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Making ModMan 7.1.1.0 work for FC2.0


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1. Make backup copies of your FC 2.0 Bazar directory !!!

2. I tried with a second ModMan 7.1.10 installation which I installed in a 'ModMan Fc 2.0' folder (might work with using only one ModMan installation, but I didn't want to shoot that...)

3. In the ModMan FC 2.0 folder, open the modman.ini in an editor.

4. I modified the third game from top to read the entry like this

 

EDIT:

[game3]

GAME_NAME = FC 2.0

GAME_ID = FC2.0

GAME_REGKEY = HKEY_CURRENT_USER\Software\Eagle Dynamics\LockOn Flaming Cliffs 2

GAME_REGKEY_PATH = Path

GAME_EXE = bin\x86\stable\launcher.exe

GAME_EXE_OPTION = -console

GAME_EXE_MP = bin\x86\stable\simulator.exe

GAME_EXE_MP_OPTION = -net gui

GAME_TEXTURETEMP_PATH = Bazar\TempTextures

APP_MISC_FEATURE = MISC_CAT3

APP_CATALOG_EXTENSION = .CDDS

APP_INI_MANAGEMENT = 0

APP_FILE_MANAGEMENT = 1

APP_CFG_MANAGEMENT = 1

APP_ADDON_DB = addon.lma3

APP_ADDON_URL =

APP_CATEGORIE = required\CAT_lockon.txt

 

NOTE: FC 2.0 obviously does not create a registry key like LO or FC 1.1 did before, there was no key under HKEY_LOCAL_MACHINE\SOFTWARE\ , no new key under Ubisoft and none under Eagle Dynamics. But I found a new key under HKEY_CURRENT_USER\Software\Eagle Dynamics\LockOn Flaming Cliffs 2, that is why it had to put it this way into the modman.ini .

 

OBSOLETE: 5. Copy all files of YourDrive:\Programme\Lock On FC 2\LockOn Flaming Cliffs 2\bin\x86\stable into the main (root) directory of your new FC 2.0 directory, in this case YourDrive:\Programme\Lock On FC 2\LockOn Flaming Cliffs 2

 

NOTE: The reason for this is, that ModMan tries to install a backup folder and the new addon-files (Bazar\...) into the original root directory path (where the launcher.exe is, YourDrive:\Programme\ModMan FC 2.0\addons_FC2.0bin\x86\stable). But the new addon files should be inserted into the YourDrive:\Programme\Lock On FC 2\LockOn Flaming Cliffs 2\Bazar\World\.... path instead !

 

6. Run ModMan. As third game from top, you will Find FC 2.0 listed in the games menu. It will ask you to guide it to the FC 2.0 ROOT directory. Guide it to YourDrive:\Programme\Lock On FC 2\LockOn Flaming Cliffs 2\

 

A new ModMan Registry.ini will be written.

 

You now should be able to add the Addons to the list (or copy them into the YourDrive:\Programme\ModMan FC 2.0\addons_FC2.0 folder) as usual.

 

Good luck with testing all the FC 1.1 Addons !


Edited by golfsierra2
  • Like 2

kind regards,

Raven....

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Skypat will provide a new version fully compatible. He wasn't at home this weekend. :smilewink:

 

If you add your entry to the end to the list, changing the number, it would be ok without overwritting ini file. Modman can manage any game you want, no limit in the number.

 

If i remember, if you write no information in the register key, modman ask you the path of installation.

 

But, using an installation in program file is not the best way if you are using seven/Vista.

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May be

GAME_EXE = bin\x86\stable\launcher.exe

GAME_EXE_OPTION = -console

GAME_EXE_MP = bin\x86\stable\simulator.exe

?

 

Yeah those are the correct paths.

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use these settings please for ModMan 7.1

APP_MISC_FEATURE = MISC_CAT3 is very important for skin managing

BTW modman 7.2 will be released this week fully supporting FC2

 

GAME_NAME = Flaming Cliffs 2.0

GAME_ID = fc2

GAME_REGKEY = HKEY_CURRENT_USER\Software\Eagle Dynamics\LockOn Flaming Cliffs 2\Path

GAME_REGKEY_PATH = Path

GAME_EXE = bin\x86\stable\launcher.exe

GAME_EXE_OPTION = -console

GAME_EXE_MP = bin\x86\stable\simulator.exe

GAME_EXE_MP_OPTION = -net gui

GAME_TEXTURETEMP_PATH = Bazar\TempTextures\

APP_MISC_FEATURE = MISC_CAT3

APP_CATALOG_EXTENSION = .CDDS

APP_INI_MANAGEMENT = 0

APP_FILE_MANAGEMENT = 1

APP_CFG_MANAGEMENT = 1

APP_ADDON_DB = addon.lma3

APP_ADDON_URL =

APP_CATEGORIE = required\CAT_lockon.txt


Edited by Skypat
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Thanks for your hard work, Skypat


Edited by BrumTx

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Thanks in advance Skypat! Looking forward to using ModMan 7.2 already.

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