Starlight Posted February 18, 2005 Share Posted February 18, 2005 Hi, I just played a little bit the 1.1 Demo. it's quite good, I've only flown the A-10 mission. Well the game seems quite the same for most details. These are the things I've noticed a little bit changed: - Flight Dynamics of the A-10 seem a bit different. Just for example it seems to gain speed a bit faster but it also bleeds speed faster. - the aircraft shakes when the Avenger is firing - The radio comms seem a bit different (at least the voice has changed) - The explosions are a bit different, especially those of the helicopters - Also the CBU effects seem a little bit better. The Rockeye seem to have a higher PK. on the other side my wingman was shot down by SAMs after his first pass over the target, so it seems that hasn't been changed very much. Maybe if I flew the Su-25 I'd have noticed many more changes, but I don't like it very much, yet. If I had to say my opinion about the demo is that it's mainly intended for new LockOn players. People who already play LockOn will hardly find a real reason to spend some more money just playing with this demo. Given that ED can't release a demo for newbies and one for "veterans" , I suggest to put up a movie which best represents some game aspects (new terrain, etc etc). Sure here many people will buy the addon because they want the SU-25T or just because are Lomac fans. But I think it would be cool to convince people that it's worth to buy this game. I'm mainly thinking about people who usually fly American aircraft in LockOn. that's just imho anyway the game seems good. I bought LockOn after playing with 1.0 demo, and I would have bought it with this demo too. Is there any official price out for 1.1? Link to comment Share on other sites More sharing options...
britgliderpilot Posted February 18, 2005 Share Posted February 18, 2005 Re: Demo 1.1 first impression Is there any official price out for 1.1? 35 bucks was the original intention. Should be the same unless something has radically changed inside the last week. http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg Link to comment Share on other sites More sharing options...
SwingKid Posted February 18, 2005 Share Posted February 18, 2005 That is one of the reasons for my "Is spending programming resources on the Ka-50 really a good idea?" poll. I wonder if people will change their answers after buying v1.1. I'm afraid that after the initial novelty of flying a new aircraft passes, people will be stuck with the same fundamental game they had before. Whereas an add-on that had no new flyable aircraft but made the game somehow more addictive would be promoted more strongly through word of mouth and provide longer-term return on investment. That said, you really haven't "tried" 1.1 yet until seeing the new Su-25 flight model - especially the landings. IMHO that is what 1.1 is really about, in terms of taking the sim to a new level. Note: you will probably want to have the joystick axis curves set to "linear" for the Su-25. Thanks for the feedback! -SK Link to comment Share on other sites More sharing options...
AndyHill Posted February 19, 2005 Share Posted February 19, 2005 Re: Demo 1.1 first impression The biggest selling point for me is the AFM and boy is it a big one. Too bad that there's still no differential (or any other) toe-brake functionality, it would really be useful when taxiing that Su-25. It's too bad that the Lua export functionality isn't present in the demo (it IS in the final product, isn't it?). My blog full of incoherent ramblings on random subjects: https://anttiilomaki.wordpress.com/ Link to comment Share on other sites More sharing options...
S77th-konkussion Posted February 19, 2005 Share Posted February 19, 2005 Overall, I like it too. The demo isn't going to get me hooked on the old frog, but that "T" looks like a lot more fun, and effective. I'll be trying that out. I noted that several functions appeared to be inop., but I don't know if they are errors or if it's the way it is. Some notes off the top of my head.. First- I'm liking the AFM. That's creepy!! 8) Wheel brakes in the frog. Yikes. :shock: A10's brakes were like snagging a 3-wire.. Cockpit lights in both models didn't work. I don't think ALT HOLD works on the frog? Not equipped? :?: If I remember where the active jamming indicator light is- the 25 in the demo either did not have any pods, or was inop.. not sure. The 25 didn't like to turn.. I'm assuming this is correct beacuse the A10 seemed fine with the same control settings. LOVE the TVM. The "K" mavericks are no longer useless. Great job. Re-arm/ fuel didnt work (figured this was deliberate) no FPS meter All in all it's pretty sweet. My track ir worked perfectly. I hope the AFM makes it to all the models at some point. [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC] Link to comment Share on other sites More sharing options...
SwingKid Posted February 19, 2005 Share Posted February 19, 2005 The 25 didn't like to turn.. I'm assuming this is correct beacuse the A10 seemed fine with the same control settings. I think you found the "catch" with the AFM - the controls now mirror the real aircraft rather than what "feels" right, so you may want to adjust the joystick axes in "Options" when switching from AFM aircraft (Su-25 and Su-25T) to SFM aircraft (all others). The SFM jets will feel "twitchy" if used with linear axes instead of curved, whereas the AFM jets are less responsive with curved axes and are more comfortable with linear axes. It's the price we pay for such a serious flight model. The AFM wheel brakes were carefully researched to reflect real performance, as opposed to what we've grown accustomed to from sims. Safe landings with AFM are now significantly more challenging. Remember to use the brake chute - that's why it's there. :wink: -SK Link to comment Share on other sites More sharing options...
zzzspace Posted February 19, 2005 Share Posted February 19, 2005 I’ve always used linear response with 1.02 anyway, as it was the only setting that seemed ‘right’ for guns and knife-fighting. The AFM stall recovery is easy as pie and the “OMG! I'm on fire” ... then mid-air explosion of jet is cool. :D ||| Romanes eunt domus ||| zzzspace V2.0 REAL SOUND for DCS World - and all Modules ||| Link to comment Share on other sites More sharing options...
Alfa Posted February 19, 2005 Share Posted February 19, 2005 I don't think ALT HOLD works on the frog? Not equipped? :?: No :) - the Su-25 does not have altitude hold. The Su-25T, on the other hand, has a more sophisticated flight control system with an advanced autopilot and several other automatic flight features. If I remember where the active jamming indicator light is- the 25 in the demo either did not have any pods, or was inop.. not sure. The Su-25 does not carry any jamming devices.....again you will have to wait for the Su-25T in the retail version :) Re-arm/ fuel didnt work (figured this was deliberate) no FPS meter Maybe that was deliberate too? ...so people wouldnt be glued to the FPS counter instead of flying the planes :lol: Anyway these things work fine in the full version, so I dont know why arent in the demo :) Cheers, - JJ. JJ Link to comment Share on other sites More sharing options...
kam Posted February 19, 2005 Share Posted February 19, 2005 I hate the new demo! It forced me, at gunpoint, to play until late last night and so I was 30 minutes late for work this morning :lol: Intel 5820k | Asus X-99A | Crucial 16GB | Powercolor Devil RX580 8GB | Win 10 x64 | Oculus Rift | https://gallery.ksotov.co.uk Patiently waiting for: DCS: Panavia Tornado, DCS: SA-2 Guideline, DCS: SA-3 Goa, DCS: S-300 Grumble Link to comment Share on other sites More sharing options...
Starlight Posted February 19, 2005 Author Share Posted February 19, 2005 I hate the new demo! It forced me, at gunpoint, to play until late last night and so I was 30 minutes late for work this morning :lol: last night due to 1.1 demo I was 45 min late to meet with my girlfriend. It's common to lose the perception of time when playing Lomac :) Link to comment Share on other sites More sharing options...
SUBS17 Posted February 19, 2005 Share Posted February 19, 2005 Awesome demo ED, I watched the tracks. Very impressive what can be done when flying. Flight model is very good. Looking forward to the Su25T. cheers Subs [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
Starlight Posted February 19, 2005 Author Share Posted February 19, 2005 EDIT I must add these new things seen on the demo: - an improved A-10 damage model! whoa, I lost a rudder, and the box of my right engine :) looks like ED looked at that SAM-damaged A-10 during ops over Bosnia. - the dirt dust made when performing low passes (like Falcon 4) - engine fire, with heavy smoke trail - new HIRES skins for A-10 - new sidewinder growl these features rock! Link to comment Share on other sites More sharing options...
169th_Moose Posted February 19, 2005 Share Posted February 19, 2005 Verry Impressed, much smoother then 1.02. The crashes dynamics, WoW Im hooked. Thanks Dev's Link to comment Share on other sites More sharing options...
Perry Posted February 19, 2005 Share Posted February 19, 2005 Who noticed some problems with the wingmen AI ? each time in the 2 quick missions Su25 & A10 they go completly insane against the 2 helos in the missions. They must have a script or something in the AI which says "ME ZOMBIE ! ME KILL HELOS!! KILL!! KILL!!" because once they notice the helos they wont do anything else than engaging helos. They wont rejoin formation or answer other commands. And if unfortunatly they miss the helos with their missiles, they will go dogfight against the helos which can be VERY long before they kill the helos. Also often, while dogfighting against helos, they will be shotdown by AAA or SAM... Theres a lot of good things in this demo but i was disappointed by the AI. Link to comment Share on other sites More sharing options...
Pilgrim Posted February 19, 2005 Share Posted February 19, 2005 The first thing I had to map was Left and Right Trim. As soon as you drop some bomb or missile the plane responds and starts pulling in the oposite direction. Mucho cool The other thing was the AFM. Suddenly the landings became a bit harder. It took me 3 passes to get it right. Did mess though by accidently raising the gear when taxiing. No good idea. If I recall correctly that was not possible in 1.02. Also the new laser timer is something to think about. Now you can't lase a target for miles away. I did and the laser turned off when my missile was halfway. :/ Another good thing is that lo-mac now takes alot less memory. Also I found that when flying through smoke doesn't kill the fps like it used to. Still a small stutter bot no slideshow. Can't wait to get my hands on the real deal :) Over and out. ASUS P4T533-C|P4 3.06@3.45|1024Mb Kingston 1066 rambus|ATI 9.... *EDITED* - Listen to Mods!!! Link to comment Share on other sites More sharing options...
gmf Posted February 19, 2005 Share Posted February 19, 2005 The demo runs a bit better on my system than 1.02 does. Ammo in the GAU-8 seems to last a little longer than in 1.02 Slower rate of fire? Is it just me or has anyone else noticed this? gmf Link to comment Share on other sites More sharing options...
Mizzy Posted February 19, 2005 Share Posted February 19, 2005 It is simply BRILLIANT to fly in LOMAC with this AFM. What an achievement, I hope it brings profitable success to this wonderful series of modern flight sims. My fingers are crossed. THANK YOU Eagle Dynamics. Mizzy Link to comment Share on other sites More sharing options...
Trident Posted February 20, 2005 Share Posted February 20, 2005 I can only second the positive comments about the AFM, it's just sublime :) It really feels like a rugged aircraft now (not that I'd know what that feels like). The new damage model is absolutely fantastic too, can't wait to do some better testing with it. The downside is that I now want the remaining aircraft to get an AFM even more, lol. On the other hand, the fact that collisions with other objects are still somewhat unrealistic was a slight disappointment. You can still drive half-way into a vehicle on the ground before the sim notices that something's wrong. Would be cool if you could actually bump into them, that is they actually stop/deflect your aircraft instead of only causing damage but otherwise being of no hindrance at all. Link to comment Share on other sites More sharing options...
eXor Posted February 20, 2005 Share Posted February 20, 2005 After importing some 1.02 files, the first thing I did was make a mission in 1.02 for the purpose of testing the AI. 4 ship of Hornets flying at angels 20 and tasked to destroy a ship. I placed a Tunguska along their flight path. Sure enough, two dived down at it and were obliterated. The other two stuck to the mission. I tried the same mission in 1.1 and the entire 4 ship maintained altitude and stuck to the mission, totally disregarding the Tunguska. I then changed the mission and replaced the Hornets with Hogs and the results were the same. More testing will follow, but it is encouraging to see improved AI flights that do not deviate from their assigned targets. Hopefully, complex battle scenarios will soon be possible. Avaritia bona est. Link to comment Share on other sites More sharing options...
Gel214th Posted February 20, 2005 Share Posted February 20, 2005 Mm.. I like the demo. But, even with the Advanced Flight Model, which allowed me to slide off the runway on the belly of the aircraft after damaging my landing gear, spewing debris in a chaotic trail behind me....I just can't say that I like the Su25. I never flew the plane very much at all in 1.02, and playing the demo made me remember why. :) I dunno..maybe I'm spoilt but the lack of the HUD cues I've grown accustomed to and it's reliance on all those analog gauges and instruments...but...I just don't like flying it! I much prefer the A10. From what I'm reading, the SU25T is the only deal for SEAD missions with high stand off capability that we have right now. So..anyone know when the full game is going to be released? :) Link to comment Share on other sites More sharing options...
169th_Jaws Posted February 20, 2005 Share Posted February 20, 2005 Well I've just finished my first session with 1.1 demo. I had no issues, no bugs, no sticky keys and one hell of a ride! The AFM is phenomenal, it's like a whole new sim! I managed to land it first go, just, and what a rush! Second go I was not so fortunate, spinning a full 180 degrees on touch down and sliding off the edge of the runway. Dust and smoke flying everywhere I began to tip, then rolled over, caught on fire and came to a stop. BRILLIANT, I LOVE IT! THUMBS UP ED! WELL DONE! :D Just when you thought it was safe to go back over the water... Flight Lieutenant "Jaws" 169th Panthers Link to comment Share on other sites More sharing options...
Greenies Posted February 20, 2005 Share Posted February 20, 2005 Second go I was not so fortunate, spinning a full 180 degrees on touch down and sliding off the edge of the runway. Dust and smoke flying everywhere I began to tip, then rolled over, caught on fire and came to a stop. BRILLIANT, I LOVE IT! THUMBS UP ED! WELL DONE! :D I guess your commanding officer didn't say the same thing to you after what you did to "his" aircraft :) I have also had a great time flying, and I am speaking of both the A-10 and the Frogfoot. One thing that I noticed when flying along the coastline, is that the waves are actually washing up on the shore. This is a new feature, right? New or old, it's a beautiful little detail. I experienced the sticky keys, but only when I pause the game. When flying, sticky keys does not cause problems for me. I have to play it more to discover all the good (and hopefully, not too many bad) things about 1.1, but already I can say that this is a definitive buy for me! Let me finish with a comment to Ironhand: Great training missions for the Hog! I hope you will stay with us and continue to make further contributions to the community. I want to get away, I wanna fly away. Yeah, yeah, yeah! - Lenny Kravitz - Fly Away Link to comment Share on other sites More sharing options...
Gel214th Posted February 20, 2005 Share Posted February 20, 2005 Let me finish with a comment to Ironhand: Great training missions for the Hog! I hope you will stay with us and continue to make further contributions to the community. Oh heck yeah, forgot to mention that too. THe Ironhand tutorial was excellent. Of course, with the A10 when I was given command, I promptly lost the targets until I turned on Labels ^_^. Even after all the ," And notice the stream to the right of the road....the ocean on the west side..behind the town...and there's the convoy"...all the landmarks in the world and I still couldn't pick them out after I extend and then turn to target. :) Link to comment Share on other sites More sharing options...
Greenies Posted February 20, 2005 Share Posted February 20, 2005 Of course, with the A10 when I was given command, I promptly lost the targets until I turned on Labels ^_^. Even after all the ," And notice the stream to the right of the road....the ocean on the west side..behind the town...and there's the convoy"...all the landmarks in the world and I still couldn't pick them out after I extend and then turn to target. :) Yes, I know. Sometimes it can be a real pain in the ass finding your targets. Unfortunately, they often find you first :( I want to get away, I wanna fly away. Yeah, yeah, yeah! - Lenny Kravitz - Fly Away Link to comment Share on other sites More sharing options...
flyimp Posted February 21, 2005 Share Posted February 21, 2005 one word we want more please or please sir may i have some more :supz: Link to comment Share on other sites More sharing options...
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