siefex Posted March 2, 2011 Share Posted March 2, 2011 Hello all, I noticed under "view" in the options -> controls menu that if you hit RCTRL+NUM0, you should be able to save user-defined cockpit views / angles. In relation to this point, I also noticed in the "views.lua" file that, supposedly, user-defined saved angles are placed in the snapviews.lua file. The problem is, after I hit RCTRL+NUM0 while in the simulation in order to save a specific view, the angle data does not appear in the snapviews.lua file. Also, I did whatever the views.lua file told me to do regarding changing a value to "false" in order to allow for user-defined snapviews to be saved. Anyone have any thoughts on how to resolve this problem? Or, am I incorrect in thinking that RCTRL+NUM0 should save custom angles to be used with snapviews? Note that I have already got my snapviews all working by setting my own coordinates in the snapviews.lua file but that took HOURS and I never want to do it again. Just want to see if this is an easier option to use in the future in case I want to change anything. Thanks! Link to comment Share on other sites More sharing options...
GregP Posted March 8, 2011 Share Posted March 8, 2011 I just last night worked out the proper sequence for 'saving cockpit angles': 1. Toggle snap views: RCTL KP0 2. Choose the snap view you want to change and press that key: e.g. KP5 3. Untoggle snap views: RCTL KP0 4. Move your view to desired position 5. Save cockpit angles: RALT KP0 6. Press the key of the snap view you chose before: KP5 Voila! RCTL KP0 and then KP5 should now give you the changed view you wanted. You can also, as you say above, now look in your SnapViews.lua file and see the values in [11][6] and save them for future reference. Link to comment Share on other sites More sharing options...
siefex Posted March 8, 2011 Author Share Posted March 8, 2011 I just last night worked out the proper sequence for 'saving cockpit angles': 1. Toggle snap views: RCTL KP0 2. Choose the snap view you want to change and press that key: e.g. KP5 3. Untoggle snap views: RCTL KP0 4. Move your view to desired position 5. Save cockpit angles: RALT KP0 6. Press the key of the snap view you chose before: KP5 Voila! RCTL KP0 and then KP5 should now give you the changed view you wanted. You can also, as you say above, now look in your SnapViews.lua file and see the values in [11][6] and save them for future reference. OMG that is ridiculous! How in the world did you figure that out? Man, I wasted a solid 3 hours customizing my snapviews by using x, y, z coordinates. Arg... Well, thanks so much for sharing that. When I re-arrange my monitor setup in the future, that will come in very, very handy! Link to comment Share on other sites More sharing options...
Peruvian Posted March 8, 2011 Share Posted March 8, 2011 I find it easier to just 1. Press the snap view you want to change (view will reset when you release the button but that doesn't matter) 2. Move to the new position 3. Press RALT + KP0 and it will overwrite the last view you snapped to Link to comment Share on other sites More sharing options...
GregP Posted March 8, 2011 Share Posted March 8, 2011 I find it easier to just 1. Press the snap view you want to change (view will reset when you release the button but that doesn't matter) 2. Move to the new position 3. Press RALT + KP0 and it will overwrite the last view you snapped to Ah -- well if that works, then yeah, that's definitely simpler, aside from the fact that you have to hold the snap view button down the whole time. Doesn't that interfere with moving your view to the new desired position, though? Link to comment Share on other sites More sharing options...
Peruvian Posted March 8, 2011 Share Posted March 8, 2011 (edited) Well i just press and release the button then move from the default position with my trackir to the the new position i want and hit RALT + KP0. I don't understand how you can use Toggle snap view to configure your views. On my screen toggle snap view moves to a static view of snap view KP0 (trackir doesn't work in this static view). If i try to press any other snap view button KP1-KP9 in this mode it will snap to that view and then back to the default trackir enabled view. So there is no way for me to go to and from a static view of snap view KP1-KP9 with trackir enabled and then overwrite the last pressed snap view with RALT + KP0 Edited March 8, 2011 by Peruvian Link to comment Share on other sites More sharing options...
GregP Posted March 8, 2011 Share Posted March 8, 2011 My bad, I misunderstood your #1 -- you meant press and release the snap view button; I thought you meant just press it without releasing it. Link to comment Share on other sites More sharing options...
GregP Posted March 10, 2011 Share Posted March 10, 2011 OK, I just tried the LWin+KPx method last night, and found that those key combos need to be held down, unlike the {RCTL KP0} DELAY(50) KPx method, which toggles them. It seems to me that toggling is better than holding down, because with the latter you can press other keys/buttons in the sim and have them be recognized, whereas in the former (I'm pretty sure, from past experiment) you cannot. Link to comment Share on other sites More sharing options...
mikethemadmonk Posted September 13, 2011 Share Posted September 13, 2011 I am absolute beginner and I'm also trying to set cockpit views that stay put, so one can manipulate switches etc. Don't know what I'm doing wrong but GregP suggests pressing RCTL KP0 to view you want to change, untoggle snap views, save cockpit angles RALT KP0, great but it's still a snap view and in doesn't stay there when you lift off your finger. Is there a way so I can choose a cockpit view and get it to stay there? Link to comment Share on other sites More sharing options...
ivanwfr Posted September 13, 2011 Share Posted September 13, 2011 L_WIN + KP_#(*) ... to select the "[u]Snap View of Interest[/u]" R_ALT + KP_0 ... to "Save Cockpit Angles" for that view * KP1 ... KP9 : Is the Snap View of Interest that remains in effect until you explicitely do something to change it! ... meaning: this is the one you're going to redefine when you hit R_ALT + KP_0, no matter what you do in the mean time (...so, you can do anything you want BUT KP related). And here are some details on how it works, in order to translate it precisely enough for TARGET to understand what you want. Link to comment Share on other sites More sharing options...
lawndartleo Posted November 7, 2011 Share Posted November 7, 2011 (edited) dumber than a bag of hammers.... Guys I can't get this for the life of me... I follow the written instruction TO THE LETTER and my snap views never differ from the default snap views. What am I screwing up? If there is a tutorial, comprehensive write up... anything... that I can use, it would be appreciated. Edited November 9, 2011 by lawndartleo Link to comment Share on other sites More sharing options...
lawndartleo Posted November 7, 2011 Share Posted November 7, 2011 Found it... this poster included the on important stp of killing default snap views 1. If you haven't already done so, set UseDefaultSnapViews=false in your View.lua file. 2. Toggle snap views: RCTL KP0 3. Press the snap view you want to change: KP5 4. Untoggle snap views: RCTL KP0 5. Move/pan/zoom your view to where you want it; for me, simply using zoom in (*) and slightly panning the view up a bit got me a nice zoomed in HUD view. 6. Save cockpit angles: RALT KP0 7. Press the snap view you want to set: KP5 1 Link to comment Share on other sites More sharing options...
ivanwfr Posted November 8, 2011 Share Posted November 8, 2011 Yea, this one should have been bold and red from the beginning ;) Link to comment Share on other sites More sharing options...
degoe Posted December 4, 2011 Share Posted December 4, 2011 Hey tried the snap views with TIR5 but it isnt working like its supposed to. I press ctrl+0 to lock it to the center view, and then when i press a number on the keypad it goes to the view but when I release the button it immeadiatly goes to my TIR standard view again. Why isnt it staying in the numpad position after release of the button?? Ps, I remapped the ctrl+0 to just numpad 0. Also remapped the numpad snap views (normally lwin+1-9) to just numpad 1 till 9. Standard setting is lwin+numpad to snap to the view but the standard settings dont work either. Are the views supposed to snap back after release. Ps, I noticed a button to set niew views in dcs, does anybody know how this works, I would like to get a llittle bit more of the panel in the view since im playing on 2560*1440 resolution. Where can I find the ctrl+num1-9 keys in my configuration screen, I only see snapview 1-9 and those are linked to lwin+num1-9 . Link to comment Share on other sites More sharing options...
ivanwfr Posted December 5, 2011 Share Posted December 5, 2011 Just a quick/dirty reply for you to check whether you do it right or not: 1 - Ctrl-0 is meant to be a STATE-CHANGER (i.e. it toggles from one view handling mode to another until you do it again) ...in one mode, a Numpad press-release snaps its view back and forth. ...in the other, it selects your current view. 2 - ... Ps, I remapped the ctrl+0 to just numpad 0. ... it seems you've just ruined the "tricky" intended behavior of Ctrl-0 "toggle keystoke" ;) Also, I suggest your read once more all that has been said about Snapviews in these forums a little slower as I'm pretty sure your answers are in there ... As I could do whatever I needed to automate snap views handing with TARGET, meaning that, as tricky as it is, you should get what you're looking for. ... and I think that number pad bindings are built-ins that are not open to customization as of now. Link to comment Share on other sites More sharing options...
NealG Posted December 7, 2011 Share Posted December 7, 2011 Right.Know how to set up snap views in game but they do not save to the snapview.lua so when I start a new game the snap views go back to original.The UseDefaultSnapViews = false,DisableSnapViewsSaving = false.So does that mean you have to manually set up values in the snapviews.lua.Doing a saving snap view(RALT + KP0) only works for the game your in? :drink: Link to comment Share on other sites More sharing options...
ivanwfr Posted December 8, 2011 Share Posted December 8, 2011 Would you re-read a previous related answer I could devise about this subject and the related linked discussion and report back here after some more attempts... The DCS\Config\View\SnapViews.lua file is modified with an RALT + KP0 when you quit. Link to comment Share on other sites More sharing options...
NealG Posted December 11, 2011 Share Posted December 11, 2011 Hey ivanwfr.Tried all the ways to set up and save snapviews.They all work fine in game but still won't save to the SnapViews.lua after leaving the game.No doubt some simply reason why.Patched to the latest version. :drink: Link to comment Share on other sites More sharing options...
ivanwfr Posted December 12, 2011 Share Posted December 12, 2011 Could be Windows with its damned access control / Permissions! Both View folder and SnapViews.lua file must have the Security Modify Allow or Full Control checked for Users... unless you play as Administrator privileged. 1 Link to comment Share on other sites More sharing options...
NealG Posted December 12, 2011 Share Posted December 12, 2011 :thumbup: Ran game as Administrator and the snap view saves worked.Brilliant.Had to be something simple Thanks very much ivanwfr. Kudos to you. :drink: Link to comment Share on other sites More sharing options...
ivanwfr Posted December 13, 2011 Share Posted December 13, 2011 This is one of those MS traps you need to get sucked in once in a lifetime, then you're good to go... ;) Link to comment Share on other sites More sharing options...
Zenra Posted December 29, 2011 Share Posted December 29, 2011 Another setting that if worth mentioning is: DisableSnapViewsSaving = false in Views.lua. This setting defaults to true and unless changed the (excellent) method described above does not work. Zenra Intel i7 930 2.8GHz; ATI HD5850 1GB; 1TB Serial ATA-II; 12GB DDR3-1333; 24 x DL DVD+/-RW Drive; 800W PSU; Win7-64; TM Warthog HOTAS Link to comment Share on other sites More sharing options...
EFDAZZYD Posted April 24, 2013 Share Posted April 24, 2013 (edited) Hi guys, Another thing to add to the list more of a quick check really, I have a problem with all DCS titles regarding the right ALT key (Or Angry ALT as i call it, Alt Grrr!) it does not recognize in DCS but works in windows and every other title i own, So what ever is mapped to it i have to change. If you're Angry Alt is like mine, when you try to save the new view you may be hitting problems with the key not responding, Just for reference i'm using a Logitech G19. Hope it helps somebody. Edited April 24, 2013 by =EF=DAZZYD [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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