Jump to content

Recommended Posts

It seems to me that the AAA systems in LOMAC should be a little better at aiming than they are. Even the more advanced Gepard and Tunguska have as much a hard a time as the Shilka and Vulcan in hitting anything that isn't in level flight and heading directly away or towards it. Shouldn't these systems be able to compute for beaming targets or targets in subtle predictable banks at very close ranges?

Play Hard - Play Fair

Squadron Leader "DedCat"

169th Panthers - http://www.169thpanthers.net

Link to post
Share on other sites
It seems to me that the AAA systems in LOMAC should be a little better at aiming than they are. Even the more advanced Gepard and Tunguska have as much a hard a time as the Shilka and Vulcan in hitting anything that isn't in level flight and heading directly away or towards it. Shouldn't these systems be able to compute for beaming targets or targets in subtle predictable banks at very close ranges?

 

 

Actually at closer ranges you may run into an angle tracking rate problem ... but otherwise I agree.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Link to post
Share on other sites
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...