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Additions/features we (the fans) would like to see


LostOblivion

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To follow Nate's advice to create a new thread for additions and new features that we, the fans, would like to see in future releases of the DCS series, I made this thread. You are welcome to respond with your wishes about anything you would like to see added to the DCS universe that are strictly new features (bugs and similar belong elsewhere). Note that if you have a short list of short-explained features that you would like to see implemented, then this is the place to put it, otherwise you should probably just make a new thread entirely in the DCS: Wish List forum. ;)

 

Below you will find the features myself currently wants to see added or featured in DCS. As time goes by and the brilliant minds of ED (testers included ;)) implement new features, then maybe some of these wishes will become a reality and I will mark them accordingly. So here goes:

 

Additions/features

1. Add helo land on ground type of helipad, similar to a FARP, but simply on the ground. Should check for level ground as in when placing FARPs.

2. Add a better level of UI to the ME in that we will better see where we place units, f. ex., a simple 'satellite view' would help a lot. Ultimately, a 3D mission editor view would be the best, something similar to tacview, f. ex.

3. Add 'ground crew' ground vehicles. There aren't really any dedicated ground crew vehicles modelled, like bomb trollies, ground personell (not M4, M249), etc. Much of the ground vehicles you see in the hog is in and around the airport anyway.

4. Add a better way of easily choosing and customizing payload when on the ground. Instead of simply a truncated radio menu with predefined choices, having a payload window popup similar to the one in the ME would be a great improvement, parhaps seeing the hog in a 'garage mode' similar to that of the many arcade type of driving games where you can customize your car, and thus see the ordnance fit nicely onto the vehicle as you add a Mk-82 or eightteen (to the A-10 that is, not the street racer :P).

5. In the ME, being able to assign which parking slot an aircraft will taxi to in a 'Landing' type of waypoint, two types, 'forced' where the ramp will be reserved from other AI aircraft during the mission, and 'preferred' where other aircraft may take the ramp should nothing else be available first.

6. Being able to have aircraft takeoff again after landing several times.

7. Being able to open and close the nearest hangar door.

8. Being able to host multiplayer games with client aircraft being wingmen of other players groups. I.e., client is not restricted to the lead aircraft.

9. In the ME triggers, add GroupIncapacitated rule, which is true when the group poses no threat, f. ex., in a group of three tanks and two trucks, this rule will be true when at least the tanks are dead, or f. ex., in a group of SAM launchers, tracking radars, and search radars, etc., this rule will be true when the SAM is unable to fire at enemy aircraft because f. ex. its tracking radar is destroyed or otherwise unavailable.

10. In the ME, being able to, within limits, adjust the engagement range of a SAM.

11. Add the option to enable anti-aliasing in MAV and TGP cameras.

12. Being able to look around using TrackIR when in parachute.

13. Ejection as one smooth animation, rather than three uncoupled ones.

14. An overhaul of the ATC system with air controllers for both military and civic air traffic, like in FS.

15. An extended weather system, allowing for f. ex. customized layers of clouds, pressures, temperatures, and wind speeds, like in FS.

16. In the ME, being able to turn off group invisibility after having turned it on.

17. In the ME, adding an option for helos landing at an airfield, to land directly on the apron, if available to that parking slot.

18. In the ME, adding an option for escort tasked aircraft groups to pick which other group of aircraft to escort, and then actually escorting them within x nm.

19. Add support for the Sniper XR TGP for the Warthog.

20. In the ME, add a rule that holds true whenever an aircraft has been effectively destroyed, meaning it can either be dead, shot down, or have emergency landed. For instance, as of now, several clever rules has to be made in order to determine whether a helicopter has lost its tail and has performed a successful auto-rotation crash landing. As of now, a Dead(Unit1) rule will be false if this is the case.

21. Remove reduntant bulls callouts that has roughly the same position, e.g., 'tally AAA at bulls 345 for 7', 'tally AAA at bulls 345 for 7', 'tally AAA at bulls 346 for 7'. Perhaps accumulate bulls messages over a small time period to group units instead, e.g., 'tally AAA, armor, utility at bulls...' to reduce having friendly aircraft callout targets for ten minutes nonstop hogging the frequency.

22. When an airport is 'full', aircraft that has landed will simply stand idle at the middle of the runway, when they instead should have taken off again, or diverted to another airport entirely.

23. Some aircrafts' lights are too bright, even at long distances, and landing lights' cones are too distinct.


Edited by LostOblivion

Nice plane on that gun...

OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW

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  • 2 weeks later...

1. Friendly x in HUD like the tad and tgp

2. Ability to call for fire from friendly artillery thru radio command

3. In game VoIp/ TARS

4. Bring back JTAC view/ mode

5. Ability to add threat rings and other icons in the TAD. ie. sa-6, sa-13 etc.

6. Helmet mounted cueing system

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Correct ship medium and large calibre cannons fire to attack air and missile targets with fuzzed ammunitions. Improve anti air logic attack by AAA cannons using internal visual, laser, radar or electro optic fire control. Boost Systems by added radar or external FC units.

Add Ground Combat groups, Air packages and Sea Task Groups, adding units to them by editor window, that editor can be assign support mission, for example:

LAND: Force A: Breached defences, Force B: Assault, Force C: Support

AIR: Group A: escort, Group B SEAD, Group C Attack.

SEA: Group A: Antiair Escort, Group B: ASW Barrier, Group C: Main Group

Units can react to external threats give orders to internal units: For example, if detect tanks, combat group can divert ATGM / Anti tank guns or call artillery with FASCAM or antitank improve ammunitions to damage, destroy them. Air groups can send escort to intercept incoming enemy interceptors or task groups send helicopters or ASW air plane to a suspected submarine contact.

Add SAM vehicle animations can be reload and recharge with assistance of reload vehicles if available. That turned off missile system and move to the reload vehicle or stop awaiting them, the reload vehicle take realistic time during the process.

Add in artillery reload vehicles, equal to SAM vehicles, with realistic reload capability.

Add artillery and rocket submissions, scattered minefields, smoke and iluminatory ammunitions with complement to assist air attacks.

Add unit / building ammunition, fuel and cargo window on editor to improve missions, units can be loaded at mission start with specific ammunition / fuel / cargo according of a task and reload by other task order list, that editor can be get ability for cargo / transport units by other units, for example: LCAC landing hovercraft cargo part of Task group unit, helicopters transport light vehicles in sling or infantry, trucks transport ammunitions to artillery units.

Implement logic to make smoke and self protect smoke screens on tanks effective

Add training amunitions on AI airplanes, helicopters and ships.

Add Target Drones for Training proposes.

Add permanent or self destruction minefields areas and breached system and vehicles to counter them, artillery and bombardier can destroy part of that zones. Add editor window to add times and parameters.

Add ships anti ship and anti air logic, breaking formations, evasive movements, turn to face better AAW weapons fire arcs, ECM and Chaffs / Flares / Decoy launching barrages on equipped ships. Cooperative Engagement Capability on AEGIS or similar system on Russian ships added.

Data Links capability and Battle area management windows for AWACS and Ground Commander with ability for control artillery and other units fire support.

Fixed inboard weapons, helicopter can be fire MGs and Troop inside APCs and IFVs can be use personal weapons to fire.

Troops can be fire to Air planes and helicopters using personal assault rifles and MGs.

Add Trench and better pillbox, bunker, fortified sites, fire position on editor with capability of add units and weapons on them.

Return the lost torpedoes on helos, add Depth charges, sonobouis and other ASW weapons on ships, air planes and helos. Give ability of submerged submarine and attack patterns tactics on ASW, ASuW and land attack for them. Add realistic coastal cannons logic and anti ship coastal batteries.


Edited by Silver_Dragon
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Wow, long lists. Though, tailpipe, although it is perfectly fine to desire what you want, be sure to assert that your wishes are true to real life, as ED will probably not make something that is not. I am not sure if the A-10 TAD has the ability to add SAM coverage circles to it. :-/

Nice plane on that gun...

OS764 P930@4 MBUD3R M6GB G5870 SSDX25 CAntec1200 HTMHW

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  • 2 weeks later...

Hello!

 

Nice idea of this thread, although there´re already some of this topic. I hope it will be read by the devs!

BS2 is a big improvement at all:thumbup: (dynamic regional wether:worthy:)- should be happy with it, but I still have some wishes:

1. A pilot in cockpit like in BS1

2. Possibility to get in/out the helo anytime (on ground)

3. collisionable trees

 

that´s all for now:)

Verto

[sIGPIC][/sIGPIC]

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