-78M and A-50 aircraft.

• Added "Escort" and "Follow" advanced tasks for aircraft in the Mission Editor.

• Fixed Su-25T autopilot.

• Corrected rocket/missile smoke trails.

• The Su-25T gun pods are now modeled correctly.

• Improved water effects.

• New F/A-18C model.

• New MiG-31 model.

• New T-90 main battle tank model.

• Updated DCS User Manual.

 

:D

[sIGPIC][/sIGPIC]

360th TFW Falconeers

last video ->

 

ASUS P6X58D Premium, Intel Core i7 920, 6GB DDR3, SAPPHIRE TOXIC HD 5850, Win7 64 Bit. X52, Track IR 4, Momo Racing.

ArmA1+2+3, DCS: World, K-50, A-10C, CA, P-51D, UH-1H, Mi-8FC1+2+3, FalconAF, FC1+FC2, IL2'46, rFactor.

Link to comment
Share on other sites

http://forums.eagle.ru/showthread.php?p=1563906#post1563906

DCS World, 1.2.1

 

This new update to DCS World provides a set of new features and fixes. The most important of which is the new auto updater that will now automatically update your DCS World files without having to download entire new versions and manually install.

 

• Added new auto updater function. This will automatically update your DCS World files to their latest versions when online.

• Corrected KMGU-2 loading in the Resource Manger.

• Improved multiplayer stability and issues with master server.

• The Su-25T Flight Manual has been updated.

• We have fixed forests that would be missing on map when zoomed in.

• The proper S-125 HUD symbol has been added to the Su-25T when in SEAD mode.

• Corrected unit measurement for Russian AWACS (feet to meters).

• Added a change to the manual for the role change window in single player.

• Added some additional Su-25T commands for keyboard and joystick.

• Optimized the models for the IL-76MD, IL-78M and A-50 aircraft.

• Added "Escort" and "Follow" advanced tasks for aircraft in the Mission Editor.

• Fixed Su-25T autopilot.

• Corrected rocket/missile smoke trails.

• The Su-25T gun pods are now modeled correctly.

• Improved water effects.

• New F/A-18C model.

• New MiG-31 model.

• New T-90 main battle tank model.

• Updated DCS User Manual.

 

:D

Ja, Wags hat sein Post geändert, weils vorher nämlich nicht drin stand.;)

Deutsche DCS-Flughandbücher

SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals

Link to comment
Share on other sites

Wir konnten das Problem im Release Candidate nicht reproduzieren.

 

Könntet ihr mal das ganze mit Servman testen, ich glaube da kommt der Crash her!?

 

4915.972 ERROR Lua::Config: Call error server.on_process:[string "Scripts/Addons/ServMan3/servman_events.lua"]:793: attempt to concatenate local 'msg' (a nil value)

stack traceback:

ARMA 3 SUPPORTER

I7 2600K/ P8P67/ 2x 120GB SSD OCZ Agility 3/ 32GB DDR3/ MSI GTX680 Twin Frozr II /WIN 8 Pro 64-bit/ HOTAS WARTHOG™/ TIR5/ G19

Link to comment
Share on other sites

Dass es sich dabei um das selbe Problem handelt halte ich für ausgeschlossen.

 

U.u. muss Servman überarbeitet werden, um mit der neuen Version kompatibel zu sein, aber dazu kann ich keine Aussage treffen.


Edited by sobek

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Link to comment
Share on other sites

Also am Servman kann es nicht liegen der Server crasht immer nach Ca. 1 Stunde.

 

 

 

Liegt definitiv nicht an der Mission. Aktuelle Version mit Funktionierenden JTACs hier:


Edited by Isegrim

"Blyat Naaaaa" - Izlom

Link to comment
Share on other sites

Heute feiern die Spare-Time-Pilots ihren dritten Geburtstag und wir werden heute (02.10.12) um 20:00 versuchen zusammen auf einem Server eine Mission zu fliegen.

Ich habe Groove schon eingeladen. Sobek bzw. alle anderen ED-Tester können sich gerne anschließen. Die "Veranstaltung" ist für alle zugänglich, die sich auf unserem TeamSpeak aufhalten.

 

Ich denke, dass wir durch einen solchen Test entweder viele Fehler finden oder dass der Vorführeffekt auftritt und wir einen angenehmen, crashfreien Flug haben werden.... was zur Abwechslung ja auch mal positiv wäre...

Link to comment
Share on other sites

Es scheint so, als wäre der Server List Crash wohl doch nicht gefixt. :doh:

 

Die Devs sind informiert, wir warten noch auf eine Stellungnahme.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Link to comment
Share on other sites

Auch mit dem Aktuellen Update *0699 ist der CTD bei connect to Master server leider immer noch vorhanden.

My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 1TB Samsung EVO 970, RTX4080, Thrustmaster HOTAS WARTHOG + Saitek Pro Flight Pedals, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2

Link to comment
Share on other sites

Wie schaut es denn aus, wenn ich auf den Desktop tabbe und zurück ins Spielkomme. Ich habe vor dem Patch und nach dem Patch ständig Disconnect's vom Server. Auch den ein oder anderen CTD, aber der Disconnect vom Server in's Multiplayer menü ist Programm.

 

Habt ihr das auch, oder liegt es an mir?

Link to comment
Share on other sites

Wie schaut es denn aus, wenn ich auf den Desktop tabbe und zurück ins Spielkomme. Ich habe vor dem Patch und nach dem Patch ständig Disconnect's vom Server. Auch den ein oder anderen CTD, aber der Disconnect vom Server in's Multiplayer menü ist Programm.

 

Habt ihr das auch, oder liegt es an mir?

 

 

Das Problem habe ich auch. Wusste z.B. nicht mehr genau wie das mit den Bullseye Koordinaten ging. Ganz kurz nur (ca. 2 Min.) Youtube angemacht. Als ich wieder ins Spiel Taben wollte war ich schon nicht mehr aufm Server.

[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

Das Problem habe ich auch. Wusste z.B. nicht mehr genau wie das mit den Bullseye Koordinaten ging. Ganz kurz nur (ca. 2 Min.) Youtube angemacht. Als ich wieder ins Spiel Taben wollte war ich schon nicht mehr aufm Server.

 

Hab gerade Fullscreen ausgemacht, kein einziger Disconnect mehr und auch keinen crash. Ich hab leider erst hinterher Fraps installiert, weiss jemand ob das FPS einbrüche gibt? Muss gestehen meine FPS sind eigentlich eh so scheisse das ich zwischen leichtem geruckel und leichtem geruckel schwer unterscheiden kann... *hust*

 

Muss dazu auch sagen das ich Zwei Monitore hab, und nur auf dem rechten rum gepfuscht habe und das game nicht komplett minimiert habe. Vielleicht macht das ja auch noch einen unterschied.

Link to comment
Share on other sites

  • 2 weeks later...
Wie sind denn Eure Erfahrungen mit dem Multiplayer nach den letzten Autoupdates?

 

Ich finde das es sich gebessert hat. Die MS und CI Crashes sind weg. Aber es gib jtzt das Problem das die Simulation ruckelt oder richtige freeze hat wenn ein Spieler mit einem hohen Ping auf den Server kommt. Das war vorher noch nie das die Pingzeiten von anderen Spielern alle anderen beeinflust haben.

Link to comment
Share on other sites

Ja, was man so hört, scheint es deutlich bessser zu laufen. :thumbup:

 

Allerdings hat sich wohl bei meiner letzten Mission, die ich gebastelt habe, der Server 2x aufgehangen gestern. Evtl. hat das mit CA-Slots zu tun.

Werde mal versuchen da Serverlogs zu bekommen.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...