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Oculus Rift and DCS World Discussion


Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Interesting read indeed. I'm glad to see competition enter the market. We should all benefit in the long run. Short term, I'm concerned that ED will only support a single platform and no matter HOW good the competition is, we are stuck with whomever they decide to support.

 

By all accounts, that's clearly going to be Occulus right now. I'm curious why we haven't really heard much about the CV release yet. Unless I simply missed it.

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A question to those who already run DCS with Occulus:

The specifications of Occulus say at least 75 fps are needed for a good experience. Do you run DCS with min 75 fps?

 

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Sli 980 can't do it. Not the cards fault it's the engines fault. Dcs would be awesome with the rift if the performance was their. It's one of those wait and see how dcs 2.0 is. As for now you have to set all the major stuff to low to get and maintain 75 frames. At least that's the case with me. Bit of a bummer

 

50 to60 frames is manageable in the rift in dcs but go lower and you start getting sick

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Sli 980 can't do it. Not the cards fault it's the engines fault. Dcs would be awesome with the rift if the performance was their. It's one of those wait and see how dcs 2.0 is. As for now you have to set all the major stuff to low to get and maintain 75 frames. At least that's the case with me. Bit of a bummer

 

50 to60 frames is manageable in the rift in dcs but go lower and you start getting sick

 

Thanks for the info. Let´s see what comes, but 75 fps for DCS in a crowded environment is a high goal.

 

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If ED doesn't embrace VR to the maximum extent possible, they will miss the boat and have egg on their face.

Derek "BoxxMann" Speare

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If ED doesn't embrace VR to the maximum extent possible, they will miss the boat and have egg on their face.

 

I agree totally as this sim is the perfect showcase for Vr. Heck I be happy with the Dk2 if the performance was their.

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Anyone else noticed the pilot body is rendered in the Huey on the EDGE video from Wags? This isn't available in the current Huey model. I'm hoping this is a sign of things to come. Has to have been done for VR. Thats what I'm hoping at least ha. I have high hopes for EDGE and the rift.

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Anyone else noticed the pilot body is rendered in the Huey on the EDGE video from Wags? This isn't available in the current Huey model. I'm hoping this is a sign of things to come. Has to have been done for VR. Thats what I'm hoping at least ha. I have high hopes for EDGE and the rift.

 

Uh the pilot body currently works for huey. Looks awesome in vr, same with ka50 and mi8. Mi8 is epic you really see how big that pit is

 

They really need to add one into the a10c

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Uh the pilot body currently works for huey. Looks awesome in vr, same with ka50 and mi8. Mi8 is epic you really see how big that pit is

 

They really need to add one into the a10c

 

I knew it was in the mi8 and Ka50 but last time I checked it wasn't in the huey. Thanks for the heads up.

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JHMCS for Oculus Rift DK2

 

Hello pilots,

 

this video shows my first Beta version "Joint Helmet Mounted Cueing System" for DCS and Oculus Rift DK2.

This software displays real time flight informations (HUD) directly in your Rift.

Normally it is really hard to see the DCS HUD in Oculus Rift, this is why i'm developing the "JHMCS" for DCS.

 

Now it is possible to read the most importend values while flying with the rift.

 

 

It would also work without a rift.

 

What do you guys think about?

 

Sorry for the bad FPS, this is during video recording. The "JHMCS" does not decrease the frame rate.

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Hello pilots,

 

this video shows my first Beta version "Joint Helmet Mounted Cueing System" for DCS and Oculus Rift DK2.

This software displays real time flight informations (HUD) directly in your Rift.

Normally it is really hard to see the DCS HUD in Oculus Rift, this is why i'm developing the "JHMCS" for DCS.

 

Now it is possible to read the most importend values while flying with the rift.

 

 

It would also work without a rift.

 

What do you guys think about?

 

Sorry for the bad FPS, this is during video recording. The "JHMCS" does not decrease the frame rate.

 

This looks cool.

 

How are you achieving this? Is it a third party program or are you just using the config file to "project" the HUD data?

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I wrote a new software who is hooking into the directx api. With this i can draw my own stuff on top of every frame who DCS is rendering. The flight values i get by using the Export.lua.

If you guys have some ideas, which values are needed else, please come back.

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I think it will be several generations (like Track Ir) before the technology is good enough to be a flight sim mainstream like the HOTAS and TIR.

 

Sure, but to fly with the rift is just FUN. Everybody who tried already DCS with the rift DK2 are loving it. The software i'm developing should just support all the rift fans.

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Sure, but to fly with the rift is just FUN. Everybody who tried already DCS with the rift DK2 are loving it. The software i'm developing should just support all the rift fans.

 

Sundown does this work with ka50 and a10c? Please say it does? Also if you need a tester I can fully help out with good Aar write ups as the next two weeks I'm going fully Dk2'with ka50 and A10c

 

Is this basically repeating what the hud is projecting? So for instance in ka50 or a10c does the hud read out become dynamic depending on what mode hud is in?


Edited by rcjonessnp175

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Sundown does this work with ka50 and a10c? Please say it does? Also if you need a tester I can fully help out with good Aar write ups as the next two weeks I'm going fully Dk2'with ka50 and A10c

 

Is this basically repeating what the hud is projecting? So for instance in ka50 or a10c does the hud read out become dynamic depending on what mode hud is in?

 

This will work with every plane and helicopter. I can not display the HUD who is actualy shown, but i draw the content on the helmet hud by myself and i can draw all values where i can get by the Export.lua.

 

For the moment i display this values:

- Speed

- Alt (and vertical speed as a bar)

- Heading

- AoA

- Mach

- Gload

- Time

- FPS (just to check the performance)

 

There are a lot of more values available and also some secred values.

 

For the moment a draw a hud who is designed like the hud of a F18C.

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This will work with every plane and helicopter. I can not display the HUD who is actualy shown, but i draw the content on the helmet hud by myself and i can draw all values where i can get by the Export.lua.

 

For the moment i display this values:

- Speed

- Alt (and vertical speed as a bar)

- Heading

- AoA

- Mach

- Gload

- Time

- FPS (just to check the performance)

 

There are a lot of more values available and also some secred values.

 

For the moment a draw a hud who is designed like the hud of a F18C.

 

Sweet can't wait to try it.

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

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I agree totally as this sim is the perfect showcase for Vr. Heck I be happy with the Dk2 if the performance was their.
Not so perfect. The very high frame ratio requirement of VR will be a very big challenge to turn DCS into a showcase for VR.

DCS has been built for a desktop experience, and its roots are very far behind in time. I still had to see DCS 2 running at 75 (90?) fps in a typical mission in an average high end PC to believe it is possible. (I say "average high end PC" because nowadays there is a wide range of what can be considered high end).

 

I'll be flying DCS with the CV1... or maybe HTC Vive :music_whistling: in any case, that's for sure.

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Not so perfect. The very high frame ratio requirement of VR will be a very big challenge to turn DCS into a showcase for VR.

DCS has been built for a desktop experience, and its roots are very far behind in time. I still had to see DCS 2 running at 75 (90?) fps in a typical mission in an average high end PC to believe it is possible. (I say "average high end PC" because nowadays there is a wide range of what can be considered high end).

 

I'll be flying DCS with the CV1... or maybe HTC Vive :music_whistling: in any case, that's for sure.

 

I agree. Was interesting to see Wags saying Dcs 2.0 will be a show case for the oculus rift in that mudspike interview

I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.

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This will work with every plane and helicopter. I can not display the HUD who is actualy shown, but i draw the content on the helmet hud by myself and i can draw all values where i can get by the Export.lua.

 

For the moment i display this values:

- Speed

- Alt (and vertical speed as a bar)

- Heading

- AoA

- Mach

- Gload

- Time

- FPS (just to check the performance)

 

There are a lot of more values available and also some secred values.

 

For the moment a draw a hud who is designed like the hud of a F18C.

 

 

Would love to see current Steerpoint depicted as well.

 

This would be a wonderful tool.

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Hello pilots,

 

this video shows my first Beta version "Joint Helmet Mounted Cueing System" for DCS and Oculus Rift DK2.

This software displays real time flight informations (HUD) directly in your Rift.

Normally it is really hard to see the DCS HUD in Oculus Rift, this is why i'm developing the "JHMCS" for DCS.

 

Now it is possible to read the most importend values while flying with the rift.

 

 

It would also work without a rift.

 

What do you guys think about?

 

Sorry for the bad FPS, this is during video recording. The "JHMCS" does not decrease the frame rate.

 

One million likes given! :thumbup::thumbup::thumbup::thumbup::thumbup:

 

I agree that a current steerpoint would be cool. I hope you put it out soon so we can get our hot hands on it. Great work!


Edited by DerekSpeare

Derek "BoxxMann" Speare

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