zakmichaels Posted February 14, 2011 Share Posted February 14, 2011 Did a search but didn't find this.... I bought the TM Warthog HOTAS so I'd like to "hide" the animated control stick since it obstructs the view of other cockpit controls. I thought there was a keyboard command to do this in DCS Blackshark (but I'm not sure???). Is there such a thing in A-10C? Thanks in advance, Zak Link to comment Share on other sites More sharing options...
Frazer Posted February 14, 2011 Share Posted February 14, 2011 Nope, you can't hide the control stick and there has never been an option to do that. What you probably remembered was the show/hide pilot option. In case you don't have track ir, get one because with it it's easy to look behind the stick. Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
zakmichaels Posted February 14, 2011 Author Share Posted February 14, 2011 Thanks for the info. I have TIR and know what you are saying. My thinking was since I have the actual stick in my lap already, it'd be nice to have it out of the way on the screen. Link to comment Share on other sites More sharing options...
Frazer Posted February 14, 2011 Share Posted February 14, 2011 Not a bad thought though ;) Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Stuntie Posted February 17, 2011 Share Posted February 17, 2011 The PMDG 747's for FSX allow you to click on the control column and it shifts to let you see the front panel better. Such a system could possibly work for the A-10C. I.e. an option that shifts the stick down a bit and back a bit to allow you to see those switches easily. Cheers Stuntie [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted February 18, 2011 Share Posted February 18, 2011 +1 I'd like to see an option to hide the stick too. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Snoopy Posted February 18, 2011 Share Posted February 18, 2011 To me that takes away realism, our pilots can't hide the stick why would we want to? v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
jotaele Posted February 18, 2011 Share Posted February 18, 2011 To me that takes away realism, our pilots can't hide the stick why would we want to? Because we dont have the same agility in our head movement,imho.In fsx L39 its posible to hide it too and its very useful sometimes. 1 Fly and let fly Link to comment Share on other sites More sharing options...
Snoopy Posted February 18, 2011 Share Posted February 18, 2011 Because we dont have the same agility in our head movement,imho.In fsx L39 its posible to hide it too and its very useful sometimes. I guess....I don't have a problem seeing anything....When they are strapped into the seat they don't have much movement honestly.... 1 v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
G00dnight Posted February 18, 2011 Share Posted February 18, 2011 I see their point if you have the WH hotas in front of you then having a 2nd one on screen takes away from the realism for those players, you don't fly the real one with 2 sticks in front of you.. AMD A8-5600K @ 4GHz, Radeon 7970 6Gig, 16 Gig Ram, Win 10 , 250 gig SSD, 40" Screen + 22 inch below, Track Ir, TMWH, Saitek combat pedals & a loose nut behind the stick :thumbup: Link to comment Share on other sites More sharing options...
EtherealN Posted February 18, 2011 Share Posted February 18, 2011 You don't fly the real one looking at your stick either. ;) You fly the real one looking outside the aircraft, through your hud, and at your instruments. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
zakmichaels Posted February 19, 2011 Author Share Posted February 19, 2011 To me that takes away realism, our pilots can't hide the stick why would we want to? To me, by having the actual control stick in my lap, having the "virtual" stick in front of me takes away from the realism. And, by removing the "virtual" stick, I would have an unobstructed view of the front dash which would be more realistic. Link to comment Share on other sites More sharing options...
Guest Cayenne Posted February 19, 2011 Share Posted February 19, 2011 Almost every sim lets you hide the stick/yoke cause its in your physical hand, cant get much more realism than that! But I must say its the most awesome stick i have ever seen in a sim animated trim button?? come-on!..how bout a toggle within options and I can use up all those clock cycles for something more useful like FRAME RATES. If your going to put so much in the stick then you should put snakes in the grass... Link to comment Share on other sites More sharing options...
EtherealN Posted February 19, 2011 Share Posted February 19, 2011 Er, Cayenne, if the stick animations are causing FPS problems for you then you should change your signature to include the 386 processor you are running... Of all the things to go FPS budget on you just had to select the one thing that has pretty much the smallest impact of anything in the simulator? :P I expect you'd possibly save something like a millionth of an FPS on removing stick animation. :P 1 [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
celticcoho Posted February 19, 2011 Share Posted February 19, 2011 (edited) I expect you'd possibly save something like a millionth of an FPS on removing stick animation. :P Just the FIX I was looking for!!!!!:megalol::music_whistling: And Remember, That coffee cup in your lap adds to FPS Decrease, not to mention it spills when Inverted!!! DAMN. Edited February 19, 2011 by celticcoho [sIGPIC][/sIGPIC]Celticcoho (OriginFreedom) WIN 7 64 bit, I7975 at 3.6ghz,X58 Classified 3 Mobo, 6gb Corsair 2000 ram, 2 ea ATI 5870 Eyefinity 6 2gb's , 27" Ultra Sharp,(main view), 3 23"touch screens , Tm Warthog, Saitek Combat Pedals Track IR 5,:D JIM.:book: Link to comment Share on other sites More sharing options...
Guest Cayenne Posted February 19, 2011 Share Posted February 19, 2011 ""You fly the real one looking outside the aircraft, through your hud, and at your instruments."" You ever try Tir, on ILS looking at the HSI trying to track the CDI to line up on the localizer? side note, I have My head position where it belongs in an A-10 not the default DCS midget sitting on the front edge of His seat. Link to comment Share on other sites More sharing options...
Guest Cayenne Posted February 19, 2011 Share Posted February 19, 2011 I read an article about an animated head for FS9 was over 100k lines of code. Yea I know apples and oranges. So how many lines of code do you think are involved with the "stick" one??? If user moves button on Joy1 then move same button on $tick If you don't think those precious clock cycles could be used for something better than good for You. Link to comment Share on other sites More sharing options...
EtherealN Posted February 19, 2011 Share Posted February 19, 2011 You ever try Tir, on ILS looking at the HSI trying to track the CDI to line up on the localizer? Yup, and I have no problem with it. side note, I have My head position where it belongs in an A-10 not the default DCS midget sitting on the front edge of His seat. Ah, so you have made it hard for yourself on purpose! That explains it. :D I sit such that I can see the HUD, the mirrors, and all instruments at the same time. No problem with anything being obscured. If I understand your position right you are basically sat at a spot where you can barely see anything on the HUD - that's as far back as I have to go to experience the issue you are describing, and that's just self-gimping. I guess you could just replace the stick textures with transparent ones in a mod if you like. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
EtherealN Posted February 19, 2011 Share Posted February 19, 2011 So how many lines of code do you think are involved with the "stick" one??? Err, you aren't a programmer, I assume? Extra lines of code for the stick? I'd expect nothing in the actual real code (it's just part of the cockpit), and maybe 20 or 30 lines of LUA or something like that, maybe a wee bit more, You don't individually hardcode every single element. The 100k lines of code for the animated head would only compare if what you were requesting was to completely remove the entire 3D cockpit and replace it with a 2D one. Good luck getting followers for that idea. ;) By your logic - how many lines of code would there be for the terrain? Imagine it, lines of code for every building so that it can be destroyed... ... ;) If you don't think those precious clock cycles could be used for something better than good for You. Again - how many clock cycles are you talking about? Like I said: congratulations, you saved something like a millionth of an FPS. Congratulations, that'll really help you out. ;) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
Guest Cayenne Posted February 19, 2011 Share Posted February 19, 2011 " come-on!..how bout a toggle within options "<--So I guess You would leave it on and I would turn it off. I would like having the choice it is very impressive programming and I do like the visual realism. I'm not as good as You so when I get task saturated and helmet fire in the heat of battle and the fog of war I don't have time to admire a virtual stick and the smoother the frames at that time the better.... Link to comment Share on other sites More sharing options...
effte Posted February 19, 2011 Share Posted February 19, 2011 +1 on this one. Much easier to look around the stick in real life. Even with TIR it's a PITA, and for those flying without, well... another reason to hate being them. ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world. Link to comment Share on other sites More sharing options...
EtherealN Posted February 19, 2011 Share Posted February 19, 2011 and the smoother the frames at that time the better.... You're not listening. I'm not kidding when I say a millionth of an FPS. I'd be very surprised if it saved you even a hundredth of an FPS. And having it visible does NOT add lines of code. Having it removable DOES however add lines of code - potentially quite a few of them, since it requires a brand new functionality (that of removing cockpit elements). That is a whole new function, and a lot of development work. So to put it like this: having it removable through a toggle would, if anything, probably make your FPS worse instead of better. 1 [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
Guest Cayenne Posted February 19, 2011 Share Posted February 19, 2011 OK, I get it! 3D animated objects don't require calculations or GPU services and makes the sim run faster. Did You tell the ME developers about this? Your preaching to the choir..... Link to comment Share on other sites More sharing options...
EtherealN Posted February 20, 2011 Share Posted February 20, 2011 *sigh* I give up. You're both not listening AND putting words in my mouth. Better things to do. Read what I wrote three times. I mean read it - the actual words. Then see if you can understand what is actually being said there, because so far you have either not read it, or don't understand it. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
winz Posted February 20, 2011 Share Posted February 20, 2011 OK, I get it! 3D animated objects don't require calculations or GPU services and makes the sim run faster. Did You tell the ME developers about this? Your preaching to the choir..... But you are not using Trident 9000 as a GK. Those few polygons the stick has is nothing for the GPU to handle. Make a test, fire up DCS:BS and fly with pilot on and off, then come back and tell us if you noticed FPS increase. The Valley A-10C Version Revanche for FC 3 Link to comment Share on other sites More sharing options...
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