HiJack Posted May 31, 2010 Share Posted May 31, 2010 Works on Windows 64 bit :D Link to comment Share on other sites More sharing options...
yoyo_the_reaper Posted June 1, 2010 Share Posted June 1, 2010 (edited) hi there here is a small document to explain the software utilisation LOPMT.pdf sorry for my poor english ..... i'm french :lol: i hope that this tool helps Edited June 1, 2010 by yoyo_the_reaper Link to comment Share on other sites More sharing options...
104th_Crunch Posted June 1, 2010 Share Posted June 1, 2010 hi there here is a small document to explain the software utilisation https://docs.google.com/fileview?id=0B263kbYa7xtGMTAxMDhkNGMtMzhlMy00YWJjLTk5NmYtM2FjOWQ2ZTU0ZDVk&hl=fr sorry for my poor english ..... i'm french :lol: i hope that this tool helps For link above Document not available. Thanks for sharing your work! Link to comment Share on other sites More sharing options...
yoyo_the_reaper Posted June 1, 2010 Share Posted June 1, 2010 sorry corrected 1 Link to comment Share on other sites More sharing options...
Jg2001_Rasputin Posted June 2, 2010 Share Posted June 2, 2010 Boberro any chance you publish your Loadout mod? Would be great! Link to comment Share on other sites More sharing options...
Boberro Posted June 2, 2010 Author Share Posted June 2, 2010 I wanted to but I accidentially overwrited my rearm.lua and I would have to create it once again. Now I am a bit bussy, but thanks to great payload application you can create yours payloads, so I don't know it is necessary to re-create my payload again :P Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
Boberro Posted June 3, 2010 Author Share Posted June 3, 2010 I have question - is it possible to add LOAD option? Every time you want to modify payload you have to create them once again for whole aircraft. Today I added ECM pods for Su25T and one had worldID=9 and second one worldID=8. Shouldn't they be same? One didn't show in game :) Third matter probably not so important... can payload be created one by one? Example payload IDs: NOT: 4 2 3 1 but: 1 2 3 4 :) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
Vecko Posted June 3, 2010 Share Posted June 3, 2010 (edited) hi the tool is finished as you can see in this youtube film you can download it using this link http://perso.numericable.fr/yoann.q.site/lopmt.zip unzip this file into a directory and double click on "LOPMT.exe" (works on WINXP SP3 32bits) if it doesn't work may be download MS VC runtime http://www.microsoft.com/downloads/details.aspx?displaylang=fr&FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf i curently write a small user manual in english, for the moment you can use the video to use the software the sw generate 2 files 1 rearm.lua and 1 res file into the "output" directory if there is question don't hesitate Yoyo, ty for this, bigtime! S!:) Maybe is not so scary to remove rearm.lua from int. check after all.I mean, if someone notice something strange or get phoenix missile in the face ,just call admin or start votekick and problem is solved... Edited June 3, 2010 by Vecko [sIGPIC][/sIGPIC] Virtual Aerial Operations Link to comment Share on other sites More sharing options...
yoyo_the_reaper Posted June 3, 2010 Share Posted June 3, 2010 (edited) I have question - is it possible to add LOAD option? Every time you want to modify payload you have to create them once again for whole aircraft. Today I added ECM pods for Su25T and one had worldID=9 and second one worldID=8. Shouldn't they be same? One didn't show in game :) Third matter probably not so important... can payload be created one by one? Example payload IDs: NOT: :) hi WORLDID problem : yes it should be the same , i'll correct this today, but as a workaround you'll find a modified file (just replace the same filename in config directory) the bug was into the config file generation script so maybe there is the same problem for other weapon .... i'll do a new release OPEN / IMPORT function : this will be added at the end of the next week LAST ONE , i'm not sure to understand ... ...Su-25T.lua.csv.zip Edited June 3, 2010 by yoyo_the_reaper Link to comment Share on other sites More sharing options...
Boberro Posted June 3, 2010 Author Share Posted June 3, 2010 hi WORLDID problem : yes it should be the same , i'll correct this today, but as a workaround you'll find a modified file (just replace the same filename in config directory) the bug was into the config file generation script so maybe there is the same problem for other weapon .... i'll do a new release OPEN / IMPORT function : this will be added at the end of the next week LAST ONE , i'm not sure to understand ... ... Great, I explain you what I meant. Default pylons in payload section looks like: [4504] = --OK { { Pylon = 1, LauncherCLSID = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}",-- ANQ-131 LauncherCategory = "8", }, { Pylon = 2, LauncherCLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",-- Mk-82 LauncherCategory = "1", }, { Pylon = 3, LauncherCLSID = "{DAC53A2F-79CA-42FF-A77A-F5649B601308}",--dx3 LauncherCategory = "5", }, { Pylon = 4, LauncherCLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",-- 82 LauncherCategory = "1", }, { Pylon = 5, LauncherCLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}",-- 84 LauncherCategory = "1", }, { Pylon = 7, LauncherCLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}",-- 84 LauncherCategory = "1", }, { Pylon = 8, LauncherCLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",-- 82 LauncherCategory = "1", }, { Pylon = 9, LauncherCLSID = "{DAC53A2F-79CA-42FF-A77A-F5649B601308}",--dx3 LauncherCategory = "5", }, { Pylon = 10, LauncherCLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",-- Mk-82 LauncherCategory = "1", }, { Pylon = 11, LauncherCLSID = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}",-- LAU-105 - 2 AIM-9M LauncherCategory = "5", }, }, You can see weapons are one by one - Pylon 1, then 2, 3 and so on. Your app does that: [4505] = { { Pylon = 11, LauncherCLSID = "{44EE8698-89F9-48EE-AF36-5FD31896A82C}", LauncherCategory = 9, --MPS-410 }, { Pylon = 10, LauncherCLSID = "{CBC29BFE-3D24-4C64-B81D-941239D12249}", LauncherCategory = 5, --R-73 }, { Pylon = 1, LauncherCLSID = "{44EE8698-89F9-48EE-AF36-5FD31896A82D}", LauncherCategory = 9, --MPS-410 }, { Pylon = 3, LauncherCLSID = "{752AF1D2-EBCC-4bd7-A1E7-2357F5601C70}", LauncherCategory = 5, --Kh-25MPU }, { Pylon = 2, LauncherCLSID = "{CBC29BFE-3D24-4C64-B81D-941239D12249}", LauncherCategory = 5, --R-73 }, { Pylon = 5, LauncherCLSID = "{B5CA9846-776E-4230-B4FD-8BCC9BFB1676}", LauncherCategory = 5, --Kh-58U }, { Pylon = 4, LauncherCLSID = "{F789E86A-EE2E-4E6B-B81E-D5E5F903B6ED}", LauncherCategory = 5, --APU-8 - 8 9A4172 Vikhr }, { Pylon = 7, LauncherCLSID = "{B5CA9846-776E-4230-B4FD-8BCC9BFB1676}", LauncherCategory = 5, --Kh-58U }, { Pylon = 6, LauncherCLSID = "{0519A264-0AB6-11d6-9193-00A0249B6F00}", LauncherCategory = 9, --L-081 Fantasmagoria ELINT pod }, { Pylon = 9, LauncherCLSID = "{752AF1D2-EBCC-4bd7-A1E7-2357F5601C70}", LauncherCategory = 5, --Kh-25MPU }, { Pylon = 8, LauncherCLSID = "{F789E86A-EE2E-4E6B-B81E-D5E5F903B6ED}", LauncherCategory = 5, --APU-8 - 8 9A4172 Vikhr }, }, You see Pylon 11 then 10, 1, 3 so on are mixed ;] it is not big issue and probably won't be worthy fixing if you add Load and edit existing payload feature where you said you would add in next week :) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
yoyo_the_reaper Posted June 3, 2010 Share Posted June 3, 2010 Great, I explain you what I meant. Default pylons in payload section looks like: You can see weapons are one by one - Pylon 1, then 2, 3 and so on. Your app does that: You see Pylon 11 then 10, 1, 3 so on are mixed ;] it is not big issue and probably won't be worthy fixing if you add Load and edit existing payload feature where you said you would add in next week :) ok , not a big problem , i'll integrate with the "open" functionality bye Link to comment Share on other sites More sharing options...
yoyo_the_reaper Posted June 3, 2010 Share Posted June 3, 2010 Ok, the problem of Su-25T is solved updated to 0.6 same link for down load and doc http://perso.numericable.fr/yoann.q.site/lopmt.zip http://perso.numericable.fr/yoann.q.site/MULLOPMT_en.pdf Link to comment Share on other sites More sharing options...
Vecko Posted June 11, 2010 Share Posted June 11, 2010 hi OPEN / IMPORT function : this will be added at the end of the next week LAST ONE , i'm not sure to understand ... ... Still no open/load function?Cmon man , it is weekend ,hurrryyy :D [sIGPIC][/sIGPIC] Virtual Aerial Operations Link to comment Share on other sites More sharing options...
bigdog4215 Posted June 11, 2010 Share Posted June 11, 2010 Payload window -> new -> right click on each pylon to select weapon of choice -> profit! Or perhaps you mean another thing?is the payload window in the mission editor Link to comment Share on other sites More sharing options...
dok_rp Posted June 26, 2010 Share Posted June 26, 2010 (edited) Hello Yoyo, This is a great tool. I've just downloaded it and I want to give it a try. Thanks a lot for it!!! Is there a new version of your powerful editing tool coming out anytime soon with a load function incorporated into it? :thumbup: Edited June 26, 2010 by dok_rp Link to comment Share on other sites More sharing options...
yoyo_the_reaper Posted June 30, 2010 Share Posted June 30, 2010 hi everyone sorry for the delay ... i prepare a version which includes: - import functionalities - save restore - FC2 directory - FRENCH/ENGLISH localisation yesterday i detect a problem with the english version , so i'll deliver it this week end, best regards Link to comment Share on other sites More sharing options...
Vecko Posted June 30, 2010 Share Posted June 30, 2010 TY Yoyo, exelent job!This is "must have" lockon program. Can we try french version? [sIGPIC][/sIGPIC] Virtual Aerial Operations Link to comment Share on other sites More sharing options...
Boberro Posted June 30, 2010 Author Share Posted June 30, 2010 It's good app.... waiting for it... Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
yoyo_the_reaper Posted June 30, 2010 Share Posted June 30, 2010 (edited) hi the tool (still in beta according the correction ) is available using the link http://perso.numericable.fr/yoann.q.site/lopmt.0.9.6.zip uncompress the file into a directory and launch it using the script LOPMT_ENGLISH.bat there is a pdf file into the archive which describe the generation process ...to secure the process you should save your lua and res reference file... best regards Edited June 30, 2010 by yoyo_the_reaper Link to comment Share on other sites More sharing options...
Vecko Posted July 1, 2010 Share Posted July 1, 2010 Working great! TY! [sIGPIC][/sIGPIC] Virtual Aerial Operations Link to comment Share on other sites More sharing options...
kobac Posted July 2, 2010 Share Posted July 2, 2010 Have you tried this mod in multiplayer environment? Does it pass the integrity check? [sIGPIC][/sIGPIC]Everything is possible ... Link to comment Share on other sites More sharing options...
Boberro Posted July 2, 2010 Author Share Posted July 2, 2010 Depends from server. Mostly yes. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
yoyo_the_reaper Posted July 2, 2010 Share Posted July 2, 2010 hi in my team we use a stadart server configuration so there is no problem it will depends of your server configuration in network.cfg , the standard integrity checks is done on integrity_check = { "Config/Weapons", "Config/ServerGraphics.cfg", }, just check with the admin if \FUI\Resources & \Scripts\Aircrafts\_Common are configured for integrity check best regards Link to comment Share on other sites More sharing options...
TucksonSonny Posted July 4, 2010 Share Posted July 4, 2010 For the Russian fighters load it would be nice to load always 2 ET's and/or 2 R-73's as preset up. If I get my preset up with a load of 6 x R-77's on the Mig-29s then the 1st thing I do is quitting that server. An easy solution for mission builders on servers could be for example: nr 60 Mig-29s: 6 x R-77's nr 61 Mig-29s: 4 x R-77's, 2 x R-73 nr 62 Mig-29s: 2 x R-77's, 2x ET, 2 x R-73 nr 63 Mig-29s … etc. DELL Intel® Core™ i7 Processor 940 2,93 GHz @3 GHz, 8 MB cache | 8.192 MB 1.067 MHz Tri Channel DDR3 | 512 MB ATI® Radeon™ 4850 | 500 GB 7200 rpm Serial ATA | Samsung SM 2693 HM 25.5 " | HOTAS Cougar Thrustmaster | Link to comment Share on other sites More sharing options...
Sawamura Posted July 18, 2010 Share Posted July 18, 2010 (edited) This theard is not that old, yet so i want to reply here. Im currently working on a special payload, to be aviable in the maintenance. I changed the rearm.lua first. Little information besides, the only weapons, that i want to apply are two droptanks and a smokepod. The aircraft is the Kawasaki T-4(original model Su-27). The droptank(originaly the droptank of the Mig-29) is already applied to the other aircraft. If i set the payload, i want to apply with help of the F7 maintenance, in the editor, i see everything on the right place, like it should be. now the rearm.lua ... rearm_payloads[su_27] = { [GUN_ONLY] = {}, [4501] = { { Pylon = 7, LauncherCLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B3}" }, -- Whie Smokepod LauncherCategory = "5", }, }, [4502] = { { Pylon = 3, LauncherCLSID = "{C0FF4842-FBAC-11d5-9190-00A0249B6F00}", -- T-4 Droptank LauncherCategory = "7", }, { Pylon = 7, LauncherCLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B3}" }, -- Whie Smokepod LauncherCategory = "5", }, { Pylon = 8, LauncherCLSID = "{C0FF4842-FBAC-11d5-9190-00A0249B6F00}", -- -- T-4 Droptank LauncherCategory = "7", }, }, }, rearm_payloads[su_33] = ...The "T-4 Droptank" has the ID of the Droptank from the Mig-29. Here the Su-27.lua with the pylon part: mapclasskey = "P0091000024", }, { pylon(1, 0, -1.943000, 0.173000, -7.280000, { }, { } ), pylon(2, 0, -2.535000, -0.165000, -6.168000, { }, { } ), pylon(3, 0, 0.490000, -1.1000, -2.300000, { }, { { CLSID = "{C0FF4842-FBAC-11d5-9190-00A0249B6F00}" }, -- T-4 Droptank } ), pylon(4, 1, -0.075000, -1.218000, -1.192000, { }, { } ), pylon(5, 1, -3.751000, -0.384000, 0.000000, { }, { } ), pylon(6, 1, 0.986000, -0.384000, 0.000000, { }, { } ), pylon(7, 1, -3.250000, -0.950000, 0.560000, { FiZ = -2, }, { { CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B1}" }, { CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B2}" }, { CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B3}" }, { CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B4}" }, { CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B5}" }, { CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B6}" }, } ), pylon(8, 0, 0.490000, -1.1000, 2.300000, { }, { { CLSID = "{C0FF4842-FBAC-11d5-9190-00A0249B6F00}" }, -- T-4 Droptank } ), pylon(9, 0, -2.535000, -0.165000, 6.168000, { }, { } ), pylon(10, 0, -1.943000, 0.173000, 7.280000, { }, { } ), }, { aircraft_task(CAP), aircraft_task(Intercept), aircraft_task(Escort), aircraft_task(GAI), aircraft_task(FighterSweep), aircraft_task(AFAC), aircraft_task(GroundAttack), aircraft_task(RunwayAttack), }, aircraft_task(FighterSweep) );and for the last, here the RC-Rearming-su-27.res: \dialog \begin \tag{-1} \upright \coord{-387,5,-5,280} \caption{Select preset...} \musthavecursor{0} \drawitself{1} \color{0, 0, 0, 50} \layer{100} \end \static \begin \tag{50} \font{2} \coord{12, 5,387, 25} \fontcolor{0, 219, 111, 255} \caption{Select preset...} \end \static \begin \tag{2} \font{2} \coord{12,25,387,45} \caption{F1: Blue Impulse standart} \end \static \begin \tag{3} \font{2} \coord{12,45,387,65} \caption{F2: Blue Impulse + Droptank} \end \static \begin \tag{12} \font{2} \coord{12,225,387,245} \caption{F11-Back} \end \static \begin \tag{13} \font{2} \coord{12,245,387,265} \caption{F12-Exit} \end Somewhere seems to be an mistake, cause it is not working. I can see in the option of F7 "Blue Impulse standart" and "Blue Impulse + Droptank" but it doesnt load the weapons for it. Can someone help me out? Would be great. :) Thanks a lot in advance. Edited July 18, 2010 by Sawamura Link to comment Share on other sites More sharing options...
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