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Custom Snap Views for Radio etc


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Hi,

 

I've been struggling a little with the default snap views even with TIR5 it's just not comfortable for more than a glance at certain instruments. So I set about adjusting the snap views and thought I'd share both the views I'm now using and what I've learnt with regards to adjusting them.

 

Disclaimer

All data and information provided in this post is for informational purposes only. I make no representations as to accuracy, completeness, currentness, suitability, or validity of any information in this post and will not be liable for any errors, omissions, or delays in this information or any losses, injuries, or damages arising from its display or use. All information is provided on an as-is basis.

 

1. Backup the files you're going to change

.\Eagle Dynamics\DCS A-10C Beta\Config\View\View.lua

.\Eagle Dynamics\DCS A-10C Beta\Config\View\SnapViews.lua

 

No, seriously backup!

 

2. Enable your own custom snap views

.\Eagle Dynamics\DCS A-10C Beta\Config\View\View.lua

UseDefaultSnapViews = false

 

3. Change KEYPAD1 Snap View (Radios)

.\Eagle Dynamics\DCS A-10C Beta\Config\View\SnapViews.lua

Snap[11][2] = {}

Snap[11][2]["y_trans"] = 0.15

Snap[11][2]["x_trans"] = 0.15

Snap[11][2]["z_trans"] = -0.5

Snap[11][2]["vAngle"] = -90

Snap[11][2]["rollAngle"] = 0

Snap[11][2]["viewAngle"] = 45

Snap[11][2]["hAngle"] = 0

 

RCTRL + 0, KEYPAD1 in game should now give you the radio stack.

 

3. Change KEYPAD2 Snap View (CDU)

.\Eagle Dynamics\DCS A-10C Beta\Config\View\SnapViews.lua

Snap[11][3] = {}

Snap[11][3]["y_trans"] = 0.15

Snap[11][3]["x_trans"] = 0.32

Snap[11][3]["z_trans"] = 0.75

Snap[11][3]["vAngle"] = -90

Snap[11][3]["rollAngle"] = 0

Snap[11][3]["viewAngle"] = 30

Snap[11][3]["hAngle"] = 0

 

RCTRL + 0, KEYPAD2 in game should now give you the CDU.

 

4. Change KEYPAD3 Snap View (Lights)

.\Eagle Dynamics\DCS A-10C Beta\Config\View\SnapViews.lua

Snap[11][4] = {}

Snap[11][4]["y_trans"] = 0.15

Snap[11][4]["x_trans"] = 0.15

Snap[11][4]["z_trans"] = 0.5

Snap[11][4]["vAngle"] = -90

Snap[11][4]["rollAngle"] = 0

Snap[11][4]["viewAngle"] = 45

Snap[11][4]["hAngle"] = 0

 

RCTRL + 0, KEYPAD3 in game should now give you the light controls

 

5. Change KEYPAD4 Snap View (Left MFD)

.\Eagle Dynamics\DCS A-10C Beta\Config\View\SnapViews.lua

Snap[11][5] = {}

Snap[11][5]["y_trans"] = -0.27820714509734

Snap[11][5]["x_trans"] = 0.32762247014528

Snap[11][5]["z_trans"] = -0.24479886800933

Snap[11][5]["vAngle"] = -10.651849345676

Snap[11][5]["rollAngle"] = 0

Snap[11][5]["viewAngle"] = 35

Snap[11][5]["hAngle"] = 0

 

RCTRL + 0, KEYPAD4 in game should now give you the left MFD.

 

5. Change KEYPAD4 Snap View (Left MFD)

.\Eagle Dynamics\DCS A-10C Beta\Config\View\SnapViews.lua

Snap[11][7] = {}

Snap[11][7]["y_trans"] = -0.27820714509734

Snap[11][7]["x_trans"] = 0.32762247014528

Snap[11][7]["z_trans"] = 0.24479886800933

Snap[11][7]["vAngle"] = -10.651849345676

Snap[11][7]["rollAngle"] = 0

Snap[11][7]["viewAngle"] = 35

Snap[11][7]["hAngle"] = 0

 

RCTRL + 0, KEYPAD6 in game should now give you the right MFD.

 

7. Tweak to your liking

Snap[L][M]["N"]=O

 

L is the plane and 11 is the id for the A10

M is the KEYPAD value + 1, so for example KEYPAD1 would be Snap[11][2], KEYPAD2 Snap[11][3] etc.

N is the value you're changing where:-

y_trans up(+) and down (-)

z_trans right(+) and left (-)

x_trans back(+) and forward(-)

vAngle pan view

rollAngle look left (-) and look right (+)

viewAngle = field of view / zoom

hAngle pan view

 

By the way it's RCTRL + KEYPAD0 again to turn off snap view and return to your normal view.

 

Anyway hope you find the above useful.

 

bt

KEYPAD1.jpg.0dcd8368a14d067c3df15eb7444ac53d.jpg

KEYPAD2.jpg.111db6bc707bde1dc7c04efedd72bac3.jpg

KEYPAD3.jpg.8a5dc7e6dfe3bde9d5868ef839651a9a.jpg

KEYPAD4.jpg.4c2671b76483d3c4a6240fac987f7bdf.jpg

KEYPAD6.jpg.c9181522d70a0786345d4ee2d3a911e7.jpg


Edited by boredtechie
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So if I press ctrl+keypad0 I get snap views active? Which ctrl? Then after activating snap views, I press one of the keypad numbers 1-9 and get my custom snap view? Do you have to hold the keypad or not?

 

This will be great. I hope this works as easy as you describe so I can try it soon.

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Aaron

i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5

 

BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109

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I think this is awesome. Hoever, I'm having trouble saving my changes. It keeps telling me i don't have permission to overwrite files. I'm using W7 Utimate. Did you have the same problems and if so how did you get around it? thanks

Ryzen9 5800X3D, Gigabyte Aorus X570 Elite, 32Gb Gskill Trident DDR4 3600 CL16, Samsung 990 Pr0 1Tb Nvme Gen4, Evo860 1Tb 2.5 SSD and Team 1Tb 2.5 SSD, MSI Suprim X RTX4090 , Corsair h115i Platinum AIO, NZXT H710i case, Seasonic Focus 850W psu, Gigabyte Aorus AD27QHD Gsync 1ms IPS 2k monitor 144Mhz, Track ir4, VKB Gunfighter Ultimate w/extension, Virpil T50 CM3 Throttle, Saitek terrible pedals, RiftS

 

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So if I press ctrl+keypad0 I get snap views active? Which ctrl? Then after activating snap views, I press one of the keypad numbers 1-9 and get my custom snap view? Do you have to hold the keypad or not?

 

This will be great. I hope this works as easy as you describe so I can try it soon.

 

Hi,

 

It will need to be the RCTRL + KEYPAD0 to toggle the SnapView functionality on and off. Initially when you enable the SnapView functionality it will go to SnapView 5 (KEYPAD5) and stay there until you press another keypad key. The last view stays visible until another one is selected or the SnapView functionality is toggled off again. All key presses are momentary and do not need to be held to maintain the selected SnapView leaving you free and unhindered to interact with the chosen view.

 

bt


Edited by boredtechie
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I think this is awesome. Hoever, I'm having trouble saving my changes. It keeps telling me i don't have permission to overwrite files. I'm using W7 Utimate. Did you have the same problems and if so how did you get around it? thanks

 

Hi,

 

Vista and Win7 may both try to protect system files from users inadvertently changing something they probably shouldn't. You can get around this by right clicking on your editor program (probably notepad) and clicking run as administrator. The version of notepad that comes up will be running with higher privileges than normal and will allow you to modify the files. Select File > Open and browse to the files listed in the original post.

 

bt

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wow...This is just amazing. Exactly what I was looking for as well.

 

I hesitate to ask this.

 

I hate to be a lazy luddite but would boredtechie be kind enough to post his file so I and some of my tech-challenged brothers can use that file?

 

:worthy:

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Win7 | Intel Core 2 Quad | Q8400 @ 2.66GHz | 2.67 GHz 3.37GB of RAM 60gig Samsung SSD| GTX 570

"Operation: Bull by the Horns" "Bull Run 2.0"

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oooh, I am trying this now, mwhahahahaaa.

 

Agreeing IFR view would be great addition!

 

Just tried in-game, snaps are fantastics. Only thing is the lights snapview? It seems to show TACAN / ILS as in your stills instead of lights panel?


Edited by Geskes

I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG

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Has anyone successfully added these to a custom TARGET profile? I can't seem to get the second keypad button press to take in the sim. It works correctly in the TARGET event viewer, but in the sim it simply activates the snap view, without then taking the second keypad keypress to go to the desired view.

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Has anyone successfully added these to a custom TARGET profile? I can't seem to get the second keypad button press to take in the sim. It works correctly in the TARGET event viewer, but in the sim it simply activates the snap view, without then taking the second keypad keypress to go to the desired view.

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Have you considered using the snapview toggle? Admitting it would not be as snappy but I do use it for targetting so I toggle the snapviews so I dont have to hold it down.

 

If you want to stick with the dual press toggle view maybe there is a slight delay necessary between the two keys?

 

I Haven't tried it in target, I just use in-game with modifier.

 

PS there are direct snap-view commands with LWIN, I guess if you use them it must work.


Edited by Geskes

I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG

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Those are press and hold yes, unfortunately.

 

But what I think would work is map snapview toggle in DCS and then only map the numpad keys in target. Its two presses then but I think it'll work.

  • Like 1

I7920/12GBDDR3/ASUS P6T DELUXE V2/MSI GTX 960 GAMING 4G /WIN 10 Ultimate/TM HOTAS WARTHOG

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Hi,

 

I've been struggling a little with the default snap views even with TIR5 it's just not comfortable for more than a glance at certain instruments. So I set about adjusting the snap views and thought I'd share both the views I'm now using and what I've learnt with regards to adjusting them.

 

Disclaimer

All data and information provided in this post is for informational purposes only. I make no representations as to accuracy, completeness, currentness, suitability, or validity of any information in this post and will not be liable for any errors, omissions, or delays in this information or any losses, injuries, or damages arising from its display or use. All information is provided on an as-is basis.

 

1. Backup the files you're going to change

.\Eagle Dynamics\DCS A-10C Beta\Config\View\View.lua

.\Eagle Dynamics\DCS A-10C Beta\Config\View\SnapViews.lua

 

No, seriously backup!

 

2. Enable your own custom snap views

.\Eagle Dynamics\DCS A-10C Beta\Config\View\View.lua

UseDefaultSnapViews = false

 

3. Change KEYPAD1 Snap View (Radios)

.\Eagle Dynamics\DCS A-10C Beta\Config\View\SnapViews.lua

Snap[11][2] = {}

Snap[11][2]["y_trans"] = 0.15

Snap[11][2]["x_trans"] = 0.15

Snap[11][2]["z_trans"] = -0.5

Snap[11][2]["vAngle"] = -90

Snap[11][2]["rollAngle"] = 0

Snap[11][2]["viewAngle"] = 45

Snap[11][2]["hAngle"] = 0

 

RCTRL + 0, KEYPAD1 in game should now give you the radio stack.

 

3. Change KEYPAD2 Snap View (CDU)

.\Eagle Dynamics\DCS A-10C Beta\Config\View\SnapViews.lua

Snap[11][3] = {}

Snap[11][3]["y_trans"] = 0.15

Snap[11][3]["x_trans"] = 0.32

Snap[11][3]["z_trans"] = 0.75

Snap[11][3]["vAngle"] = -90

Snap[11][3]["rollAngle"] = 0

Snap[11][3]["viewAngle"] = 30

Snap[11][3]["hAngle"] = 0

 

RCTRL + 0, KEYPAD2 in game should now give you the CDU.

 

4. Change KEYPAD3 Snap View (Lights)

.\Eagle Dynamics\DCS A-10C Beta\Config\View\SnapViews.lua

Snap[11][4] = {}

Snap[11][4]["y_trans"] = 0.15

Snap[11][4]["x_trans"] = 0.15

Snap[11][4]["z_trans"] = 0.5

Snap[11][4]["vAngle"] = -90

Snap[11][4]["rollAngle"] = 0

Snap[11][4]["viewAngle"] = 45

Snap[11][4]["hAngle"] = 0

 

RCTRL + 0, KEYPAD3 in game should now give you the light controls

 

5. Change KEYPAD4 Snap View (Left MFD)

.\Eagle Dynamics\DCS A-10C Beta\Config\View\SnapViews.lua

Snap[11][5] = {}

Snap[11][5]["y_trans"] = -0.27820714509734

Snap[11][5]["x_trans"] = 0.32762247014528

Snap[11][5]["z_trans"] = -0.24479886800933

Snap[11][5]["vAngle"] = -10.651849345676

Snap[11][5]["rollAngle"] = 0

Snap[11][5]["viewAngle"] = 35

Snap[11][5]["hAngle"] = 0

 

RCTRL + 0, KEYPAD4 in game should now give you the left MFD.

 

5. Change KEYPAD4 Snap View (Left MFD)

.\Eagle Dynamics\DCS A-10C Beta\Config\View\SnapViews.lua

Snap[11][7] = {}

Snap[11][7]["y_trans"] = -0.27820714509734

Snap[11][7]["x_trans"] = 0.32762247014528

Snap[11][7]["z_trans"] = 0.24479886800933

Snap[11][7]["vAngle"] = -10.651849345676

Snap[11][7]["rollAngle"] = 0

Snap[11][7]["viewAngle"] = 35

Snap[11][7]["hAngle"] = 0

 

RCTRL + 0, KEYPAD6 in game should now give you the right MFD.

 

7. Tweak to your liking

Snap[L][M]["N"]=O

 

L is the plane and 11 is the id for the A10

M is the KEYPAD value + 1, so for example KEYPAD1 would be Snap[11][2], KEYPAD2 Snap[11][3] etc.

N is the value you're changing where:-

y_trans up(+) and down (-)

z_trans right(+) and left (-)

x_trans back(+) and forward(-)

vAngle pan view

rollAngle look left (-) and look right (+)

viewAngle = field of view / zoom

hAngle pan view

 

By the way it's RCTRL + KEYPAD0 again to turn off snap view and return to your normal view.

 

Anyway hope you find the above useful.

 

bt

 

The LEFT MFD SnapView seems to be doubled, therfore missing the reght MFD nsapshot. Right?

Windows 10, I7 8700k@5,15GHz, 32GB Ram, GTX1080, HOTAS Warthog, Oculus Rift CV1, Obutto R3volution, Buttkicker



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In TARGET I use the following for a closeup view of left MFD, right MFD and HUD:

 

DCS A10C.tmh:

define CloseUpHud CHAIN(DOWN+KP0, KP5)

define CloseUpLeftMfd CHAIN(DOWN+KP0, KP1)

define CloseUpRightMfd CHAIN(DOWN+KP0, KP3)

define CloseUpReset UP+KP0

 

DCS A10C.tmc:

MapKeyIO(&HCougar, H3U, CloseUpHud, DMS_Up);

MapKeyIO(&HCougar, H3D, CloseUpReset, DMS_Down);

MapKeyIO(&HCougar, H3L, CloseUpLeftMfd, DMS_Left);

MapKeyIO(&HCougar, H3R, CloseUpRightMfd, DMS_Right);

ASRock Fatal1ty Z170 Gaming K4, Core i7-6700K, Cooler Master Hyper 212X, 16 GB Corsair Vengeance LPX, 512 GB Samsung 950 PRO M.2 SSD, MSI GTX 1070 Armor 8G OC

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The LEFT MFD SnapView seems to be doubled, therfore missing the reght MFD nsapshot. Right?

 

Nope.

 

You're right that the line that says "5. Change KEYPAD4 Snap View (Left MFD)" appears twice, and the second time around it should read "6. Change KEYPAD6 Snap View (Right MFD)", but it doesn't matter as that's just the title that the OP has given to that group of values to be copied in the LUA file, and the values themselves are correct (note they differ in the plus and minus signs).

 

The right MFD shows up all right.

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