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DRAGONs ArmA2-Sounds


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DRAGONs_ArmA2_Sounds.jpg

 

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DRAGON's added ArmA2-ACE-Sounds

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All effectsounds by RobertHammer and tpM from Arma 2 Community.

Ka-50 engine sounds by Frazer (HokumSoundMod).

30mm Gun sounds by Isegrim.

 

 

- Bullet hit vehicle

- Bullet hit helicopter

- Bullet hit ground

- Missile hit ground

- Explosion of vehicle

- Explosion of helo-crash

- MG fire of vehicle

- 30mm Gun (by Isegrim)

- Vulcan & GAU-8 fire

- Missile launch

- Turretrotation of SAM

- Enginesound of tank

- Enginesound of wheel-vehicle

- Enginesound of Ka-50 in cockpit (Frazer's HokumSoundMod)

- Rotorsound of Ka-50

- Rotorsound of Mi-8

- Rotorsound of Mi-24

- Rotorsound of Mi-26

- Rotorsound of Ah-64

- Rotorsound of Ah-1

- Rotorsound of Oh-58

- Rotorsound of Uh-60

- Fire

- Rain

- Thunder

- Ejectseat

 

 

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DRAGON's changed original sounds

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- Turend down volume of Avionc warning

- Turned down volume of Engine

- Edited low-pass-filter in cockpit


Edited by =STP= Dragon
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Yet another proof for your dedication to the DCS-Community!

Nice package, thanks for sharing!

 

 

Personally, I don't like most sounds in ArmA2, though the engine compensates for many things. For me, most sounds are too high pitched in OPF1, Arma1&2 and some just don't fit with my personal experience.

 

E.g. the rotorsounds should have a much lower frequency in the cockpit and the engine/gears should be louder compared to the rotor-sound. The rocket-sound is that from a missile launched off the ground. It should fade off MUCH faster for an airborne fired rocket or fast A2G missile. But well, that's just my personal opinion. ;)

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The rocket-sound is that from a missile launched off the ground.

That's right - because BlackShark is using the same soundfile for it.

The same problem for all the guns, all the wheeled vehicles and all tanks.

BlackShark is using the same soundfile for similar things.

... but why you noticed this only now in the mod? It is the same for the original sound of BS.

 

 

Well the mod is a purely matter of taste. :smartass:


Edited by =STP= Dragon
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That's right - because BlackShark is using the same soundfile for it.

The same problem for all the guns, all the wheeled vehicles and all tanks.

BlackShark is using the same soundfile for similar things.

... but why you noticed this only now in the mod? It is the same for the original sound of BS.

 

 

Well the mod is a purely matter of taste. :smartass:

 

 

I didn't notice it just yet. :smilewink:

 

It's just a question of perspective. IMHO the problem with ArmA is, that it's from the infantry-man's point of view, while DCS is from the aviators point of view. ;)

 

So instead of using a sound from a surface-launched missile for my rockets that I will hear all the time, I'd prefer to have SAMs use my rockets-sound, because I will rarely if ever be close enough to *hear* a MANPAD/SAM/TOW/MRLS firing at me ;)

 

 

Doesn't change the fact that it's a good mod and a lot of work and dedication. :thumbup:

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Not just the helicopter flight dynamics. I was greatly amused by the video of a backwards-landing C130. :D

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Awesome sounds!! How to install? Modman?

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Awesome sounds!

 

I did some little tuning on the cockpit and rotor sounds.

 

You can download the tweak here: Deleted

 

[EDIT]

HokumSounds_v1

 

Features:

- Replaces the Ka-50 rotor and engine sounds.

- Sound.cfg has been tweaked.

 

The "HokumSounds" are tested in "DCS: Black Shark 1.0.1c" and can be installed with ModMan 7 or replaced by hand.

 

Videos used for tweaking:

http://www.youtube.com/watch?v=iG1E1lgTsLw&feature=PlayList&p=A62CA1BA69C738EF

http://www.youtube.com/watch?v=TiiOw5MiPRM&feature=PlayList&p=D80F02749ACBB908&index=13

 

DOWNLOAD HERE

 

Enjoy!

Lars "Frazer" Hofman

 

Support: lars.hofman@gmail.com

[EDIT][url=http://www.youtube.com/watch?v=TiiOw5MiPRM&feature=PlayList&p=D80F02749ACBB908&index=13][/url]


Edited by Frazer

Forum | Videos | DCS:BS Demo1 / Demo2 | YouTube Channel

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  • 3 months later...

V2.0 released for BS version 1.0.2

 

I included the rotor/ enginesound of Frazer's HokumSoundMod. (Thank's for it)

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There is some way to mute the engine sound (like the option in the 1.0/1.01 preferances) after the 1.02 patch the engine/rotor sound is way to loud, it masks almost everything, including Teamspeak!

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Version 2.1 released

 

I have edited the Config/autoexec.cfg and added it into the mod.

Now the low-pass-filter is less effective so you can hear the external sounds again.

 

More about it.

http://forums.eagle.ru/showthread.php?t=51765

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There is some way to mute the engine sound (like the option in the 1.0/1.01 preferances) after the 1.02 patch the engine/rotor sound is way to loud, it masks almost everything, including Teamspeak!

 

This depends on your hardware. I know this problem. Now for my ears it sounds ok.

If for you not, please open the \Sounds\Effects\RotorKa50.wav with a soundeditor (Audacity.de) and turn down the volume (ca. -5 DB).


Edited by =STP= Dragon
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Was my bad Dragon, i used "sound.cockpit_world_volume = 6" instead of "sound.cockpit_world_volume = -6"

 

but you oriented me into the right direction , thanks :)


Edited by argento
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  • 1 month later...

Version 2.2 released

 

Change log:

- New 30mm Sounds for in-cockpit-view and out-cockpit-view, for fast and slow burstlenght.

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  • 3 weeks later...

Version 3.0 released

 

Change log:

 

- New Sound for Gau-8 Vulcan

- New Sound for Flare

- New Sound for movement of ships

 

 

Video:

http://www.youtube.com/watch?v=7xfjAVpK_q0

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  • 6 months later...

Version 3.1 released!

 

 

Change log:

 

- Modified trimmer sound removed (now original)

- ArmA2 Ka-50 rotor sound added (Frazer's rotorsound removed)

- Modified 30mm Gun sound removed (now original)

- Vulcan sound added

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  • 2 weeks later...

Version 3.2 released

 

 

Change Log:

 

Added new 30mm Gun sound (by =STP= Isegrim).

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  • 1 year later...

Does this work in BS2?

 

 

 

I just opened your sig and saw this and clicked on it..... hasn't been posted on for a while, lol :spam_laser:

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