knellknell Posted April 13, 2005 Share Posted April 13, 2005 Hi all, For a long time now, some of us are working hard on different models. But i never hear a sound from dev team about his interest for these models or some advise/direction for sending these models (only the first thread about the conception) Should it be possible to have some dev team point of view, about these models, and, eventulay, a way to send it Any kind of support from dev team will be greatly appreciate. Thx PS i know that you are very busy :) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MBot Posted April 13, 2005 Share Posted April 13, 2005 ED, give that man an update. Or even better, offer him a job in Moscow :) knellknell, any chance to see an update on your excellent F1 model ? I am looking realy forward to that beauty. Link to comment Share on other sites More sharing options...
knellknell Posted April 13, 2005 Author Share Posted April 13, 2005 No update until futher news from dev team. Sorry for that. I m still continu to work on, but i need some informations and i hope that the dev team answer will come quickly. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
KuostA Posted April 13, 2005 Share Posted April 13, 2005 Glad to see your still here knell. The project has always looked good, and Im happy to see that the external model is basically done, or at least resembles a F-1 perfectly at a general glance. I'm sure the Dev's are there and Definitely are interested in your, or anyones, work. Howabout posting this in the MAIN lockon English forum here so there's more of a chance for the seeing it. Link to comment Share on other sites More sharing options...
Prophet_169th Posted April 14, 2005 Share Posted April 14, 2005 It seems to me, with flight sims being such a small community, that ED would take these efforts under their wings. To me, its close to free labor for them. If the external model's get done by the community, thats a huge load off of ED. Link to comment Share on other sites More sharing options...
Dmut Posted April 14, 2005 Share Posted April 14, 2005 knellknell, if you can read Russian (or you satisfied with babelfish's mumbling ), you can try to read Russian 3D modellers part of forums. There are 2 (or 3) models of various ammunition from 3rd party modellers are already passed Dev's test and to be included in next update\add-on. And there are many other on the way :) "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic] Link to comment Share on other sites More sharing options...
KuostA Posted April 14, 2005 Share Posted April 14, 2005 Out of curiosity, Which models would those be? Link to comment Share on other sites More sharing options...
Dmut Posted April 14, 2005 Share Posted April 14, 2005 http://forum.lockon.ru/showthread.php?t=7689 There is the list of munitions "todo", selected bold are models "in work". http://forum.lockon.ru/showthread.php?t=6358 - a beautiful UAV Predator in work. http://forum.lockon.ru/showpost.php?p=50557&postcount=157 - KAB-1500 by Aim, status - complete, model will be included in next update. http://forum.lockon.ru/showpost.php?p=50557&postcount=157 - C-8 by Redline, status - complete, model will be included in next update. http://forum.lockon.ru/showpost.php?p=50661&postcount=166 - AGM-119 Penguin by SuperVasia, status - complete, model will be included in next update. "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic] Link to comment Share on other sites More sharing options...
KuostA Posted April 14, 2005 Share Posted April 14, 2005 ah..IC, those are also posted in this forum branch too, Thought you were refering to 3rd party Aircraft. Anyway, very glad to see work being completed by fellow simmers actually be implimented into such a grand game. If these models are completely done, and might have an older version ingame, wouldnt it be quite easy to simply replace the old weapon with this new 3rd party model, and mod it into the game by the Dev's? Also, Any chance we will receive these models in a simple free update or "patch" if it was as simple as said above? Link to comment Share on other sites More sharing options...
Dmut Posted April 14, 2005 Share Posted April 14, 2005 yes, we have a chance to receive it soon and for free ;) "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic] Link to comment Share on other sites More sharing options...
KuostA Posted April 14, 2005 Share Posted April 14, 2005 heh..sounds very promising! Link to comment Share on other sites More sharing options...
knellknell Posted April 14, 2005 Author Share Posted April 14, 2005 Make a small, a large missile /bomb take 5 minutes for modelisation and, maybe one day for the skin..... It s not exactly the same job, there's no animation, non destruction model, etc, etc. Very very simple...... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Caretaker Posted April 14, 2005 Share Posted April 14, 2005 Yes, bombs and other ordnance are much easier to model - which is probably why people are starting with these ;) I also hope to see your F1 one day in Lock On. I hope you get an answer soon, but I also think the devs have all hands full currently with the FC release, so it may take a little longer at the moment until you get an answer. Caretaker ED Beta Test Team Link to comment Share on other sites More sharing options...
knellknell Posted April 19, 2005 Author Share Posted April 19, 2005 Bump (at least 10 characters) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Caretaker Posted April 19, 2005 Share Posted April 19, 2005 Maybe try sending an email directly to Chizh - he seems to be the one to contact regarding 3rd party models. Caretaker ED Beta Test Team Link to comment Share on other sites More sharing options...
355th_Thomp Posted April 19, 2005 Share Posted April 19, 2005 http://forum.lockon.ru/showthread.php?t=7689 There is the list of munitions "todo", selected bold are models "in work". http://forum.lockon.ru/showthread.php?t=6358 - a beautiful UAV Predator in work. http://forum.lockon.ru/showpost.php?p=50557&postcount=157 - KAB-1500 by Aim, status - complete, model will be included in next update. http://forum.lockon.ru/showpost.php?p=50557&postcount=157 - C-8 by Redline, status - complete, model will be included in next update. http://forum.lockon.ru/showpost.php?p=50661&postcount=166 - AGM-119 Penguin by SuperVasia, status - complete, model will be included in next update. That predator looks absolutely fantastic!! Will it be incorporated into 1.2 and if it will, any chance of receiving imagery data from it? :D -Thomp Link to comment Share on other sites More sharing options...
wsoul2k Posted April 19, 2005 Share Posted April 19, 2005 I just send an pvt message to Chizh and ask him to look this thread cya Rodrigo Monteiro Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4 Link to comment Share on other sites More sharing options...
bug2 Posted April 19, 2005 Share Posted April 19, 2005 Hi all!!! I understand that ED guys are busy, but as Knell said, we reach a point where we need a little support from them!!!! Here are a few questions, but I'm sure that I forgot a lot: - How are the motion working???? (keyframe, axes orientation,...) - Infos about LOD: appearing distance, per part LOD or complete plane???? - How are made the damages: special parts, alpha materials,.... - How are made the decals(plane numbers, national marking,....)???? - Do we have to make the pilot(s) and ejections seats or the model will use the LO ones??? If someone else has more questions, please add them to this topic... CU Bug2 Link to comment Share on other sites More sharing options...
wsoul2k Posted April 19, 2005 Share Posted April 19, 2005 Hi all!!! I understand that ED guys are busy, but as Knell said, we reach a point where we need a little support from them!!!! Here are a few questions, but I'm sure that I forgot a lot: - How are the motion working???? (keyframe, axes orientation,...) - Infos about LOD: appearing distance, per part LOD or complete plane???? - How are made the damages: special parts, alpha materials,.... - How are made the decals(plane numbers, national marking,....)???? - Do we have to make the pilot(s) and ejections seats or the model will use the LO ones??? If someone else has more questions, please add them to this topic... CU Bug2 You can find some answers to this questions on the first page of this thread Thread about 3D Models and info about the pilot and eject seat i think you can made it also because the LO ones for non flyables are preaty ugly Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4 Link to comment Share on other sites More sharing options...
bug2 Posted April 20, 2005 Share Posted April 20, 2005 Hi!!! Here is a copy of Chizh's message found on the other topic: Originally Posted by Chizh 1. Quantity of triangles up to 50 thousand. 2. Animation for all movable parts (wings mechanization, elevators and rudders, landing gear, canopy, air-brakes and spoilers, hook, a brake parachute, etc.) 3. The sizes of the textures should be multiple to two (1024x1024; 2048x1024; 2048x2048; 1024x128 …., etc.). Usually some parts in such sizes. 4. Textures only in a .BMP and .TGA format. 5. Materials only standard. 6. LOD levels. LOD1 – reduction of quantity of triangles from the original size on 30 %. LOD2 – reduction of quantity of triangles twice from LOD1. LOD3 – reduction of quantity of triangles twice from LOD2. LOD4-30-100 triangles. About Damage Models if you are able to do it, DO IT 1- NP.... ;) 2- Ok I assume that all animation use keyframing; but what is the range use, what is the position of the rudder at time 0; Right, Left, Center???? 3- NP 4- NP 5- NP 6- This only give us the polycount for the LOD, not the distance at which they appear.... If you don't know that, you can't make good LOD(smooth transition between the LOD) because you don't know the part that remain visible and the other.... Tell me if I'm not clear(don't know if my english is ok.... :icon_redf )!!! :rolleyes: About Damage Models, I can do them, but HOW????? CU Bug2 Link to comment Share on other sites More sharing options...
Dmut Posted April 24, 2005 Share Posted April 24, 2005 see beautyful photorealistic UAV Predator here - http://forum.lockon.ru/showpost.php?p=61957&postcount=51 It's almost done and now passing a tests in ED. "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic] Link to comment Share on other sites More sharing options...
KuostA Posted April 24, 2005 Share Posted April 24, 2005 Wow...VERY promising! Im happy to hear that the Dev's are actually following through, and actually accepting the 3rd party models in an attempt to implement them in-game. Well done! -Definitely keep us updated Link to comment Share on other sites More sharing options...
wsoul2k Posted April 25, 2005 Share Posted April 25, 2005 see beautyful photorealistic UAV Predator here - http://forum.lockon.ru/showpost.php?p=61957&postcount=51 It's almost done and now passing a tests in ED. But how this model was submited to ED Dmut....you know how to send model to then ?? Rodrigo Monteiro LOCKON 1.12 AMD 3.8 X2 64 2G DDR ATI X1800XT 512 SAITEK X-36 AND VERY SOON TRACKIR-4 Link to comment Share on other sites More sharing options...
Dmut Posted April 25, 2005 Share Posted April 25, 2005 you can read all instructions about modelling on the site, get a e-mail and then start communication directly with ED officials. But don't think they will accept any 3rd-party models on sign - ED gives serious look to every candidate model, and denying to accept it until model will get perfect and realistic shape and textures. Here is contact email "drum27 at yandex.ru" of Stanislav "Acgaen" Kolesnikov, Eagles Dynamics 3D Designer. "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic] Link to comment Share on other sites More sharing options...
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