kharne Posted May 18, 2011 Share Posted May 18, 2011 I got Hawgtouch up and running, but I'm not crazy about the window tabs. Minor gripe, but they are a bit distracting. Can you download Helios somewhere besides their forum? Their registration requires telephone number and address o_O Link to comment Share on other sites More sharing options...
majapahit Posted May 18, 2011 Share Posted May 18, 2011 I got Hawgtouch up and running, but I'm not crazy about the window tabs. Minor gripe, but they are a bit distracting. Can you download Helios somewhere besides their forum? Their registration requires telephone number and address o_O mickey street, mickey land phone 32112321 ? | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen | Link to comment Share on other sites More sharing options...
Wartski Posted May 18, 2011 Share Posted May 18, 2011 mickey street, mickey land phone 32112321 ? So put something in there. lol W7 x64, i7 965, Rampage II Extreme, GTX480, 6GB Corsair 1866 cl7 Link to comment Share on other sites More sharing options...
speedhandle Posted May 19, 2011 Share Posted May 19, 2011 Alright, looks like a good start, I'll give it a shot. Thanks majapahit Link to comment Share on other sites More sharing options...
Wartski Posted May 25, 2011 Share Posted May 25, 2011 Hawgtouch - has better looking prefab picture perfect panels - has ugly window tabs showing - clumsy editing Helios - has wysiwyg editor - editor is rather complicated, until you figure it out (bad manual) - defaults to mouse swipe, i edit the xml to click (touch) - has boring multi-purpose panels - has a very good control center i steal Hawgtouch panel pics, and use them in Helios :D Where is the manual located? W7 x64, i7 965, Rampage II Extreme, GTX480, 6GB Corsair 1866 cl7 Link to comment Share on other sites More sharing options...
Wartski Posted May 25, 2011 Share Posted May 25, 2011 I suggest making a main thread for all the work everyone is doing for the purpose of sharing their work. W7 x64, i7 965, Rampage II Extreme, GTX480, 6GB Corsair 1866 cl7 Link to comment Share on other sites More sharing options...
Mule Posted June 7, 2011 Share Posted June 7, 2011 (edited) Hi i am having problems getting live data output using the easy config tool. I open easy config tool when in game and load my monitor lua file. I tick left and right MFCD i then drag the 2 screens onto my 2nd monitor where i want them to show and then save. The only time i get output data is when the drop down selection menu within easy config tool is open? Then when i minimise it it goes away back to the 2 image screenshots that come with the tool. Btw i had this running perfect in my old 32bit system i have recently changed to 64bit could this be the problem? Edited June 7, 2011 by Mule Fighter Pilot Podcast. Link to comment Share on other sites More sharing options...
majapahit Posted June 7, 2011 Share Posted June 7, 2011 Hi i am having problems getting live data output using the easy config tool. I open easy config tool when in game and load my monitor lua file. I tick left and right MFCD i then drag the 2 screens onto my 2nd monitor where i want them to show and then save. The only time i get output data is when the drop down selection menu within easy config tool is open? you should end EMC those 'outputs' are for placement only procedure is this be in startup MENU or something (anything but flight) run EMC, load, place, save, end EMC run flight if not ok, end flight start EMC, etc, stop EMC 'fly again' Then when i minimise it it goes away back to the 2 image screenshots that come with the tool. Btw i had this running perfect in my old 32bit system i have recently changed to 64bit could this be the problem? if there are problems with 'writing' your <monitor.config>.lua from EMC (alt-tab to explorer and chk date/time of file) define new name it's x64 security vpriviliges that got messed up (with that filename) | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen | Link to comment Share on other sites More sharing options...
Mule Posted June 7, 2011 Share Posted June 7, 2011 Many thanks for your help majapahit i have it working now. Much appreciated. Fighter Pilot Podcast. Link to comment Share on other sites More sharing options...
G3 Posted June 29, 2011 Share Posted June 29, 2011 firstly this looks really good, well done. Sorry for non dcs A-10c question, but is this viewport method also achievable with FC2, for export of the radar and tews etc? Link to comment Share on other sites More sharing options...
dutchpilot Posted July 23, 2011 Share Posted July 23, 2011 With the new 1.1.0.9 patch, something seems to be changed with this. My MFD's are still as they were on my second screen, but the CDU and the clock that worked under 1.1.0.8 also on my second screen are now suddenly very small in the top left corner of my first screen on top of each other. Anybody have the same experience? i5-4690K@3.5GHz, 16GB, Asus Maximus VII hero, GTX 970 4Gb, Win 10 64bit, G15, TM Hotas Warthog, TM Cougar MFDs Link to comment Share on other sites More sharing options...
Hellfire257 Posted July 23, 2011 Share Posted July 23, 2011 My CDU has moved over there as well. Can't seem to get it back either... Link to comment Share on other sites More sharing options...
Snoopy Posted July 23, 2011 Share Posted July 23, 2011 Not sure why but I notices this while testing 0.9. Haven't had time to figure out why.... v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
winz Posted July 23, 2011 Share Posted July 23, 2011 Same behaviour here for the RWR The Valley A-10C Version Revanche for FC 3 Link to comment Share on other sites More sharing options...
hassata Posted July 23, 2011 Share Posted July 23, 2011 :( [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Abbath Posted July 24, 2011 Share Posted July 24, 2011 (edited) I solved the problem with version 1.1.0.9. The variables have been changed. Here is the way to do that in version 1.1.0.9: - First go to S:\DCS A-10C\Scripts\Aircrafts\A-10C\Cockpit - Then go to the indicator folder you want to use (Eg : AN_ALR69V\indicator - then open the init.lua file of your indicator (Eg : AN_ALR69V_init.lua here) - find this line : indicator_type = indicator_types.COMMON -And just paste below this code : purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} local x_size = 1 local y_size = 1 function update_screenspace_diplacement(zoom_value) local default_width = 0.5 * LockOn_Options.screen.height + (64 * zoom_value) if default_width > LockOn_Options.screen.height then default_width = LockOn_Options.screen.height end if default_width > 0.5 * LockOn_Options.screen.width then default_width = 0.5 * LockOn_Options.screen.width end local default_height = (y_size/x_size) * default_width local default_y = LockOn_Options.screen.height - default_height local default_x = LockOn_Options.screen.width - default_width dedicated_viewport = {default_x,default_y,default_width,default_height} dedicated_viewport_arcade = {default_x, 0 ,default_width,default_height} end update_screenspace_diplacement(0) function set_full_viewport_coverage(viewport) dedicated_viewport = {viewport.x, viewport.y, viewport.width, viewport.height} dedicated_viewport_arcade = dedicated_viewport purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always render_target_always = true end -- try to find assigned viewport local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local env = {} env.screen = LockOn_Options.screen local f = loadfile(multimonitor_setup_name) if f then setfenv(f,env) pcall(f) local vp = nil vp = env.[color=Red]RWR_SCREEN[/color] if vp ~= nil then dbg_print("ok we have directly assigned viewport to MFCD\n") set_full_viewport_coverage(vp) end endChange the red value name to set your viewport Name -Go to \Config\MonitorSetup\YourMonitorFile.lua - And add Viewport like this : RWR_SCREEN = { x = 1000; y = 1245; width = 170; height = 170; } [/Code]RWR, Clock are fine, no change in position and size in comparison to 1.1.0.8. However CMSC, CMSP, UHF are scaled differently and have to be repositioned and resized again via YourMonitorFile.lua. Very annoying. :( Edited July 24, 2011 by Abbath 2 You are welcome to my DCS A-10 server "Ugly Bastards". Link to comment Share on other sites More sharing options...
hassata Posted July 24, 2011 Share Posted July 24, 2011 I'll give this a try later. Thanks man. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
airdog Posted July 24, 2011 Share Posted July 24, 2011 Great job Abbath....cant wait to get home and fix my pit displays...rep inbound! Airdog | Asus ROG Strix Z370-E Mobo | i7 8700K @ 4.7 | 32 GB DDR4@3200mhz | Gigabyte 2080Ti OC 11GB| Samsung M.2 960 Evo 250Gb and 500Gb | Win10 Pro | Hotas Warthog #02743 | Track IR 5 | Toshiba 47" 120hz LED | Acer 23" Touchscreen | HELIOS |Oculus Rift-S| http://www.blackknightssquadron.com/ Link to comment Share on other sites More sharing options...
Ranger79 Posted July 24, 2011 Share Posted July 24, 2011 I am having problems getting the digital clock and CMSP to properly size. I did get the CDU to work. Is there a different code you use for CMSP and Digital clock? [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series Link to comment Share on other sites More sharing options...
Abbath Posted July 24, 2011 Share Posted July 24, 2011 (edited) I am having problems getting the digital clock and CMSP to properly size. I did get the CDU to work. Is there a different code you use for CMSP and Digital clock? No its the same code. Some instruments have multiple purposes = {render_purpose.GENERAL} entries. In this case you have to replace this line with the following lines purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} Here are my digi clock and CMSP files: DIGIT_CLK_init.lua dofile(LockOn_Options.common_script_path.."devices_defs.lua") indicator_type = indicator_types.COMMON purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} local x_size = 1 local y_size = 1 function update_screenspace_diplacement(zoom_value) local default_width = 0.5 * LockOn_Options.screen.height + (64 * zoom_value) if default_width > LockOn_Options.screen.height then default_width = LockOn_Options.screen.height end if default_width > 0.5 * LockOn_Options.screen.width then default_width = 0.5 * LockOn_Options.screen.width end local default_height = (y_size/x_size) * default_width local default_y = LockOn_Options.screen.height - default_height local default_x = LockOn_Options.screen.width - default_width dedicated_viewport = {default_x,default_y,default_width,default_height} dedicated_viewport_arcade = {default_x, 0 ,default_width,default_height} end update_screenspace_diplacement(0) function set_full_viewport_coverage(viewport) dedicated_viewport = {viewport.x, viewport.y, viewport.width, viewport.height} dedicated_viewport_arcade = dedicated_viewport purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always render_target_always = true end -- try to find assigned viewport local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local env = {} env.screen = LockOn_Options.screen local f = loadfile(multimonitor_setup_name) if f then setfenv(f,env) pcall(f) local vp = nil vp = env.Clock_SCREEN if vp ~= nil then dbg_print("ok we have directly assigned viewport to MFCD\n") set_full_viewport_coverage(vp) end end -------PAGE IDs------- id_Page = { PAGE_OFF = 0, PAGE_MAIN = 1 } id_pagesubset = { MAIN = 0 } page_subsets = {} page_subsets[id_pagesubset.MAIN] = LockOn_Options.script_path.."DigitalClock/Indicator/DIGIT_CLK_page.lua" ---------------------- pages = {} pages[id_Page.PAGE_OFF] = {} pages[id_Page.PAGE_MAIN] = {id_pagesubset.MAIN} init_pageID = id_Page.PAGE_OFF use_parser = false --- master modes A10C_DIGIT_CLK_OFF = 0 A10C_DIGIT_CLK_MAIN = 1 ------------------------------------ pages_by_mode = {} clear_mode_table(pages_by_mode, 1, 0, 0) function get_page_by_mode(master,L2,L3,L4) return get_page_by_mode_global(pages_by_mode,init_pageID,master,L2,L3,L4) end pages_by_mode[A10C_DIGIT_CLK_OFF][0][0][0] = id_Page.PAGE_OFF pages_by_mode[A10C_DIGIT_CLK_MAIN][0][0][0] = id_Page.PAGE_MAIN CSMP_init.lua dofile(LockOn_Options.common_script_path.."devices_defs.lua") indicator_type = indicator_types.COMMON purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} local x_size = 1 local y_size = 1 function update_screenspace_diplacement(zoom_value) local default_width = 0.5 * LockOn_Options.screen.height + (64 * zoom_value) if default_width > LockOn_Options.screen.height then default_width = LockOn_Options.screen.height end if default_width > 0.5 * LockOn_Options.screen.width then default_width = 0.5 * LockOn_Options.screen.width end local default_height = (y_size/x_size) * default_width local default_y = LockOn_Options.screen.height - default_height local default_x = LockOn_Options.screen.width - default_width dedicated_viewport = {default_x,default_y,default_width,default_height} dedicated_viewport_arcade = {default_x, 0 ,default_width,default_height} end update_screenspace_diplacement(0) function set_full_viewport_coverage(viewport) dedicated_viewport = {viewport.x, viewport.y, viewport.width, viewport.height} dedicated_viewport_arcade = dedicated_viewport purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always render_target_always = true end -- try to find assigned viewport local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local env = {} env.screen = LockOn_Options.screen local f = loadfile(multimonitor_setup_name) if f then setfenv(f,env) pcall(f) local vp = nil vp = env.CMSP_SCREEN if vp ~= nil then dbg_print("ok we have directly assigned viewport to MFCD\n") set_full_viewport_coverage(vp) end end opacity_sensitive_materials = { "font_CMSP" } -------PAGE IDs------- id_Page = { PAGE_NULL = 0, PAGE_OFF = 1, PAGE_MAIN = 2 } id_pagesubset = { MAIN = 0 } page_subsets = {} page_subsets[id_pagesubset.MAIN] = LockOn_Options.script_path.."CMSP/indicator/CMSP_page.lua" ---------------------- pages = {} pages[id_Page.PAGE_MAIN] = {id_pagesubset.MAIN} init_pageID = id_Page.PAGE_MAIN purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} Edited July 24, 2011 by Abbath You are welcome to my DCS A-10 server "Ugly Bastards". 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Ranger79 Posted July 24, 2011 Share Posted July 24, 2011 Thank you for the quick response and assistance. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series Link to comment Share on other sites More sharing options...
MustangSally Posted July 24, 2011 Share Posted July 24, 2011 No go here. MFCD's, CMSC are now top right of prime monitor. CDU is not sized as my monitor file states....did any of the testers use Helios etc?? Using 2 x 23" monitors btw. I also checked and modded my files as per above. The clock is the only item positioned correctly. Why oh why! My monitor lua... _ = function(p) return p; end; name = _('Phills Wide Screen V2'); Description = 'Phills Wide Screen V2' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.77777777777778; } } RIGHT_MFCD = { x = 3381; y = 627; width = 392; height = 392; } LEFT_MFCD = { x = 1985; y = 620; width = 392; height = 392; } DIGIT_CLOCK = { x = 3632; y = 410; width = 112; height = 112; } CMSC = { x = 2986; y = 396; width = 260; height = 260; } CDU = { x = 2555; y = 63; width = 242; height = 242; } UIMainView = Viewports.Center Ryzen 9 7950X3D - MSI MAG X670E TomaHawk MB, ASUS ROG Ryujin III 360 AIO 64gig Corsair DDR5@6000, Gigabyte GeForce RTX 4090 AORUS Winwing Super Taurus, Orion2, TO / Combat panels, Collective with Topgun MIP Winwing Skywalker pedals, NLR Boeing Mil Edition Simpit, Trackir Link to comment Share on other sites More sharing options...
Abbath Posted July 24, 2011 Share Posted July 24, 2011 No go here. MFCD's, CMSC are now top right of prime monitor. CDU is not sized as my monitor file states....did any of the testers use Helios etc?? Using 2 x 23" monitors btw. I also checked and modded my files as per above. The clock is the only item positioned correctly. Why oh why! My monitor lua... _ = function(p) return p; end; name = _('Phills Wide Screen V2'); Description = 'Phills Wide Screen V2' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.77777777777778; } } RIGHT_MFCD = { x = 3381; y = 627; width = 392; height = 392; } LEFT_MFCD = { x = 1985; y = 620; width = 392; height = 392; } DIGIT_CLOCK = { x = 3632; y = 410; width = 112; height = 112; } CMSC = { x = 2986; y = 396; width = 260; height = 260; } CDU = { x = 2555; y = 63; width = 242; height = 242; } UIMainView = Viewports.Center my CMSC_init.lua dofile(LockOn_Options.common_script_path.."devices_defs.lua") indicator_type = indicator_types.COMMON purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} local x_size = 1 local y_size = 1 function update_screenspace_diplacement(zoom_value) local default_width = 0.5 * LockOn_Options.screen.height + (64 * zoom_value) if default_width > LockOn_Options.screen.height then default_width = LockOn_Options.screen.height end if default_width > 0.5 * LockOn_Options.screen.width then default_width = 0.5 * LockOn_Options.screen.width end local default_height = (y_size/x_size) * default_width local default_y = LockOn_Options.screen.height - default_height local default_x = LockOn_Options.screen.width - default_width dedicated_viewport = {default_x,default_y,default_width,default_height} dedicated_viewport_arcade = {default_x, 0 ,default_width,default_height} end update_screenspace_diplacement(0) function set_full_viewport_coverage(viewport) dedicated_viewport = {viewport.x, viewport.y, viewport.width, viewport.height} dedicated_viewport_arcade = dedicated_viewport purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always render_target_always = true end -- try to find assigned viewport local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local env = {} env.screen = LockOn_Options.screen local f = loadfile(multimonitor_setup_name) if f then setfenv(f,env) pcall(f) local vp = nil vp = env.CMSC_SCREEN if vp ~= nil then dbg_print("ok we have directly assigned viewport to MFCD\n") set_full_viewport_coverage(vp) end end opacity_sensitive_materials = { "font_CMS" } -------PAGE IDs------- id_Page = { PAGE_NULL = 0, PAGE_OFF = 1, PAGE_MAIN = 2 } id_pagesubset = { MAIN = 0 } page_subsets = {} page_subsets[id_pagesubset.MAIN] = LockOn_Options.script_path.."CMSC/indicator/CMSC_page.lua" ---------------------- pages = {} pages[id_Page.PAGE_MAIN] = {id_pagesubset.MAIN} init_pageID = id_Page.PAGE_MAIN purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} 1 You are welcome to my DCS A-10 server "Ugly Bastards". Link to comment Share on other sites More sharing options...
MustangSally Posted July 24, 2011 Share Posted July 24, 2011 Still no go, MFCD's are still rendering in the top left corner of the primary monitor 2"x2". CDU, CMSC and clock are large and render in the top right of the secondary monitor??? My files are attached Monitor _ = function(p) return p; end; name = _('Phills Wide Screen V2'); Description = 'Phills Wide Screen V2' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1.77777777777778; } } RIGHT_MFCD = { x = 3381; y = 627; width = 392; height = 392; } LEFT_MFCD = { x = 1985; y = 620; width = 392; height = 392; } DIGIT_CLOCK = { x = 3632; y = 410; width = 112; height = 112; } CMSC = { x = 2986; y = 396; width = 260; height = 260; } CDU = { x = 2555; y = 63; width = 242; height = 242; } UIMainView = Viewports.Center CDU dofile(LockOn_Options.common_script_path.."devices_defs.lua") indicator_type = indicator_types.COMMON used_render_mask = "interleave.bmp" purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} local x_size = 1 local y_size = 1 function update_screenspace_diplacement(zoom_value) local default_width = 0.5 * LockOn_Options.screen.height + (64 * zoom_value) if default_width > LockOn_Options.screen.height then default_width = LockOn_Options.screen.height end if default_width > 0.5 * LockOn_Options.screen.width then default_width = 0.5 * LockOn_Options.screen.width end local default_height = (y_size/x_size) * default_width local default_y = LockOn_Options.screen.height - default_height local default_x = LockOn_Options.screen.width - default_width dedicated_viewport = {default_x,default_y,default_width,default_height} dedicated_viewport_arcade = {default_x, 0 ,default_width,default_height} end update_screenspace_diplacement(0) function set_full_viewport_coverage(viewport) dedicated_viewport = {viewport.x, viewport.y, viewport.width, viewport.height} dedicated_viewport_arcade = dedicated_viewport purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always render_target_always = true end -- try to find assigned viewport local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local env = {} env.screen = LockOn_Options.screen local f = loadfile(multimonitor_setup_name) if f then setfenv(f,env) pcall(f) local vp = nil vp = env.CDU_SCREEN if vp ~= nil then dbg_print("ok we have directly assigned viewport to MFCD\n") set_full_viewport_coverage(vp) end end dofile(LockOn_Options.script_path.."CDU/indicator/CDU_pages.lua") init_pageID = id_CDU_Pages.CDU_PAGE_OFF CDU_preinit_files_path = LockOn_Options.script_path.."CDU/Indicator/Preinit/" page_subsets = {} dofile(LockOn_Options.script_path.."CDU/indicator/CDU_subsets_init.lua") ---------------------- pages = {} pages_by_mode = {} clear_mode_table(pages_by_mode, 10, 10, 29) function get_page_by_mode(master, L2, L3, L4) return get_page_by_mode_global(pages_by_mode,init_pageID,master,L2,L3,L4) end dofile(LockOn_Options.script_path.."CDU/indicator/CDU_pages_init.lua") use_parser = false dofile(LockOn_Options.common_script_path.."devices_defs.lua") indicator_type = indicator_types.COMMON used_render_mask = "interleave.bmp" CMSC dofile(LockOn_Options.common_script_path.."devices_defs.lua") indicator_type = indicator_types.COMMON purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} local x_size = 1 local y_size = 1 function update_screenspace_diplacement(zoom_value) local default_width = 0.5 * LockOn_Options.screen.height + (64 * zoom_value) if default_width > LockOn_Options.screen.height then default_width = LockOn_Options.screen.height end if default_width > 0.5 * LockOn_Options.screen.width then default_width = 0.5 * LockOn_Options.screen.width end local default_height = (y_size/x_size) * default_width local default_y = LockOn_Options.screen.height - default_height local default_x = LockOn_Options.screen.width - default_width dedicated_viewport = {default_x,default_y,default_width,default_height} dedicated_viewport_arcade = {default_x, 0 ,default_width,default_height} end update_screenspace_diplacement(0) function set_full_viewport_coverage(viewport) dedicated_viewport = {viewport.x, viewport.y, viewport.width, viewport.height} dedicated_viewport_arcade = dedicated_viewport purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always render_target_always = true end -- try to find assigned viewport local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local env = {} env.screen = LockOn_Options.screen local f = loadfile(multimonitor_setup_name) if f then setfenv(f,env) pcall(f) local vp = nil vp = env.CMSC_SCREEN if vp ~= nil then dbg_print("ok we have directly assigned viewport to MFCD\n") set_full_viewport_coverage(vp) end end opacity_sensitive_materials = { "font_CMS" } -------PAGE IDs------- id_Page = { PAGE_NULL = 0, PAGE_OFF = 1, PAGE_MAIN = 2 } id_pagesubset = { MAIN = 0 } page_subsets = {} page_subsets[id_pagesubset.MAIN] = LockOn_Options.script_path.."CMSC/indicator/CMSC_page.lua" ---------------------- pages = {} pages[id_Page.PAGE_MAIN] = {id_pagesubset.MAIN} init_pageID = id_Page.PAGE_MAIN Clock dofile(LockOn_Options.common_script_path.."devices_defs.lua") indicator_type = indicator_types.COMMON purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} local x_size = 1 local y_size = 1 function update_screenspace_diplacement(zoom_value) local default_width = 0.5 * LockOn_Options.screen.height + (64 * zoom_value) if default_width > LockOn_Options.screen.height then default_width = LockOn_Options.screen.height end if default_width > 0.5 * LockOn_Options.screen.width then default_width = 0.5 * LockOn_Options.screen.width end local default_height = (y_size/x_size) * default_width local default_y = LockOn_Options.screen.height - default_height local default_x = LockOn_Options.screen.width - default_width dedicated_viewport = {default_x,default_y,default_width,default_height} dedicated_viewport_arcade = {default_x, 0 ,default_width,default_height} end update_screenspace_diplacement(0) function set_full_viewport_coverage(viewport) dedicated_viewport = {viewport.x, viewport.y, viewport.width, viewport.height} dedicated_viewport_arcade = dedicated_viewport purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always render_target_always = true end -- try to find assigned viewport local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local env = {} env.screen = LockOn_Options.screen local f = loadfile(multimonitor_setup_name) if f then setfenv(f,env) pcall(f) local vp = nil vp = env.DIGIT_CLK_SCREEN if vp ~= nil then dbg_print("ok we have directly assigned viewport to MFCD\n") set_full_viewport_coverage(vp) end end -------PAGE IDs------- id_Page = { PAGE_OFF = 0, PAGE_MAIN = 1 } id_pagesubset = { MAIN = 0 } page_subsets = {} page_subsets[id_pagesubset.MAIN] = LockOn_Options.script_path.."DigitalClock/Indicator/DIGIT_CLK_page.lua" ---------------------- pages = {} pages[id_Page.PAGE_OFF] = {} pages[id_Page.PAGE_MAIN] = {id_pagesubset.MAIN} init_pageID = id_Page.PAGE_OFF use_parser = false --- master modes A10C_DIGIT_CLK_OFF = 0 A10C_DIGIT_CLK_MAIN = 1 ------------------------------------ pages_by_mode = {} clear_mode_table(pages_by_mode, 1, 0, 0) function get_page_by_mode(master,L2,L3,L4) return get_page_by_mode_global(pages_by_mode,init_pageID,master,L2,L3,L4) end pages_by_mode[A10C_DIGIT_CLK_OFF][0][0][0] = id_Page.PAGE_OFF pages_by_mode[A10C_DIGIT_CLK_MAIN][0][0][0] = id_Page.PAGE_MAIN MFCD's dofile(LockOn_Options.common_script_path.."devices_defs.lua") dofile(LockOn_Options.script_path.."materials.lua") dofile(LockOn_Options.script_path.."config.lua") function GetScale() return 1 end dofile(LockOn_Options.script_path.."MFCD/indicator/MFCD_sizes.lua") if LockOn_Options.flight.easy_radar then render_target_always = true purposes = {render_purpose.GENERAL,render_purpose.HUD_ONLY_VIEW,render_purpose.SCREENSPACE_OUTSIDE_COCKPIT} else render_target_always = false purposes = {render_purpose.GENERAL,render_purpose.HUD_ONLY_VIEW} end indicator_type = indicator_types.COMMON used_render_mask = "interleave.bmp" screenspace_scale_initial = 6; screenspace_diplacement = {0,0} local x_size = size_k local y_size = size_k function update_screenspace_diplacement(zoom_value) screenspace_scale = screenspace_scale_initial + zoom_value; if screenspace_scale < 1 then screenspace_scale = 1 end local screen_height = 2.0; local screen_width = screen_height * LockOn_Options.screen.aspect; local scaled_width = SelfWidth * screenspace_scale local scaled_height = y_size * scaled_width -- for indicator all sizes is function of width scaled_width = x_size * scaled_width screenspace_diplacement = { 0.5 * screen_width - 0.5 * scaled_width, -0.5 * screen_height + 0.5 * scaled_height} if disposition == 'L' then screenspace_diplacement[1] = -screenspace_diplacement[1] end screenspace_diplacement_arcade = {screenspace_diplacement[1], 0.5 * screen_height - 0.5 * scaled_height} end update_screenspace_diplacement(0) function set_full_viewport_coverage(viewport) local w = LockOn_Options.screen.width local h = LockOn_Options.screen.height local a = LockOn_Options.screen.aspect local x = (-1.0 + 2.0 * (viewport.x / w)) * a local y = 1.0 - 2.0 * (viewport.y / h) local width = (viewport.width / w) * a local height = viewport.height / h local scl_hgt_K = y_size * SelfWidth -- size always function of SelfWidth local scl_wdt_K = x_size * SelfWidth -- size always function of SelfWidth screenspace_scale_x = 2.0 * width / scl_wdt_K screenspace_scale_y = 2.0 * height / scl_hgt_K screenspace_diplacement = {x + width, y - height} screenspace_diplacement_arcade = screenspace_diplacement purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always render_target_always = true end -- try to find assigned viewport local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local env = {} env.screen = LockOn_Options.screen local f = loadfile(multimonitor_setup_name) if f then setfenv(f,env) pcall(f) local vp = nil if disposition == 'L' then vp = env.LEFT_MFCD else vp = env.RIGHT_MFCD end if vp ~= nil then dbg_print("ok we have directly assigned viewport to MFCD\n") set_full_viewport_coverage(vp) end Ryzen 9 7950X3D - MSI MAG X670E TomaHawk MB, ASUS ROG Ryujin III 360 AIO 64gig Corsair DDR5@6000, Gigabyte GeForce RTX 4090 AORUS Winwing Super Taurus, Orion2, TO / Combat panels, Collective with Topgun MIP Winwing Skywalker pedals, NLR Boeing Mil Edition Simpit, Trackir Link to comment Share on other sites More sharing options...
icemaker Posted July 24, 2011 Author Share Posted July 24, 2011 Found the changes in 1.0.0.9 in init lua files you have to change the function update_screenspace_diplacement and set_full_viewport_coverage by the new ones (see spoiler below) function update_screenspace_diplacement(zoom_value) local default_width = 0.5 * LockOn_Options.screen.height + (64 * zoom_value) if default_width > LockOn_Options.screen.height then default_width = LockOn_Options.screen.height end if default_width > 0.5 * LockOn_Options.screen.width then default_width = 0.5 * LockOn_Options.screen.width end local default_height = (y_size/x_size) * default_width local default_y = LockOn_Options.screen.height - default_height local default_x = LockOn_Options.screen.width - default_width dedicated_viewport = {default_x,default_y,default_width,default_height} dedicated_viewport_arcade = {default_x, 0 ,default_width,default_height} end update_screenspace_diplacement(0) function set_full_viewport_coverage(viewport) dedicated_viewport = {viewport.x, viewport.y, viewport.width, viewport.height} dedicated_viewport_arcade = dedicated_viewport purposes = {render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always render_target_always = true end You need to change the sizes of your indicators because the aspect ratio has changed too for example CMSC is now 260 x 47. I will release a new version of EMC to use this new changes. Thanks abbath for the solution... :thumbup: 1 Link to comment Share on other sites More sharing options...
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