KosPilot Posted June 11, 2012 Share Posted June 11, 2012 The Fencer is the Su-24. The Frogfoot/toad is the Su-25. Thank you for pointing that out. My reply does not make it clear that I am in fact writing about two different aircraft, Fencer and Frogfoot. Both of which can operate from improvised runways. I am sure they are not the only Russian aircraft built with that in mind. In DCS, we have the whole Crimean peninsula without so much as a single airstrip! It's an area bigger than Northern Ireland! The location and surrounding water make it perfect for naval operations. It is almost flat, which make it perfect for training scenarios and land combat. It has a tactical location perfect for airborne operations due to the surrounding shoreline. Come on, why wouldn't we like to have the possibility to locate improvised runways a place like that?! Link to comment Share on other sites More sharing options...
ogata321 Posted June 11, 2012 Share Posted June 11, 2012 Give it a go and see - good fun to go taxiing through the cities. Seem to recall that you cannot cross bridges though (this is going back to FC so could have changed). :music_whistling: Link to comment Share on other sites More sharing options...
STP Dragon Posted June 11, 2012 Share Posted June 11, 2012 For the P-51D a grass track (like a FARP for helos) would be nice too. This was one of the most important features of the P-51D -> take off from fields. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
Spy Guy Posted June 11, 2012 Share Posted June 11, 2012 :huh: Looks like that fellow in the Mercedes might have reason to be worried. :D Problems setting up switches on the HOTAS Warthog or similar? Tutorial Here Link to comment Share on other sites More sharing options...
WRAITH Posted June 11, 2012 Share Posted June 11, 2012 (edited) Hi, If DCS can improve ground envoronment and scenery like in this video please watch Maybe use these tools with Orbx or REX or even modeling Air Craft like this watch using Crysis engine (CryEngine) amazing, Ha Watch this ..... REAL VS CRYENGINE Also these http://youtu.be/hgw9DlIK8DY?hd=1 Cryengine 3 Tutorial Series part 1: Introduction and download http://youtu.be/w4TCXTqpQ2Y?hd=1 Now imagine implementing modeling with soft body physics with realistic over-g effects on aircraft parts, bended gears on rough landings, planes crashing to the ground, ship missile damage nothing scripted or animated, realism at its ultimate and this looks to be the most realistic physics engine so far. WOW that will win "Hearts and Minds"..... LoL Edited June 11, 2012 by WRAITH Link to comment Share on other sites More sharing options...
Shaman Posted June 11, 2012 Share Posted June 11, 2012 (edited) Well beside demanding what CryEngine3 engine does today is too much for such big world like DCS. CryEngine3 does not simulate flight, nor avionics, it is quite limited and small world in comparison. That is why in FPS games PC resources can be used somewhere else instead of true flight simulator related calculations and that is why flying usually is a hover here and there, shoot this and that arcade game ;) Now imagine implementing modeling with soft body physics with realistic over-g effects on aircraft parts, bended gears on rough landings, planes crashing to the ground, ship missile damage nothing scripted or animated, realism at its ultimate and this looks to be the most realistic physics engine so far. Current DCS damage model delivers everything of that already. Do some crash testing with the Toad ;) Every part in DCS-level a/c is independent, there is full and part body physics, each part has own weight, independent calculations and so on... ED tell me if I am wrong. Edited June 11, 2012 by Shaman 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
WRAITH Posted June 11, 2012 Share Posted June 11, 2012 (edited) Hi yeah I know and I getcha, but you only captured a paragraph of my post, read post in full as one full statement not just a sentence. Its to improve on what already is, was the point!:smilewink: Also its in the Wishlist thread! ;) Cheers, Edited June 11, 2012 by WRAITH Link to comment Share on other sites More sharing options...
Shaman Posted June 11, 2012 Share Posted June 11, 2012 you only captured a paragraph of my post, read post in full as one full statement not just a sentence. Oh, I have read your entire post and watched all videos (thx for sharing, Crysis series rocks). Did not find it particularly necessary to quote entire post. See you in the blue! 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
Pyroflash Posted June 11, 2012 Share Posted June 11, 2012 Part of the planning for aboveground expressways in the United States is to have a mile of straight, unobstructed roadway every so often to provide contingencies in case aircraft are unable to land at airfields. So not unfeasible, however I am unsure of how well this could be used outside of the Nevada map. If you aim for the sky, you will never hit the ground. Link to comment Share on other sites More sharing options...
Raistlen007 Posted June 11, 2012 Share Posted June 11, 2012 Part of the planning for aboveground expressways in the United States is to have a mile of straight, unobstructed roadway every so often to provide contingencies in case aircraft are unable to land at airfields. So not unfeasible, however I am unsure of how well this could be used outside of the Nevada map. http://www.snopes.com/autos/law/airstrip.asp Link to comment Share on other sites More sharing options...
WRAITH Posted June 11, 2012 Share Posted June 11, 2012 (edited) Well beside demanding what CryEngine3 engine does today is too much for such big world like DCS. CryEngine3 does not simulate flight, nor avionics, it is quite limited and small world in comparison. That is why in FPS games PC resources can be used somewhere else instead of true flight simulator related calculations and that is why flying usually is a hover here and there, shoot this and that arcade game ;) Current DCS damage model delivers everything of that already. Do some crash testing with the Toad ;) Every part in DCS-level a/c is independent, there is full and part body physics, each part has own weight, independent calculations and so on... ED tell me if I am wrong. Hi, Well if DCS is going to have Combined Arms regarding ground and runway effects it would be like looking at this video enjoy Also this one A must see If DCS is going further in simulating ground environment then yes my suggestions make sense right! More improved and realistic accurate airport, ground and environment, would be kool I love that video anyway nice ha!:thumbup: Edited June 12, 2012 by WRAITH Link to comment Share on other sites More sharing options...
104th_Cobra Posted June 12, 2012 Share Posted June 12, 2012 Improvised runways in case of main runways being disabled... That brings the importance of modeling runway repair (by time passed since damage, etc). The amount of resources to repair a runway must depend on the weapons suite used on runway pavement destruction (anti-runway bomb/rocket, general purpose bomb, cluster bomb, etc). Also, the runway damage must be permanent by server side: in multiplayer, after loging out and enter again, all runway damage and debris disappear. 104th Cobra [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
KosPilot Posted June 14, 2012 Share Posted June 14, 2012 (edited) An improvised runway do not have to be made of concrete or paved. Quite frankly, I do not understand why that doesn't seem to compute with people :bash: Here is a snippet out of the MiG-21 Pilots manual, page 20, Table 6, Limitations: "2. Takeoff weight using perforated steel plate (PSP), unpaved or snow-covered runway, 8800 kgf, max." Edited June 14, 2012 by KosPilot Link to comment Share on other sites More sharing options...
KosPilot Posted September 21, 2012 Share Posted September 21, 2012 http://www.youtube.com/watch?v=i_RhmgsJWH4&feature=g-all-u I want to add improvised airstrips just like I as I add FARP's in Mission Editor! Just watch... Link to comment Share on other sites More sharing options...
msalama Posted September 21, 2012 Share Posted September 21, 2012 IMO that's a good idea. Not missing IL-2 at all otherwise, but it had runway objects available in the mission editor and building your own bases was a hoot :D The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of. Link to comment Share on other sites More sharing options...
KosPilot Posted September 22, 2012 Share Posted September 22, 2012 IMO that's a good idea. Not missing IL-2 at all otherwise, but it had runway objects available in the mission editor and building your own bases was a hoot :D That's right, thank you! -And not having the option of making airbases is inhibiting A-10C operations from Turkey, Azerbaijan, Armenia and the Crimean peninsula since there are no airfields added as standard in the DCS map. Improvised airfields would open up for new missions, new alliances and make previously unused terrain more accessible. Link to comment Share on other sites More sharing options...
Grimes Posted September 22, 2012 Share Posted September 22, 2012 -And not having the option of making airbases is inhibiting A-10C operations from Turkey, Azerbaijan, Armenia and the Crimean peninsula since there are no airfields added as standard in the DCS map. Thats something I've always wondered about, would players like having airbases with little to no world detail outside the base simply to have an realistic airbase for long flights. For example any of the airbases in the Crimea or Merzifon in Turkey. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
159th_Viper Posted September 22, 2012 Share Posted September 22, 2012 Thats something I've always wondered about, would players like having airbases with little to no world detail outside the base simply to have an realistic airbase for long flights. For example any of the airbases in the Crimea or Merzifon in Turkey. Would be absolutely excellent - Kerch Strait battles were always epic. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
KosPilot Posted September 22, 2012 Share Posted September 22, 2012 (edited) Thats something I've always wondered about, would players like having airbases with little to no world detail outside the base simply to have an realistic airbase for long flights. For example any of the airbases in the Crimea or Merzifon in Turkey. There is a bit of terrain over at the Turkish side, but the long distance view would of course suffer (Just like north of Mineral nye 'vody). As a trade-off for added scenarios, I would grab it with both hands! Besides, what I am mentioning is the ability to put an improvised airstrip where ever the terrain allows. Edited September 22, 2012 by KosPilot info Link to comment Share on other sites More sharing options...
Exorcet Posted September 22, 2012 Share Posted September 22, 2012 Thats something I've always wondered about, would players like having airbases with little to no world detail outside the base simply to have an realistic airbase for long flights. For example any of the airbases in the Crimea or Merzifon in Turkey. I'd most certainly like that. Merzifon is my most wanted airbase for the current map, I don't care if it's literally in the middle of no where, that's where I want to take off from when using NATO aircraft. The airbases in Ukraine would also be useful, and even people avoided them because of the lack of scenery, AI could still be stationed there to make things a little more realistic than using triggers for things outside of the detailed map. Perhaps ED could add more static objects to the editor like forests and mountains. You could add generic objects like that in USNF 97 and turn a flat barren plain or empty beach into a mountain range of rocky coast with cliffs. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
159th_Falcon Posted September 22, 2012 Share Posted September 22, 2012 Thats something I've always wondered about, would players like having airbases with little to no world detail outside the base simply to have an realistic airbase for long flights. For example any of the airbases in the Crimea or Merzifon in Turkey. ABSOLUTELY!!! (maybe add terrain elevation data though?) [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:) Link to comment Share on other sites More sharing options...
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