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DCS World 2.0 and New Maps Discussion Thread


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After the latest update from Wags, I wondered if anyone could clarify the statements about ability to project the map on a globe. My particular question: will the coordinate "over-lapping" problem found in current map no longer be a problem with the introduction of EDGE? (not will it be fixed in the Caucasus map -- just will the problem still be there for future maps like Nevada).

 

Its ED - what do you think? And BTW the tankers will be fixed too :smilewink:

-Sharpe

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I can just imagine some people staring at the Nevada ME on their monitor going well, jeez, what now? :dunno: Me, I'm just going to do what I always love doing in ED sim. Fly low and buzz a manpads pride parade. And another thing. No more jagged edge mountains. :D

ED have been taking my money since 1995. :P

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Why has this not been posted in here? :)

 

Nate

 

It has. About three dozen posts earlier. :doh:

 

Just saw this on fb duno if it's been posted, just thought some might like to see it.

http://youtu.be/YD_x07p-26U

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Las Vegas shot from the International Space Station.

How many lightsources can be added to make it brilliant in the center ? :)

 

 

ISS006-E-44112%28LasVegas%29t.jpg

 

 

Have you ever been the Las Vegas. It really is the city of lights.

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I haven't been there tough.

I was hinting to get a bit of that extra brilliance in the mapversion (center) in a smart way:music_whistling: without killing the fps.

Would love a vivid lighting there.

 

Even with edge I don't think we will get that sort of specular and I don't think its really possible yet to model the lighting of that sort of variation of colors. The specular is what what makes it fantastic. EDGE will get the job done though. There are literally a trillion light bulbs in Vegas. I am personally hoping to model the earth in DCS if it's possible might actually be a money making project?

 

 

Anyways I would also like to see Edwards AFB but I see Nevada as a demo for the edge engine and I can't wait.

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Did I see Mulder and Scully in that little video?

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@ Feuerfalke :lol:

 

Matt, any chance to see some other airfields more ? At least runways only (without taxiways, stuctures, beacons) those are much more easy to make :idea:

There are many in the vicinity/area such as:

North Las Vegas

McCarran International

Henderson Executive Airport

Laughlin / Bullhead City International

Boulder City Municipal Airport

Grand Canyon West Airport

Overton Municipal Airport / Perkins Field

St. George Municipal Airport (W-old and SE)

Mesquite Airport

Echo Bay Airport

Temple Bar Airport

Pearce Ferry Airport

Baker Airport

Kingman Airport

Jean Airport / Jean Sport Aviation Center

Kingston Ranch and Sky Ranch in Sandy Valley

Kidwell Airport in Cal-Nev-Ari

Desert Rock Army Airfield in Mercury

Searchlight Airport

Jackass Aeropark / Lathrop Wells Airport in Amargosa Valley

Pahute Mesa Airstrip

Yucca Airstrip

Mellan Airstrip

Tonopah Test Range Airport

Tonopah Army Air Field

Furnace Creek / Death Valley Airport

Trona Airport

Inyokern Airport

China Lake Naval Air Weapons Station

Shoshone Airport

Calvada Meadows Airport in Pahrump

Alamo Landing Field

Delamar Dry Lake

Lincoln County Airport

Bicycle Lake Army Airfield

Goldstone Runway / Miller Field

 

:huh: Wow!!! realy so much airfields in a 300x300km area?

regards Ganesh

 

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... I think I need my eyes checked...

 

...After the map is released, it is quite possible that we will expand it, add additional detail, new airfields, etc. as we did for the Black Sea map...

 

The answer you sought was in the same post as the line you originally quoted.

 

:D Me too :doh: I was just too excited to see with my eyes ^^ :thumbup:


Edited by HungaroJET

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As an important caveat.. I'm VERY happy to see a new map, I just feel the need to point out the obvious that some seem to miss. As a mud mover and a chopper whore..there will be lots of areas I'll enjoy away from Vegas.. and when i want to play in civi street.. I'll fly my choppers down the strip! :D

 

More maps will come. It's probably the easiest to start with to set the bar. By the time you get bored with it, there maybe more. As someone else wrote, at least we can spell and remember the names : )

 

Cannot wait for this and without sounding like a kiss up, thank your ED, thank you wags. Other than BF2 I've spent more time on DCS and Lock on than any other game.

 

Looking forward to Glowing Amraam's next video : )

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Red dots mark airfields in the area, green with black outline are the three that are stated by Wags to be functional.

 

Wags Image

NevadaMapArea_zps220f15ca.png

 

Great :thumbup: good to know

Hope to see the one or other of them in the future

regards Ganesh

 

Your orders from ED have reached a total amount of $627,81 and your hardware expenses are countless...

Reminder: You can´t invest your money much better until you wait for "GermanysNextTopModel": The Bo-105 PAH1A1

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Nevada Airbases question to ED

 

hi ED-Team,

 

might it be possible to get a list of implemented / to be implemented airfields of the nevada map?

 

 

in the meantime, what can the community find?

 

i think the following airfields will be a sure thing:

 

- Nellis AFB

- Creech AFB

- McCarran International

- North Las Vegas Airport

- Groom Lake AFB / Area 51

 

does anyone has more ideas/suggestions?

 

regards,

RR

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Nellis,Creech and Groom lake are the currently implemented ones, they say they may add more.

 

'may' being the operative word in this case.

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I'm very supprieed they didn't include McCarran International or other big civilian airports.

Does that mean we'll get an ugly looking thing like this?

 

lhq6.jpg

 

EDIT: Offtopic, but did anyone notice Wags edited his post and now says 360x360 km area? Apposed to 300? Am I missing something?


Edited by trinmas4321

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I'm really interested in performance numbers on the new EDGE engine.

 

Expecting it to be more efficient and better at using todays power in the GPU.

 

Will be interesting to see how they have dealt with the problem with object count in the engine.

 

Problem today is that every bullet, or fragment in a CBU is an object. And when that comes into view in current engine your CPU gets clogged and FPS goes down the drain.

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Problem today is that every bullet, or fragment in a CBU is an object. And when that comes into view in current engine your CPU gets clogged and FPS goes down the drain.

 

I don't have the impression that EDGE is going to address that issue at all. :noexpression:

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I don't have the impression that EDGE is going to address that issue at all. :noexpression:

 

DX9 CPU Overhead on Draw Objects is at about 40%, and climbs as you break the 500 Draw Call Level. Each Object is a Draw Call, But some Objects can be grouped, but still DX9 is Blah When it comes to excessive draw calls and Shader Efficiency .

 

DX10 Overhead is less than 20%, and has no "Limit" on Draw calls, plus DX10 Utilizes Instancing, so 1 Object can be repeated (Trees, Buildings Static AC etc) as one Draw Call.

 

DX11 Further Improves CPU Overhead.

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I'm very supprieed they didn't include McCarran International or other big civilian airports.

Does that mean we'll get an ugly looking thing like this?

 

EDIT: Offtopic, but did anyone notice Wags edited his post and now says 360x360 km area? Apposed to 300? Am I missing something?

 

Im not sure if they even exist in the OLD beta terrain.

 

But, 3rd parties can Easily Build the Airports and Place them, then add the Tower ATC Data to the LUAs, (at least I hope it's that easy)

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