SilentEagle Posted April 2, 2005 Share Posted April 2, 2005 What is the best setting for the viewport graphic settings in 3ds max to get the reference texture on a plane you created to be solid lines and not all broken up like this? Link to comment Share on other sites More sharing options...
Allochtoon Posted April 2, 2005 Share Posted April 2, 2005 Make the box the same size as the reference you are using. Link to comment Share on other sites More sharing options...
SilentEagle Posted April 2, 2005 Author Share Posted April 2, 2005 Make the box the same size as the reference you are using. IT IS!! lol but i must have done something in the settings to fix it....because it is back to normal now...I think i set the texture mpas to the highest possible resolution..then restarted max...that seems to work now Link to comment Share on other sites More sharing options...
MBot Posted April 2, 2005 Share Posted April 2, 2005 Customize -> Preferences -> Viewports -> Configure Driver... -> Background Texture Size 1024 I hope that helps. Build us some nice models ;) Link to comment Share on other sites More sharing options...
SilentEagle Posted April 2, 2005 Author Share Posted April 2, 2005 Yeah I figured that out!! And don't worry I am building a nice model for ya! Link to comment Share on other sites More sharing options...
Orao Posted April 4, 2005 Share Posted April 4, 2005 A piece of advice, when you hit alt+b check "match bitmap" so you can keep same dimensions of bitmap as of your model when you zoom in or out. Also switch to metric or imperial units (dependig on information you have). Just one last thing. Before you start modelin configure wiports to up side and front. Draw a box in which you can enter your plane and then start modeling. Check MAX tutorials which were shipped with, there you will find a complet tutorial on how to mdel the plane. They used P-38J lighting in that tutorial. Everything is explained step by step. Link to comment Share on other sites More sharing options...
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