Jinro Posted October 3, 2010 Share Posted October 3, 2010 Considering that the ramps work good enough for the AI, I don't understand why the player's aircraft becomes the exception. Link to comment Share on other sites More sharing options...
GGTharos Posted October 3, 2010 Share Posted October 3, 2010 If I had a technical explanation I'd give it to you, but I don't; suffice it to say that the player FM is a little different, so differences may in fact happen. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Jinro Posted October 4, 2010 Share Posted October 4, 2010 Ah, yeah...I forgot about the AI flight models....being able to stop within 200ft after landing ;) Link to comment Share on other sites More sharing options...
aaron886 Posted October 4, 2010 Share Posted October 4, 2010 It's just a model argument thing... Not a big deal? Link to comment Share on other sites More sharing options...
Kunze13 Posted August 3, 2015 Share Posted August 3, 2015 my view on all this is simple. add accounting for damage to weapons on pylons, such as, an R27ER explodes off the left wing of an F15, then the majority if not all of the missles on the left are either A.inop or B. likely to go haywire when launched or just not track dead is dead is an unrealistic solution, cause you cant account for the RL pilots that would stay in long enough to try and return fire before bailing and lastly to those who are annoyed by aircraft that still appear on radar as they plummet to their doom, show me where in real life an aircraft explodes cause a hit just so it doesn't annoy the enemy pilot Link to comment Share on other sites More sharing options...
Aginor Posted August 3, 2015 Share Posted August 3, 2015 Much has changed in the last few years. This thread is five years old. DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
Pikey Posted August 4, 2015 Share Posted August 4, 2015 How can dead be dead when you can have thread necromancy of this scale?! :) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Recommended Posts