TekaTeka Posted April 19, 2005 Share Posted April 19, 2005 This mod is LoMan 2.1 compatible and can be installed over Lock On 1.1 and 1.02 You can download it from here(LockonSkins.com). The airfield icon will have an arrow shaped sign on it. And you will be able to tell which way you take off or land by ILS. I think this is useful when you edit your missions or you are lost direction in flight. Note : Sochi-Adler Airfield has the opposite approach direction against the icon. If the following wind is 4m/s(13ft/s) or above, the direction will be the other way. I also made an approach guide diagram. This will be installed into 'Doc' folder as 'ApproachGuide.jpg'. I hope you like it. 1 TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range. Link to comment Share on other sites More sharing options...
kdittyr Posted April 19, 2005 Share Posted April 19, 2005 Looks cool, thanks. I always get a little turned around and need something like this. Thanks again. __________________ kdittyr Link to comment Share on other sites More sharing options...
ThirdELTPoznan Posted April 19, 2005 Share Posted April 19, 2005 Nice... I m sure many pilots will find it useful, for example me :) Nice work GROM- Grupa Reagowania Operacyjno Manewrowego Link to comment Share on other sites More sharing options...
Ironhand Posted April 19, 2005 Share Posted April 19, 2005 The airfield icon will have an arrow shaped sign on it. And you will be able to tell which way you take off or land by ILS. I think this is useful when you edit your missions or you are lost direction in flight. Don't know if this is something you can include in your mod or not. The Su-25T HUD displays the number code for the airbase you have selected in the Return and Landing modes. Here are two maps I made to include in an upcoming Su-25T tutorial: Crimea/Caucasus Airbase Maps. They include the airbase name along with its code number and altitude and heading info for the main runway. The bases are listed in order of the number codes 1-21. Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0. Link to comment Share on other sites More sharing options...
Brit_Radar_Dude Posted April 19, 2005 Share Posted April 19, 2005 TekaTeka comes up with a simple, yet useful mod once again! Outstanding..... [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum.... Link to comment Share on other sites More sharing options...
ShaK Posted April 19, 2005 Share Posted April 19, 2005 killer mod. To take this alittle further, Can the western runway mod by modded to have Direcional arrows right on the runways? I dont know if this is possible, someone wanna give it a try? Link to comment Share on other sites More sharing options...
SwingKid Posted April 19, 2005 Share Posted April 19, 2005 I also made an approach guide diagram. Hey, thanks for this! I was wondering about those approach points for programming waypoints in my dynamic campaign. A few questions - (1) Are the player waypoint altitudes measured above sea level, or ground level? (2) What is the altitude of the AI approach start? (3) If the wind is in the opposite direction, does the AI still turn right toward the airport? (4) Are the distances really measured from the runway threshold, or from its center (icon)? i.e. what happens to these distances if the runway is shorter? -SK Link to comment Share on other sites More sharing options...
666th_birdy Posted April 19, 2005 Share Posted April 19, 2005 Wind direction WILL decide wich runway to take. Believe me, if you set wind speed over 15 and turn the direction knob, you will defenitly be pointed to a runway that lies in the opposite direction. This can lead to tricky situations. If you select runway22 of Gelendznik airbase for instance, you will fly into a mountain when visibility is low (due to fog) since the ILS patch is projected through a mountain :rolleyes: DELL Inspiron 1564 / Intel Core i3 M330 @ 2.13GHz (4GB)___ATI Radeon HD4330(512Mb)___Windows7 Home Premium 64bit Link to comment Share on other sites More sharing options...
TekaTeka Posted April 19, 2005 Author Share Posted April 19, 2005 Thanks for the comments, everyone. :) Don't know if this is something you can include in your mod or not. The Su-25T HUD displays the number code for the airbase you have selected in the Return and Landing modes. Here are two maps I made to include in an upcoming Su-25T tutorial: Crimea/Caucasus Airbase Maps. They include the airbase name along with its code number and altitude and heading info for the main runway. The bases are listed in order of the number codes 1-21. Ironhand, The maps are great and very useful ! (I noticed the number code of Kransnodar-Pashlouskiy is missing. 19?) But, sorry, I don't think I can include those info in the mod. I might try something else... Thanks for the suggestion anyway. I thought the airfield direction (don't quote me on this) changed depending on wind direction and speed?Wind direction WILL decide wich runway to take. I checked it and found the direction changes if you have the following wind of 4m/s(13ft/s) or more. So the icon only shows the default direction. To take this alittle further, Can the western runway mod by modded to have Direcional arrows right on the runways? I dont know if this is possible, someone wanna give it a try? As I described above, the direction can be changed by the situation. So, it might not be a good idea. :icon_roll A few questions - (1) Are the player waypoint altitudes measured above sea level, or ground level? (2) What is the altitude of the AI approach start? (3) If the wind is in the opposite direction, does the AI still turn right toward the airport? (4) Are the distances really measured from the runway threshold, or from its center (icon)? i.e. what happens to these distances if the runway is shorter? Those numbers are very rough, so please treat them as rule-of-thumb numbers. (1)Above ground level. But most of the airfields is placed lower than 100 meters, so the difference is negligible in most cases, I think. (2)I checked it. It's about 500m(1,600ft). (3)Looks like AI always approaches from the right side and turns right to face the runway. (4)From the runway threshold. TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range. Link to comment Share on other sites More sharing options...
Ironhand Posted April 19, 2005 Share Posted April 19, 2005 Thanks for the comments, everyone. :) Ironhand, The maps are great and very useful ! (I noticed the number code of Kransnodar-Pashlouskiy is missing. 19?) But, sorry, I don't think I can include those info in the mod. I might try something else... Thanks for the suggestion anyway. (Remainder snipped) Sorry. I overlooked that one when I proofed. That's what I get for doing this type of work after midnight. :) Yes. Kransnodar-Pashlouskiy is #19. I've revised the JPEG and uploaded the new package in case anyone else should have a use for it. Too bad it doesn't lend itself to anything you're doing. Great work. Keep it coming. Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0. Link to comment Share on other sites More sharing options...
Doug Posted April 19, 2005 Share Posted April 19, 2005 The link on LomacFiles is down :( LOTATC .NET // LOVICA .NET // 3rd Wing Link to comment Share on other sites More sharing options...
TekaTeka Posted April 20, 2005 Author Share Posted April 20, 2005 Too bad it doesn't lend itself to anything you're doing. Great work. Keep it coming. Ironhand, I did it ! I edited \ME\meinit.xml and this is what I got! :biggrin: See the code number! You have to click on the airbase icon in the in-flight map to see this. This is not a perfect solution but it is much better than nothing. I attached the new meinit to this message. You can try it by replacing the original by it. (Do not forget backup the original first!)meinit.zip TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range. Link to comment Share on other sites More sharing options...
TekaTeka Posted April 20, 2005 Author Share Posted April 20, 2005 The link on LomacFiles is down :( It works for me right now. :confused: You can try this link: the top page of the site. http://www.lomacfiles.com/ TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range. Link to comment Share on other sites More sharing options...
Ironhand Posted April 20, 2005 Share Posted April 20, 2005 Ironhand, I did it ! I edited \ME\meinit.xml and this is what I got! :biggrin: (Image snipped) You have to click on the airbase icon in the in-flight map to see this. This is not a perfect solution but it is much better than nothing. Excellent. With that change you can access the airbase numbers as long as the MAP VIEW (F10) is available. Good work. Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 10 Pro x64, ASUS Z97 Pro MoBo, Intel i7-4790K, EVGA GTX 970 4GB, HyperX Savage 32GB, Samsung 850 EVO 250 GB SSD, 2x Seagate Hybrid Drive 2TB Raid 0. Link to comment Share on other sites More sharing options...
KuostA Posted April 20, 2005 Share Posted April 20, 2005 Again, A very simple, yet very helpful mod. Well done Teka..Keep it up! Link to comment Share on other sites More sharing options...
Doug Posted April 20, 2005 Share Posted April 20, 2005 It works for me right now. :confused: You can try this link: the top page of the site. http://www.lomacfiles.com/ It's OK ! Thanks ;) LOTATC .NET // LOVICA .NET // 3rd Wing Link to comment Share on other sites More sharing options...
Andrew_McP Posted April 20, 2005 Share Posted April 20, 2005 Thank you! Great idea. Andrew McP Link to comment Share on other sites More sharing options...
504MrWolf Posted September 1, 2005 Share Posted September 1, 2005 also hosted at http://www.lockonskins.co.uk www.VVS504.co.uk www.lockonskins.co.uk Link to comment Share on other sites More sharing options...
ViperVJG73 Posted September 1, 2005 Share Posted September 1, 2005 Ironhand, I did it ! I edited \ME\meinit.xml and this is what I got! :biggrin: See the code number! You have to click on the airbase icon in the in-flight map to see this. This is not a perfect solution but it is much better than nothing. I attached the new meinit to this message. You can try it by replacing the original by it. (Do not forget backup the original first!) Sorry, the code number is only for Su-25T Aicrafts. The directional number is for the other Aircrafts. If the wind direction is about 180° amiss, the direction numbers is change. We have the NAV Card in the cockpit with red numbers for the wind direction is about 180 Degree amiss. Regards Viper Best Regards Viper System: Intel Core i7-4790, 3,6GHz, 16GB RAM, 128GB SSD, 2TB HDD, NVIDIA GeForce GTX 960 2GB GDDR5, TM HOTAS Warthog;(MSFFB2 for testing); TrackIR4 +Track Clip Pro; Windows 10 Pro. Link to comment Share on other sites More sharing options...
3Sqn_Sven Posted May 24, 2006 Share Posted May 24, 2006 Wind will usually change runway direction in use, however there is usually only one direction that has an ILS. As such, in bad weather aircraft captains will have to work out what the tailwind limitations are for their a/c and how it will affect landing distance, especially for actual ground speed at touchdown vs runway length and aquaplaning speeds. If you come from the opposite direction to the set up of the ILS you will get reversed direction indications, unless there is a guchi set up at the airfield for dual ILS or backbeam equipment to get the indications right. This is rare however, I'd imagine even more so in the Black Sea region! 3Sqn - Largest distributor of Flanker, Fulcrum and Frogfoot parts in the Black Sea Region Link to comment Share on other sites More sharing options...
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