Boberro Posted May 17, 2010 Share Posted May 17, 2010 What you do when you alt tab out is to release memory. Windows memory managment will try to optimize the memory - it's a common trick to minimize an app to release memory for Windows Terminal Servers.. What if you play in Window mode but native LCD resolution (maximum)? Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
Panzertard Posted May 17, 2010 Share Posted May 17, 2010 What if you play in Window mode but native LCD resolution (maximum)? Minimizing the application is the trigger for Windows. With fullscreen, you alt-tab, it get's minimized. With a Window-mode, if it doesn't minimized, then I guess nothing happens. If it minimizes, then the memory manager kicks in. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning Link to comment Share on other sites More sharing options...
Mustang Posted May 17, 2010 Author Share Posted May 17, 2010 What if you play in Window mode but native LCD resolution (maximum)? I wouldn't run in windowed mode, it cripples my FPS. Link to comment Share on other sites More sharing options...
Boberro Posted May 17, 2010 Share Posted May 17, 2010 Minimizing the application is the trigger for Windows. With fullscreen, you alt-tab, it get's minimized. With a Window-mode, if it doesn't minimized, then I guess nothing happens. If it minimizes, then the memory manager kicks in. Good to know I am gonna test it today. I wouldn't run in windowed mode, it cripples my FPS. I always thought windowed mode is equally as same as fullscreen in term of frames per second :) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
71st_Mastiff Posted May 17, 2010 Share Posted May 17, 2010 I run in windows mode and no issues here, win7 is much more efficient that way i guess.. not really sure. :pilotfly: Good to know I am gonna test it today. I always thought windowed mode is equally as same as fullscreen in term of frames per second :) " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Mustang Posted May 17, 2010 Author Share Posted May 17, 2010 Good to know I am gonna test it today. I always thought windowed mode is equally as same as fullscreen in term of frames per second :) Nope, and a few others on here can vouch for this as well. Link to comment Share on other sites More sharing options...
KeyCat Posted May 18, 2010 Share Posted May 18, 2010 Mustang, sorry if this has been mentioned but did your problems start after the FC2 1.2.1 patch or did you also experienced them before? Also have you got the error on servers other than 104th? I'm experiencing the same/similar issue in both FC2 and BS after the patches when flying on the 104th server, before patching FC2 to 1.2.1 I could fly for hours and hours without issues... /KC Link to comment Share on other sites More sharing options...
TheMoose Posted May 18, 2010 Share Posted May 18, 2010 (edited) I wouldn't run in windowed mode, it cripples my FPS. Sorry to hear that. I run it in windows mode, my windows native is 1920x1200, I run BS at 1680x1024. Runs flawlessly. Looks cool as well. You can "chat" on msn while flying, change your music etc...:D However I did disable desktop composition to improve FPS... Regards, Edited May 18, 2010 by TheMoose Antec 900 gaming tower, PSU: Corsair 750W, Q6600, Asus P5K, 8Gig Mushkin, Nvidia eVGA 280 GTX Superclocked 1G DDR3, SSDNOW200 Kingston Drive, TrackIr 3000+Vector, Logitech Extreme 3D Pro joystick, Saitek rudder pedals pro, Sharp 42" inch LCD Aquo. OS: windows 7 64bit. Link to comment Share on other sites More sharing options...
Kuky Posted May 18, 2010 Share Posted May 18, 2010 crash # -------------- 20100516-064119 -------------- C:\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll # C0000005 ACCESS_VIOLATION at 00271C90 01:00010C90 # # EAX = 0018FC44 # EBX = 10A01B68 # ECX = 000000D0 # EDX = 4F146180 # ESI = 4F1475B0 # EDI = 00000000 # CS:EIP = 0023:00271C90 # SS:ESP = 002B:0018FB4C EBP = 0018FEE0 # DS = 002B ES = 002B FS = 0053 GS = 002B # Flags = 00010202 00271C90 0018FEE0 0001:00010C90 C:\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll ?lock@Futex@Sync@@QAEXXZ()+0 00271C90 0018FEE0 0001:00010C90 C:\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll ?lock@Futex@Sync@@QAEXXZ()+0 006A637B 0018FF88 0001:002A537B C:\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 75743677 0018FF94 0001:00003677 C:\Windows\syswow64\kernel32.dll BaseThreadInitThunk()+12 778B9D72 0018FFD4 0001:00029D72 C:\Windows\SysWOW64\ntdll.dll RtlInitializeExceptionChain()+63 778B9D45 0018FFEC 0001:00029D45 C:\Windows\SysWOW64\ntdll.dll RtlInitializeExceptionChain()+36 No longer active in DCS... Link to comment Share on other sites More sharing options...
Kuky Posted May 18, 2010 Share Posted May 18, 2010 crash # -------------- 20100516-080004 -------------- C:\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll # C0000005 ACCESS_VIOLATION at 003D1C90 01:00010C90 # # EAX = 0018FC44 # EBX = 10A01B68 # ECX = 000000D0 # EDX = 5AEDED28 # ESI = 5AEE0580 # EDI = 00000000 # CS:EIP = 0023:003D1C90 # SS:ESP = 002B:0018FB4C EBP = 0018FEE0 # DS = 002B ES = 002B FS = 0053 GS = 002B # Flags = 00010202 003D1C90 0018FEE0 0001:00010C90 C:\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll ?lock@Futex@Sync@@QAEXXZ()+0 003D1C90 0018FEE0 0001:00010C90 C:\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll ?lock@Futex@Sync@@QAEXXZ()+0 006A637B 0018FF88 0001:002A537B C:\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 75743677 0018FF94 0001:00003677 C:\Windows\syswow64\kernel32.dll BaseThreadInitThunk()+12 778B9D72 0018FFD4 0001:00029D72 C:\Windows\SysWOW64\ntdll.dll RtlInitializeExceptionChain()+63 778B9D45 0018FFEC 0001:00029D45 C:\Windows\SysWOW64\ntdll.dll RtlInitializeExceptionChain()+36 No longer active in DCS... Link to comment Share on other sites More sharing options...
Panzertard Posted May 18, 2010 Share Posted May 18, 2010 Thanks kuky, I'm still not seeing any pattern to as why those modules and methods are involved in the crash. Keep them coming. :) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning Link to comment Share on other sites More sharing options...
Mustang Posted May 18, 2010 Author Share Posted May 18, 2010 (edited) Noticed some new ones today: # -------------- 20100518-062924 -------------- C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\MSVCP71.dll # C0000005 ACCESS_VIOLATION at 7C3A4F27 01:00003F27 # # EAX = 00000007 # EBX = 00000000 # ECX = 0000005C # EDX = 7F404B40 # ESI = 0000005C # EDI = 00000000 # CS:EIP = 001B:7C3A4F27 # SS:ESP = 0023:0012F45C EBP = 51DA5DA0 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00010202 ------------------------------------------------------------------------------------------------------------- # -------------- 20100518-093554 -------------- C:\Windows\system32\atiumdag.dll # C0000005 ACCESS_VIOLATION at 6B96E323 01:0004D323 # # EAX = 6A9D1134 # EBX = 14D7D2B8 # ECX = 00000000 # EDX = 14D7D300 # ESI = 14D7D300 # EDI = 6AC3FD30 # CS:EIP = 001B:6B96E323 # SS:ESP = 0023:0012D8F8 EBP = 0012D934 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00010202 6B96E323 0012D934 0001:0004D323 C:\Windows\system32\atiumdag.dll gfxInitInteropServices()+F493 6B96E323 0012D934 0001:0004D323 C:\Windows\system32\atiumdag.dll gfxInitInteropServices()+F493 6BA134D1 0012D944 0001:000F24D1 C:\Windows\system32\atiumdag.dll gfxInitInteropServices()+B4641 6B970890 0012D95C 0001:0004F890 C:\Windows\system32\atiumdag.dll gfxInitInteropServices()+11A00 6B970947 0012D984 0001:0004F947 C:\Windows\system32\atiumdag.dll gfxInitInteropServices()+11AB7 6B9706C6 0012D998 0001:0004F6C6 C:\Windows\system32\atiumdag.dll gfxInitInteropServices()+11836 6B9F97B3 0012D9C8 0001:000D87B3 C:\Windows\system32\atiumdag.dll gfxInitInteropServices()+9A923 6B92AC7F 0012D9EC 0001:00009C7F C:\Windows\system32\atiumdag.dll OpenAdapter()+81FF 6B921E34 0012DA20 0001:00000E34 C:\Windows\system32\atiumdag.dll DllMain()+E34 6EF8BFC3 0012DA34 0001:0001AFC3 C:\Windows\system32\d3d9.dll Direct3DCreate9Ex()+D8E8 6EFDD74C 0012F874 0001:0006C74C C:\Windows\system32\d3d9.dll Direct3DCreate9()+B516 6EFC90CB 0012F8C0 0001:000580CB C:\Windows\system32\d3d9.dll DebugSetMute()+35122 6EFC8E93 0012FA3C 0001:00057E93 C:\Windows\system32\d3d9.dll DebugSetMute()+34EEA 03574FF7 0012FA40 0001:00013FF7 C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\Visualizer.dll ?Render@SceneManager_Implement@@UAEXXZ()+1A7 03EA48B0 0012FA44 0000:00000000 006D9D64 0012FA48 0002:00016D64 C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe ------------------------------------------------------------------------------------------------------------ # -------------- 20100518-054553 -------------- C:\Windows\system32\atiumdva.dll # C0000005 ACCESS_VIOLATION at 6E431535 01:00000535 # # EAX = 00000000 # EBX = 17395FA0 # ECX = 543C63A0 # EDX = 6E431530 # ESI = 17395FA0 # EDI = 00000000 # CS:EIP = 001B:6E431535 # SS:ESP = 0023:0D0FFA94 EBP = 61598A78 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00010206 6E431535 61598A78 0001:00000535 C:\Windows\system32\atiumdva.dll mmdllInitUMDFuncs()+4E5 6E431535 0D0FFA90 0001:00000535 C:\Windows\system32\atiumdva.dll mmdllInitUMDFuncs()+4E5 another thing: something i've noticed, just before the crashes alot of objects start to lose their skins and start to look seethrough, usually an alt-tab corrects this, but it's usually at this point a crash occurs too. Edited May 18, 2010 by Mustang Link to comment Share on other sites More sharing options...
Kuky Posted May 18, 2010 Share Posted May 18, 2010 For me, every time crash is to occur I start getting pauses and stutters... last night I fired Kh-25ML, just before impact I got about 30sec long pause... when game continued I had some damage (overflew the target area during the pause time) and few seconds later after game sort of came back I got it to crash and exited to brief menu. I think crash normally happens about 1-1.5h into flying the mission. I need to keep task manager open while I fly to keep an eye on memory usage No longer active in DCS... Link to comment Share on other sites More sharing options...
Panzertard Posted May 18, 2010 Share Posted May 18, 2010 I'm curious - could it be related to how much details you guys run at - vs - memory available (builtin) to the graphic adapters? Can you please list this from your Dxdiag(s) on the computers that crash: Chip type: GeForce GTX 295 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_05E0&SUBSYS_40241682&REV_A1 Display Memory: 3688 MB Dedicated Memory: 877 MB Shared Memory: 2811 MB DxDiag report: Use Start->Run: DXDIAG and "Save All Information, to a TXT file" for the report. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning Link to comment Share on other sites More sharing options...
Mustang Posted May 18, 2010 Author Share Posted May 18, 2010 (edited) Card name: ATI Radeon HD 3850 AGP Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter AGP (0x9515) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_9515&SUBSYS_0028174B&REV_00 Display Memory: 760 MB Dedicated Memory: 509 MB Shared Memory: 251 MB note: i've tried: low, medium and high scenes low, medium and high visibility mirrors are always off water has been tried on the 1 setting in options.lua tried all shadows settings tried all my screen resolutions all the way down to 1024x768 from my default 1920x1080 tried 4x, 2x and no anti-aliasing tried 8x, 4x and no anisotropic filtering tried CatalystAI high, low and off tried various drivers versions all the way upto 10.4 (cleaning out old drivers whilst doing so) updated DirectX (latest Feb 2010) checked and updated all MS VC++ runtime redists i could go on and on with the things i've tried, i was up a big part of the night and into the morning trying stuff, nothing seems to totally fix my crashes (apart from the alt-tabbing, but even that gets flakey after an hour or so) One more thing, i had none of these issues with DCS Black Shark, now it's the same version engine/compatibility-wise as FC2.0 i get the exact same problems. Edited May 18, 2010 by Mustang Link to comment Share on other sites More sharing options...
Boberro Posted May 19, 2010 Share Posted May 19, 2010 Okey, I minimalized my game to Windows taskbar and nothing amazing happened... Game was as slow as before, RAM usage as same as before :) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
KeyCat Posted May 19, 2010 Share Posted May 19, 2010 (edited) Here is one from me when I took an A-10 for a spin after the 1.2.1 patch on 104th... # -------------- 20100516-195050 -------------- D:\Games\DCS - Flaming Cliffs\bin\x86\stable\DXRenderer.dll # C0000005 ACCESS_VIOLATION at 039204CE 01:0002F4CE # # EAX = 00000000 # EBX = 00000001 # ECX = 00000000 # EDX = 00000002 # ESI = 0013F5D8 # EDI = 6D961E00 # CS:EIP = 001B:039204CE # SS:ESP = 0023:0013F4DC EBP = 00000000 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00210202 039204CE 00000000 0001:0002F4CE D:\Games\DCS - Flaming Cliffs\bin\x86\stable\DXRenderer.dll ?DrawStringWs@DXUnicodeFont@Graphics@@MAEMMMMMABUBox2f@DXFont@2@PBDABVColor@2@PAUWsFontVertex@42@PAGAAH5@Z()+29E For my system specifiations see thread in BS part of forum, I'm pretty sure we are dealing with the same issue in both sims here... http://forums.eagle.ru/showthread.php?t=54162 Below is four crashlogs and breif specifications from a friend named Salsam (he is not active on this forum so I told him I would post it) all while flying A-10/Su-25T on 104th server. # -------------- 20100516-191504 -------------- C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\MitkaGraphics.dll # C0000005 ACCESS_VIOLATION at 0FF6545A 01:0002445A # # EAX = 00000000 # EBX = 0FFEB690 # ECX = 00000003 # EDX = 0FFEB6A0 # ESI = 100BCFE8 # EDI = 00000000 # CS:EIP = 001B:0FF6545A # SS:ESP = 0023:0DC9FBB4 EBP = 01C0FDD0 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00010246 0FF6545A 01C0FDD0 0001:0002445A C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\MitkaGraphics.dll ?LoadSurface@@YA_NPAUIDirect3DDevice9@@PAUTexture@cdds@@HPAUIDirect3DTexture9@@H@Z()+47A 0FF6545A 01C0FDD0 0001:0002445A C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\MitkaGraphics.dll ?LoadSurface@@YA_NPAUIDirect3DDevice9@@PAUTexture@cdds@@HPAUIDirect3DTexture9@@H@Z()+47A C23BD233 0824448B 0000:00000000 # -------------- 20100516-204922 -------------- C:\Windows\system32\kernel32.dll # E06D7363 at 758DFBAE 01:0003EBAE # # EAX = 0012F4AC # EBX = 0012F5C4 # ECX = 00000003 # EDX = 00000000 # ESI = 7C380EDC # EDI = 0012F53C # CS:EIP = 001B:758DFBAE # SS:ESP = 0023:0012F4AC EBP = 0012F4FC # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00000206 # -------------- 20100517-195904 -------------- C:\Windows\system32\kernel32.dll # E06D7363 at 7691FBAE 01:0003EBAE # # EAX = 0012F680 # EBX = 7C36BB92 # ECX = 00000003 # EDX = 00000000 # ESI = 7C380EDC # EDI = 0012F710 # CS:EIP = 001B:7691FBAE # SS:ESP = 0023:0012F680 EBP = 0012F6D0 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00000212 # -------------- 20100518-212222 -------------- C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\MitkaGraphics.dll # C0000005 ACCESS_VIOLATION at 1429545A 01:0002445A # # EAX = 00000000 # EBX = 1431B690 # ECX = 00000003 # EDX = 1431B6A0 # ESI = 0FA21500 # EDI = 00000000 # CS:EIP = 001B:1429545A # SS:ESP = 0023:0DDAFBB4 EBP = 01C0FDD0 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00010246 1429545A 01C0FDD0 0001:0002445A C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\MitkaGraphics.dll ?LoadSurface@@YA_NPAUIDirect3DDevice9@@PAUTexture@cdds@@HPAUIDirect3DTexture9@@H@Z()+47A 1429545A 01C0FDD0 0001:0002445A C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\MitkaGraphics.dll ?LoadSurface@@YA_NPAUIDirect3DDevice9@@PAUTexture@cdds@@HPAUIDirect3DTexture9@@H@Z()+47A C23BD233 0824448B 0000:00000000 I only managed to get a brief system specification from Salsam over TS yesterday but he told me that the first three crashlogs was with 191.07 WHQL drivers and before yesterdays flight he had upgraded to latest 197.45 WHQL drivers. OS: Vista GPU: nVidia 9800 GX2 (tested with both 191.07 WHQL and latest 197.45 WHQL) Been looking at the posted logs and they are "all over it" and no real pattern shows up but it's a complicated piece of software (and a pretty complex MP mission on 104th) so I guess anything can happen. Only the devs will be able to figure out the exact cause of this bug/issue and all we can do is guessing and (more importantly) provide them with as much facts and data as possible so they hopefully can reproduce it on their end... /KC Edited May 19, 2010 by KeyCat Link to comment Share on other sites More sharing options...
Mustang Posted May 19, 2010 Author Share Posted May 19, 2010 (edited) Another way to deliberatly trigger a runtime crash on my PC, is to cycle through the airfield F11 views over and over, for best effect rotate the camera 360 so all the scenery gets loaded up, eventually (on my PC anyways) textures start to vanish off objects/vehicles etc and finally it crashes to desktop, all in the space of 1 minute. Edited May 19, 2010 by Mustang Link to comment Share on other sites More sharing options...
RvEYoda Posted May 19, 2010 Share Posted May 19, 2010 (edited) Another way to deliberatly trigger a runtime crash on my PC, is to cycle through the airfield F11 views over and over, for best effect rotate the camera 360 so all the scenery gets loaded up, eventually (on my PC anyways) textures start to vanish off objects/vehicles etc and finally it crashes to desktop, all in the space of 1 minute. Good catch. That does sound like a memory leak. When I get home I will try to reproduce this. If I get the same results I'll ask the developers and let you know their answer (if I am permitted to relay it :)) In the mean time I ask more people to try exactly this method and report back! Edited May 19, 2010 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse' Link to comment Share on other sites More sharing options...
Mustang Posted May 19, 2010 Author Share Posted May 19, 2010 (edited) Good catch. That does sound like a memory leak. When I get home I will try to reproduce this. If I get the same results I'll ask the developers and let you know their answer (if I am permitted to relay it :)) In the mean time I ask more people to try exactly this method and report back! I must stress this is on a *clean* install of FC2.0, i have absolutely no mods installed, no files have been tinkered with, it's not installed in Program Files, it's all stock 1.2.1. I really hope this can be reproduced on other people PC's, i know that my rig is clean, not overclocked, and well maintained and pretty decent. edit: another observation, i also know when it's about to crash when i press printscreen and theres no pause, it's as if the videoRAM is so swamped with data it cannot capture a screengrab from the framebuffer and create a picture. Edited May 19, 2010 by Mustang Link to comment Share on other sites More sharing options...
Kuky Posted May 19, 2010 Share Posted May 19, 2010 I just got another crash, but I think it's because I didn't allow the game to go back to server list in multiplayer and clicked on exit too early # -------------- 20100519-124835 -------------- C:\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll # C0000005 ACCESS_VIOLATION at 00271C90 01:00010C90 # # EAX = 0018FC44 # EBX = 10C01B68 # ECX = 000000D0 # EDX = 530C34A0 # ESI = 530C48D0 # EDI = 00000000 # CS:EIP = 0023:00271C90 # SS:ESP = 002B:0018FB4C EBP = 0018FEE0 # DS = 002B ES = 002B FS = 0053 GS = 002B # Flags = 00010202 00271C90 0018FEE0 0001:00010C90 C:\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll ?lock@Futex@Sync@@QAEXXZ()+0 00271C90 0018FEE0 0001:00010C90 C:\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll ?lock@Futex@Sync@@QAEXXZ()+0 006A637B 0018FF88 0001:002A537B C:\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 75A33677 0018FF94 0001:00003677 C:\Windows\syswow64\kernel32.dll BaseThreadInitThunk()+12 770E9D72 0018FFD4 0001:00029D72 C:\Windows\SysWOW64\ntdll.dll RtlInitializeExceptionChain()+63 770E9D45 0018FFEC 0001:00029D45 C:\Windows\SysWOW64\ntdll.dll RtlInitializeExceptionChain()+36 No longer active in DCS... Link to comment Share on other sites More sharing options...
Mustang Posted May 19, 2010 Author Share Posted May 19, 2010 I've just managed to reproduce that same crash just now Kuky: # -------------- 20100519-133106 -------------- C:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll # C0000005 ACCESS_VIOLATION at 00961C90 01:00010C90 # # EAX = 0012FC44 # EBX = 0E776088 # ECX = 000000D0 # EDX = 3DAEAE80 # ESI = 3DAEC5A8 # EDI = 00000000 # CS:EIP = 001B:00961C90 # SS:ESP = 0023:0012FB4C EBP = 0012FEE0 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00010202 00961C90 0012FEE0 0001:00010C90 C:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll ?lock@Futex@Sync@@QAEXXZ()+0 00961C90 0012FEE0 0001:00010C90 C:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll ?lock@Futex@Sync@@QAEXXZ()+0 006A637B 0012FF88 0001:002A537B C:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 76871194 0012FF94 0001:00050194 C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+12 77C8B3F5 0012FFD4 0001:0005A3F5 C:\Windows\SYSTEM32\ntdll.dll RtlInitializeExceptionChain()+63 77C8B3C8 0012FFEC 0001:0005A3C8 C:\Windows\SYSTEM32\ntdll.dll RtlInitializeExceptionChain()+36 Link to comment Share on other sites More sharing options...
RvEYoda Posted May 19, 2010 Share Posted May 19, 2010 (edited) I've just managed to reproduce that same crash just now Kuky: # -------------- 20100519-133106 -------------- C:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll # C0000005 ACCESS_VIOLATION at 00961C90 01:00010C90 # # EAX = 0012FC44 # EBX = 0E776088 # ECX = 000000D0 # EDX = 3DAEAE80 # ESI = 3DAEC5A8 # EDI = 00000000 # CS:EIP = 001B:00961C90 # SS:ESP = 0023:0012FB4C EBP = 0012FEE0 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00010202 00961C90 0012FEE0 0001:00010C90 C:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll ?lock@Futex@Sync@@QAEXXZ()+0 00961C90 0012FEE0 0001:00010C90 C:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\edCore.dll ?lock@Futex@Sync@@QAEXXZ()+0 006A637B 0012FF88 0001:002A537B C:\Eagle Dynamics\LockOn Flaming Cliffs 2\bin\x86\stable\simulator.exe 76871194 0012FF94 0001:00050194 C:\Windows\system32\kernel32.dll BaseThreadInitThunk()+12 77C8B3F5 0012FFD4 0001:0005A3F5 C:\Windows\SYSTEM32\ntdll.dll RtlInitializeExceptionChain()+63 77C8B3C8 0012FFEC 0001:0005A3C8 C:\Windows\SYSTEM32\ntdll.dll RtlInitializeExceptionChain()+36 Steps to reproduce please (otherwise I cannot report to devs). See if you can figure out a foolproof way of creating this crash, like you did with the F-11/spin bug :) (i am still not home so cannot confirm yet) I'll need details like "start attached mission, press escape, press Q and quickly press..." I expect to send 2 major crash reports when I get home, in about 3 hrs Edited May 19, 2010 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse' Link to comment Share on other sites More sharing options...
Mustang Posted May 19, 2010 Author Share Posted May 19, 2010 (edited) Steps to reproduce please (otherwise I cannot report to devs). See if you can figure out a foolproof way of creating this crash, like you did with the F-11/spin bug :) (i am still not home so cannot confirm yet) I'll need details like "start attached mission, press escape, press Q and quickly press..." I expect to send 2 major crash reports when I get home, in about 3 hrs I can reproduce this over and over on my rig by doing the following: Launch multiplayer, click client, then as soon as the server list starts to populate quickly click the back button... you *should* get a "lockon has stopped working...." and an edCore.dll error and a following Mitkagraphics.dll error. I hope this helps! P.S: the F11 crash bug is not caused by the view spinning out of control or anything, i refered to the spinning because you need to rotate the camera 360 to load all the graphics up in the scene. Edited May 19, 2010 by Mustang Link to comment Share on other sites More sharing options...
RvEYoda Posted May 19, 2010 Share Posted May 19, 2010 (edited) I can reproduce this over and over on my rig by doing the following: Launch multiplayer, click client, then as soon as the server list starts to populate quickly click the back button... you *should* get a "lockon has stopped working...." and an edCore.dll error and a following Mitkagraphics.dll error. I hope this helps! P.S: the F11 crash bug is not caused by the view spinning out of control or anything, i refered to the spinning because you need to rotate the camera 360 to load all the graphics up in the scene. Yes, it was poor naming perhaps :P Update: Back button bug confirmed Unable to reproduce the F11 bug. I was running 1024 windowed mode. Any recommendations on what settings I should use? I have been pressing F11 for 2 minutes and using fast rotate (in a server with 30 players) After 5 minutes memory usage (normal RAM) is still at 410 MB Edited May 19, 2010 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse' Link to comment Share on other sites More sharing options...
Recommended Posts