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LockOn ATC Screen Mod


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>Brothers31 - 60 meters? That seems very high, equivalent to a 15 storey building?

>The ATC radars I have worked on back in the day, were on maybe 20 meter towers....

 

OK, 20 Meters is good for eweryone ?

 

 

>Why do the EWR's have shorter range than the SAM SR's?

>Looks liek that means the S300's detection rang e is a little too long, too.

>Either way the EWR stations according tot his should have much greater detection range.

 

i'm using LockOn value.... SO i'll a look to your URL and modify values

 

>there are some bugs, right now one I see is the vector display, it displays the wrong vector sometimes.

 

Witch vector do you speak about ?

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Thnx Swisstiger

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>Brothers31 - 60 meters? That seems very high, equivalent to a 15 storey building?

>The ATC radars I have worked on back in the day, were on maybe 20 meter towers....

 

OK, 20 Meters is good for eweryone ?

 

 

>Why do the EWR's have shorter range than the SAM SR's?

>Looks liek that means the S300's detection rang e is a little too long, too.

>Either way the EWR stations according tot his should have much greater detection range.

 

i'm using LockOn value.... SO i'll a look to your URL and modify values

 

>there are some bugs, right now one I see is the vector display, it displays the wrong vector sometimes.

 

Witch vector do you speak about ?

 

 

The arrow between range and speed :)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Thanks!

 

I have a question, did you implement radar horizon? :)

 

-Add LOS for all Radars ( and yes GGTharos, Patriot as only 120° detection :-))))))))))) with 6 meters elevation for sam radar and 60 meters for airport radar.

 

GGTharos, you don't read my post... this is cost you a beer :icon_jook :tongue: :tongue: :tongue: :tongue: :tongue: :tongue:

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It's equivalent in power to the Patriot approximately, so they should have similar (but not necessarily same) performance :)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Brothers31, the speed is wrong :) About 25% greater than it should be.

 

A quesiton for you: What formula did you use for radar horizon, and what numerb for the height of aircraft and radar? Actually perhaps you will know the radar height.

 

I tried an aircraft over 40nm away from Saki, and the radar horizon was below 800'! This is a little too low.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Never mind, it is correct - one thing that is happening is that the fact that the radar is computed from sea level - the height I mean, adn not from ground level. But there is maybeno way to fix this right now. It's accurate enough :)

 

 

Two bugs then:

 

Arrow and speed.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Brothers31, the speed is wrong About 25% greater than it should be.

 

Two bugs then:

Arrow and speed.

 

:confused: :confused: :confused: no,no,no GGTharos the speed is 20% LESS than it should be. Speed is "ground Speed" , i things it's called TrueAirSpeed .

 

For arrow, i can't reproduce the bug, but i keep it open until i find it :D

 

BTW i find a BIG BUG in 0.99 than can crash LOTATC. Fixed in 0.991 with somes others corrections (radar range, speed ...).

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No, when my GROUND Speed is 530, it's showing 680 in LOTATC :)

 

THe arrow points in the correst direction when going west->east, but in the wrong direction when flying east->west.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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No, when my GROUND Speed is 530, it's showing 680 in LOTATC :)

 

THe arrow points in the correst direction when going west->east, but in the wrong direction when flying east->west.

 

ok, i must redo this stupid speed algo calculation, but i don't have any idea of how to do. :rolleyes: :rolleyes:

 

Arrow just indicate if plane climb or down .....

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Big bug:

 

Every client connected after the 1st gets no data.

 

Need fix ASAP! I fyou need demonstration of this problem contact me on MSN.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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@Brothers31

 

for speed calculation you simply take the distance between 2 updates with a phytagoras, the result in LockOn Units will be meters, then you see how many seconds have passed with the exported model time and calculate km/h from it... it should be simple...

 

@GGTharos

 

Most radar screens don't show heading, instead they show a PTL (Predicted Track Line) which is a line from the last history symbol through the contact and extending to the front. This can be of variable size, depending on the time setting... To show you where a contact will be in 30 secs, 1 min and so on, providing it will continue it's course. When flying curves the PTL will drag behind the actual heading...

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@Brothers31

 

for speed calculation you simply take the distance between 2 updates with a phytagoras, the result in LockOn Units will be meters, then you see how many seconds have passed with the exported model time and calculate km/h from it... it should be simple...

.

 

it's exactly what i do, but to be precis, i must recalcul everery 10 seconds and in this case if the plane make a 180° for example, then the distance is bad and of course speed to :icon_redf

 

If the plane stay a the same speed whitout manouvre, speed is good in LOTATC

( the speed in LOTATC is NOT the speed that you see in HUD but the speed that you see in F2 view :p

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when a plane is climbing 90 straight up the groundspeed equals zero... same when descending... It will get more stable but lag behind if u take 4 updates and calculate the average...

:) but in fact my groundspeeds are just fine... even if a plane is turning hard, as long as it is not turning for over 15 seconds...

But give it a rest, brothers, its same in reality...

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  • 1 month later...

Hi all, Version 0.994 ready Here

 

 

* Correct speed bug ( yesssssss)

 

* Correct bug when switch from Awacs to IlS view

 

* Correct bug in ILS view. Plane disappear 2 km before runway.

 

* Enemies color change from yellow to red

 

* adjust brightness of some colors

 

* Add function to see bearing/Range of two planes. Click 'C1' or 'C2' ( cursor

change) and select two planes.( click again to cancel selection)

 

* Add range launch to enemies SAM

 

* Add button to change brightness of map ( borderline). Multi click left for less, Multi click right for more

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Bug: I can see contacts beyond radar range again ...

 

I have checjked 'use radar view only' and 'freemove' which is necessary when you have multiple radars.

 

The things you added are very good :D

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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Bug: I can see contacts beyond radar range again ...

 

I have checjked 'use radar view only' and 'freemove' which is necessary when you have multiple radars.

 

The things you added are very good :D

Strange i don't touch this part. Send me your mission.log and the configuration of lotatcsrv please.

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