aimmaverick Posted August 30, 2005 Share Posted August 30, 2005 If you look graphics quality of terrain&buildings they look the most beautiful on first Lomac 1.0 sreenshots but in 1.1 the objects are transparent?! They had lost that solidness, 3D immersion when looking the newest sreens. Infact the newest sreenshots with Ka-50 look crapy as hell! Is there anyway to turn this off and have the old ones back? If you set visibility range to high is this still a case, or are the good old buildings and trees back? I know that have vis. set to high kills your FPS but someday i will have pc with everything maxed out. Link to comment Share on other sites More sharing options...
Trident Posted August 30, 2005 Share Posted August 30, 2005 The buildings and trees were transparent in 1.0 aswell, but they only became so at longer ranges. AFAIK it's possible to edit the graphics.cfg (don't quote me on the filename!) to achieve similar settings in v1.1. I have no idea which lines to change and to what values, though. Like you said it will negate the FPS gains that later versions of LOMAC offer, but if you really want to get rid of the transparency you can. Link to comment Share on other sites More sharing options...
Gryzor Posted August 30, 2005 Share Posted August 30, 2005 ;) Very simple: Change the line of Graphics.cfg file that said: FogParam2 = 1.1; Change it to 0, then there arent transparency. Others values near zero (0.2) makes transparency a lot longer that default valour of 1.1, more like in Lockon V1.0. Good day, my friend Link to comment Share on other sites More sharing options...
aimmaverick Posted August 31, 2005 Author Share Posted August 31, 2005 thanx man Link to comment Share on other sites More sharing options...
Pilotasso Posted August 31, 2005 Share Posted August 31, 2005 Another thing that I also noticed is that in multiplayer mission I get the toilet paper like missile trails, in single player I get toilet paper only at long distances. [sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic] My PC specs below:Case: Corsair 400C PSU: SEASONIC SS-760XP2 760W Platinum CPU: AMD RYZEN 3900X (12C/24T) RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T MOBO: ASUS CROSSHAIR HERO VI AM4 GFX: GTX 1080Ti MSI Gaming X Cooler: NXZT Kraken X62 280mm AIO Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red HOTAS: Thrustmaster Warthog + CH pro pedals Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P Link to comment Share on other sites More sharing options...
Brit_Radar_Dude Posted September 1, 2005 Share Posted September 1, 2005 Hey you kids over there ! Quit throwing toilet paper at my buddy Pilotasso..... :) [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum.... Link to comment Share on other sites More sharing options...
169th_Crusty Posted September 1, 2005 Share Posted September 1, 2005 Another thing that I also noticed is that in multiplayer mission I get the toilet paper like missile trails, in single player I get toilet paper only at long distances. LOL, I can deal with that as long as I can keep the closer end of that paper away from me. (unless I was the one that unrolled it ;) Link to comment Share on other sites More sharing options...
Pilotasso Posted September 1, 2005 Share Posted September 1, 2005 Just wanna know why there is a difference with graphics between Multiplayer and single player. Its intriguing. Has this have to do with the hosts own settings? I dont think graphics are so important in a sim as in FPS but I do feel that missile trails look better in single play and would like to have them in multiplay as well unless I triggered something specific in my machine. P.S. Toilet paper was the best description it ocurred to me at the time, no malice intended :D [sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic] My PC specs below:Case: Corsair 400C PSU: SEASONIC SS-760XP2 760W Platinum CPU: AMD RYZEN 3900X (12C/24T) RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T MOBO: ASUS CROSSHAIR HERO VI AM4 GFX: GTX 1080Ti MSI Gaming X Cooler: NXZT Kraken X62 280mm AIO Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red HOTAS: Thrustmaster Warthog + CH pro pedals Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P Link to comment Share on other sites More sharing options...
4c Hajduk Veljko Posted September 1, 2005 Share Posted September 1, 2005 ;) Very simple: Change the line of Graphics.cfg file that said: FogParam2 = 1.1; Change it to 0, then there arent transparency. Others values near zero (0.2) makes transparency a lot longer that default valour of 1.1, more like in Lockon V1.0. Good day, my friend Would this mod create a significant hit on FPS? Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit Link to comment Share on other sites More sharing options...
KuostA Posted September 1, 2005 Share Posted September 1, 2005 Of course. The reason why the objects, trees, and such turn invisible at longer distances is to help increase your FPS. Now, with Everything completely solid nomatter how far away, I would imagine the hit to be pretty big. Link to comment Share on other sites More sharing options...
Gryzor Posted September 1, 2005 Share Posted September 1, 2005 FPS with fogparam2 = 0 enhance fps a little, specially flying between buildings in city (transparency of building make a little fps penalty hit, and stuttering too). In runway starting mission at patrol caucasus, this tweak did gain to me abot 2 fps more than with transparency enabled. Link to comment Share on other sites More sharing options...
A.S Posted February 11, 2007 Share Posted February 11, 2007 Hey Pilot Just wanna know why there is a difference with graphics between Multiplayer and single player. Its intriguing. Has this have to do with the hosts own settings? I dont think graphics are so important in a sim as in FPS but I do feel that missile trails look better in single play and would like to have them in multiplay as well unless I triggered something specific in my machine. P.S. Toilet paper was the best description it ocurred to me at the time, no malice intended :D I know this effect very well ( lot of non-beta test on it :smilewink: ) This can happen if u zoom back (range nose - hud ) over the default value of ech plane FOV - cockpit usually u have 20min and 120max - standart install ( also arcade sniperzoom or LSD-view called). - Not only rocket smoke will look like this even normal smoke(pod). - G-effect will be shown/modelled wrong (overdrived) - Loosing-bandit effect can appear so therefore i give u a blink bout my settings CameraViewAngleLimits[PlaneIndex.iSu_27] = {33.0, 87.0} CameraViewAngleLimits[PlaneIndex.iSu_33] = {33.0, 87.0} CameraViewAngleLimits[PlaneIndex.iSu_25] = {50.0, 69.0} CameraViewAngleLimits[PlaneIndex.iSu_39] = {40.0, 80.0} CameraViewAngleLimits[PlaneIndex.iMiG_29] = {39.0, 81.0} CameraViewAngleLimits[PlaneIndex.iMiG_29K] = {39.0, 81.0} CameraViewAngleLimits[PlaneIndex.iA_10] = {51.0, 68.0} CameraViewAngleLimits[PlaneIndex.iF_15] = {32.0, 88.0} The max values are the MAX values...NO more ( 87 69 80 etc etc..) The min values are just the result of getting FOV of 60 (also very FPS friendly) I understand that non-TrackIR users will try to see as much as possible from Pit but the overriding the maxvalues will cause above named bugs. A few ppl zoom with joystick slider to have advantage of max range, and other do the same with trackir, or some set trackir that low ( leaning in the seat) that it just feels real. But this is a personal question how much you love realism and want to go the hardcore way. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SuperKungFu Posted February 11, 2007 Share Posted February 11, 2007 kinda odd bringing up a 2 year old thread isnt it? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
EvilBivol-1 Posted February 11, 2007 Share Posted February 11, 2007 Sept. '05 to Feb. '07 Is that a record? - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted February 11, 2007 Share Posted February 11, 2007 I did some twealing with these perameters a few weeks ago and posted some images to show the differences here: http://forum.lockon.ru/showthread.php?t=20827 What I didn't appreciate at the time was that this can mess up you're visual effects for poor visibility flying... Here's an example screen shot with labels on made by Dante to highlight the problem... http://www.gsxr1100.danteswebhosting.com/ScreenShot_151.jpg Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Prophet Posted February 11, 2007 Share Posted February 11, 2007 Well it isnt called FogParam for nothing ;) Link to comment Share on other sites More sharing options...
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