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Community A-4E-C v2.0


plusnine

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Download | Installation | FAQ | Report a Bug | Discord | Github | Launch Trailer

About the A-4E-C Project

The A-4 was a cold war workhorse which proved to be a capable, reliable light attack aircraft to dozens of nations around the world. From the jungles of southeast Asia, to the desert of Sinai, to the coasts of South America, the scooter was a common sight above battlefields around the world for decades.

The A-4E-C represents more than five years of work on behalf of the development team. We’re thrilled to share our most comprehensive DCS World module to date in this 2.0 “Forever Free” update, featuring a realistic flight model, improved systems simulations, increased functionality across all DCS World’s available maps, full carrier compatibility, radios, air refueling, and improvements to the ground radar, sound feedback, textures, controls and inputs. This update also adds a user manual in PDF format as well as in the DCS kneeboard, packed with useful checklists and procedures that cover everything from start-up to weapons deployment.

If you haven’t flown the A-4E-C since version 1.4, this is a great time to see it again for the first time. If you’re new to DCS World, we hope you will find the A-4E-C a good option to learn to fly, and instructive in helping you decide what other modules you might want to pursue next.

We’d like to thank the dozens of people in the DCS World community who have made contributions in bug reports, liveries, expertise, research, videos, community flight instruction, server hosting and for their camaraderie over the years. We dedicate the module to the memory of Eric “Gospadin” Mudama. This labor of love would not have been possible without his initial coding and project coordination.

DO NOT redistribute this mod without permission!

Contributing Developers

Gospadin, Heclak, Joshua Nelson, plusnine, Farlander, gyrovague, kryb/Archimaede, Merker, Jones, Nero

Community Contributors

SkateZilla, uboats, Dr. Manius, LevelPulse, Cubeboy, Talo, GVad, OpticFlow, pohlinkzei, Coragem, Sidekick65, SPINEG, Shadowfrost, Sport, Historiker, rudel-chw, Luciano, Malamem, HellesBelles, Bungo, Corsair016, FlyingHueman, JacobBadShot, JP Gabobo, Rob, ataribaby, The Original HoggitDev Team, Eric Haugen

Features

  • Realistic external flight model and engine simulation
  • Clickable cockpit
  • Carrier landing and takeoff
  • Air refueling
  • AN/APN-153 Doppler Navigation Radar
  • AN/ASN-41 Navigation Computer
  • AN/ARC-51 UHF Radio
  • AN/ARN-52 TACAN
  • AN/ARA-63 MCL (ICLS)
  • AN/APN-141 Radar Altimeter
  • AN/APG-53A Radar
  • AN/APR-23 Radar Homing and Warning System (ECM)
  • AN/ALE-29A Chaff Dispensing System
  • Automatic Flight Control System (AFCS)
  • Approach Power Compensator (APC)
  • AWE-1 Aircraft Weapons Release System (AWRS)
  • CP-741/A Bombing computer (CCRP)
  • AGM-45A Shrike anti-radiation missile (SEAD)
  • New weapons:
    • AN- series WWII munitions: M66, M81, M88
    • MK4 HIPEG 20mm gunpod
    • Mk-77 napalm canister
    • SUU-7 bomblet dispenser
  • Unique sounds inside and outside the aircraft
  • User manual (PDF and Kneeboard)

Community A-4E-C for DCS World, v2.0

Version 2.0 Changelog: Featured Items

  • Features:
    • Added External Flight Model (EFM) with flight dynamics, suspension, slat simulation, differential braking, cockpit shake, wing vapour and more.
    • Added Pratt & Whitney J52-P-8A engine simulation.
    • Added SuperCarrier compatibility.
    • Added carrier mod support (HMAS Melbourne, HMS Hermes).
    • Added air-to-air refueling.
    • Added exterior engine sounds.
    • Added many interior sounds.
    • Improved interior sound localization and feedback.
  • Systems:
    • Added AFCS stability augmentation.
    • Added AN/ARC-51A UHF Radio with VOIP. (thanks Harald)
    • Added AN/ARN-52 TACAN.
    • Added AN/ARA-63 MCL (ICLS).
    • Added AN/ASN-41 Navigation Computer drift on long flights and heavy maneuvers.
    • Added CP-741/A bombing computer.
    • Added fuel flow system.
    • Added oxygen system.
    • Improved Approach Power Compensator (APC) behavior.
    • Fixed spoiler behavior to deploy/stow properly (weight on wheels, engine RPM under 70%). (thanks pohlinkzei)
  • Weapons and Loadouts:
    • Added BDU-33 training bombs.
    • Added SUU-25 parachute illumination pod.
    • Added empty fuel tanks.
    • Added AIM-9 growl and lock tones (fixes missing sound bug).
    • Improved AIM-9 missile loadouts, sidewinters are now available to mount on stations 4 and 5.
    • Removed non-functional loadout options to reduce confusion about module functionality: AGM-12C Bullpup, AGM-62 Walleye, D-704 Refueling Pod (see FAQ).
  • Missions:
    • Added new instant action missions across all maps (thanks Sidekick65, Cubeboy, Shadowfrost, SPINEG).
    • Added runway strike and anti-ship strike roles.
    • Improved instant action missions.
    • Added Argentina and Chile to available countries.
  • Textures:
    • Added unique helmets, pilot uniforms and patches.
    • Added preliminary damage textures.
    • Improved exterior and interior textures. (thanks HellesBelle, Sport, JP Gabobo)
    • Fixed exterior and cockpit model material names to avoid conflicts.
  • Liveries:
    • Added Community III: Forever Free, 2021 (Fictional).
    • Added Community IV: Sea Otter, 2021 (Fictional).
    • Added Argentina FAA Falklands Brigada IV and V, 1982. (thanks GVad)
    • Added Australian Navy Squadron 805, 1972. (thanks HellesBelle)
    • Added Brazil Marinha do Brasil VF-1 LoViz, 2018.
    • Added Brazil Marinha do Brasil VF-1 15 AÑOS, 2013. (thanks Bungo)
    • Added Finland FiAF, 1984 (Fictional). (thanks FinCenturion)
    • Added Malaysia TUDM M32-29 No.9 Squadron, 2004. (thanks JacobBadshot)
    • Added USN VA-46 Clansmen, 1967.
    • Added USN VA-83 Black Lancers, 1966.
    • Added USN VA-106 Gladiators, 1967.
    • Added RAF Empire Pilots Test School Raspberry Ripple (Fictional). (thanks FlyingHueman)
    • Added RNZAF Golden T-Bird No.2, Squadron Ohakea, 1986. (thanks Corsair016)
    • Improved inaccuracies and naming across liveries.
  • Quality of Life:
    • Added PDF and kneeboard manual (press RSHIFT+K) in the cockpit. (thanks Rob, Sidekick65)
    • Added cockpit controls indicator (press RCTRL+ENTER in the cockpit).
    • Added AN/ARC-51 UHF Radio frequency presets printout to right console panel.
    • Added new input categories.
    • Added dozens of inputs and variant input options.
    • Added special menu options for Trim Speed, Cockpit Shake, CSS mode FFB Deflection, Simple Braking (Rudder Assist).
    • Added a command to request the ground crew to lock the slats (useful for aerobatic formation flying).
    • Improved labeling alignment across tooltips, inputs, user manual and NATOPS manual for easy searching.
    • Improved trim reset for smoother performance.
    • Improved keyboard axis input behavior and recentering.
    • Improved smokewinder pod operation (weapon function select independent).
    • Improved main menu logos and iconography. (thanks Sport)
    • Fixed FFB stick support.
    • Fixed lots, and lots, and we mean LOTS of bugs. (thanks to the many A-4E-C users who helped identify, replicate and solve these!)

Edited by plusnine
  • Like 16
  • Thanks 13
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Very impressive work, definitely ranks up there with top modules whether paid or not!

Why can't donations be accepted? There should definitely be some kind of financial reward for this much work!

Thank you.

Alienware Aurora R5 i7-6700k liquid cooled,4.0ghz overclocked to 4.4ghz, 32gb 2133mhz memory, 512gb SSD/1tb HD, EVGA RTX 2080ti FTW3 Ultra, 32" Asus 2560x1440 display, 32" Acer HD monitor, Thrustmaster Warthog stick and throttle, CH Pro Pedals.

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this may seem very old-fashioned in the 21st century, but i'd prefer both the project and myself to remain completely unassailable where money is concerned. too many people have made too many contributions to the project for anyone, but perhaps especially me to be handling or distributing money related to the project. not doing so means people can bring their full selves to the project when contributing, and never have to feel poisoned by who is getting compensated, or by how much, and feel secure that they are in the company of other volunteers who are doing the same. if you have money to burn, there are so many good places you can be throwing it at right now other than in our direction. be a hero and do that instead.

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Best reward is the smile in my face everytime i jump on the Scooter. 

Unforgettable moments.


Edited by Esac_mirmidon
  • Like 2

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

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Wonderful!  thank you to all that have contributed to bring this all together.  really appreciate your labor of love efforts!  fantastic mod!

  • Like 2

Gigabyte Z390 Aorus Ultra, i7-9700k (4.9ghz all cores), NH-D15 cooler, 64 GB CL-14 3200mhz RAM, RTX3090FE, Soundblaster Z, Yamaha 5.1 A/V Receiver, 2x 512GB Samsung NVMe, 1x 1TB Samsung NVMe, 2TB Samsung SSD, Win 10 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, JetSeat KW-908, Reverb G2, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro Full Tower Case, EVGA 850 P2 PSU, PointCTRL, Buttkicker 2 , K-51 Helicopter Collective Control

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WHAT A GREAT GIFT 2022

Thanks to all of you friends for a great job.
Be sure that I have the greatest pleasure to fly this Skyhawk which is after all my favorite plane.
thanks again
Happy New Year

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Very impressive work! Just tried it in VR. The audio/visual feedback is great!

A big thank you to the developers and contributors! A very welcome addition to my hangar! 👍😁

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Back in time I spent 3 years working on free map for old IL-2 so I know..

Today I downloaded it and it is a neat little jet, cramped cockpit but I felt like at home from the beginning. On par with official modules. Thank you for your work, talent and perseverance.  

S!

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Hello guys,

thank you so much for this absolutely amazing work - what a beautiful airplane!!! Really nice and with lovely details.
You did a very very good job, a piece of art... and to be honest, I have some payed modules that don't look as good
as your mod. Thank you very much guys.

Cheers

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Posted (edited)
48 minutes ago, bC3660 said:

Will this paint be added or can it stilll be used on this version?

VX-5

https://www.digitalcombatsimulator.com/en/files/3315538/

Great question!

There are some changes to material names this update (to prevent any possible naming conflicts in the future), but it should be fairly quick to update any livery's description.lua to match the new format if you have one that needs "fixing" - however, I do recommend any interested livery creators grab and use the new paintkit, as it includes new details that folks might want for the top and bottom sheet.


Edited by plusnine
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Alright so new thread here

RYZEN 7 2700 3.2 GHz / GAINWARD RTX 2070 / 32 GB RAM 3200 MHz / ASUS PRIME B450M / M.2 NVMe KINGSTON 1TB / SSD SANDISK 480GB / HD 2TB SATA3 / CORSAIR CX650 / AOC AGON AG322FCX MONITOR / THRUSTMASTER T.16000M FCS / CUSTOM HEADTRACK

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1 hour ago, bC3660 said:

Will this paint be added or can it stilll be used on this version?

VX-5

https://www.digitalcombatsimulator.com/en/files/3315538/

I’ll get around to having a look at it when I can.

I haven’t had time to instal the latest A-4 version yet but will do so soon.

If the paint kit hasn’t changed substantially since that was posted it should still work.

As @plusnine says there may be some differences in the lua description which can be easily fixed by the user. I will have a look at that as well.

  • Like 1

[sIGPIC][/sIGPIC]

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Windows 10 Home 64-bit | CPU: AMD Ryzen 5 1600 | RAM: Corsair 32.0GB Dual-Channel | MOBO: MSI B350 Tomahawk | GPU: 2047MB NVIDIA GeForce GTX 1060 6GB | SSD: Samsung SSD 860 EVO 2TB & Samsung SSD 970 EVO Plus 1TB for Gaming

 

CH Fightersick - Pro Throttle - Pro Pedals | Thrustmaster MFD Cougar x 3 | Buddy Fox A-10C UFC

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Awesome work, excellent Mod.

If I could get some info regarding exporting the radar to second monitor?

I use to be able to export the Radar but not able to now.  Has there been a change to the A-4E-C\ ... \RADAR\indicator\init.lua?  I modified the name of the assigned viewport to match my MonitorSetup lua in DCS.  No joy.

Thanks for this making this mod.

  • Like 1

[sIGPIC][/sIGPIC]

i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog

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15 hours ago, plusnine said:

this may seem very old-fashioned in the 21st century, but i'd prefer both the project and myself to remain completely unassailable where money is concerned. too many people have made too many contributions to the project for anyone, but perhaps especially me to be handling or distributing money related to the project. not doing so means people can bring their full selves to the project when contributing, and never have to feel poisoned by who is getting compensated, or by how much, and feel secure that they are in the company of other volunteers who are doing the same. if you have money to burn, there are so many good places you can be throwing it at right now other than in our direction. be a hero and do that instead.

@plusnine

Absolutely awesome attitude to have! Doing something you love, that also brings happiness to other people and not having money be a motivator to do it can be a reward like no other.

It also means you are probably going to obtain financial wealth in the future if you haven't already lol.

Thanks again

Alienware Aurora R5 i7-6700k liquid cooled,4.0ghz overclocked to 4.4ghz, 32gb 2133mhz memory, 512gb SSD/1tb HD, EVGA RTX 2080ti FTW3 Ultra, 32" Asus 2560x1440 display, 32" Acer HD monitor, Thrustmaster Warthog stick and throttle, CH Pro Pedals.

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Hi I have downloaded the new version of the A4E mod uninstalled the old mod (RC1) and deleted the config files mentioned, in the readme, the new A4 mod does not show up in DCS when I boot it up at all now, this the first time I have seen this with the A4

The mod has been installed to the following directory  as directed

C:\Users\Hotdognz\Saved Games\DCS.openbeta\MODS\Aircraft\A-4E-C

Any ideas ??


Just retried the previous version A4-E RC1 and it works fine


Edited by Hotdognz
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7 minutes ago, Hotdognz said:

Hi I have downloaded the new mod uninstalled the old mod and deleted the config files mentioned, in the readme, the new A4 mod does not show up in DCS when I boot it up at all now, this the first time I have seen this with the A4

The mod has been installed to the following directory  as directed

C:\Users\Hotdognz\Saved Games\DCS.openbeta\MODS\Aircraft\A-4E-C

Any ideas ??

 

I had a similar issue with another mod the other day - the RAFALE 005 pack. I found the problem, so check:

In DCS go into the module manager and have a look in the tab "installed". Here make sure your mod is not
disabled (green slider button).

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Checked in there it didn't even show up there which makes me think the mod has not hooked into DCS some how as I also dont get the A4 icon, I have all the files in the correct place as I have had the mod install for many months now with no issues except  this version

 

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Outstanding mod!!  I flew v1.41 a lot before.  But now, with inflight refueling and radio, useful radar, bomb computer and APC...it's just an awesome mod.  I can't wait for there to be an angled-deck Essex-class carrier to fly it from (along with the future F-8J Crusader).

Nosewheel steering:  a bit of controversy, I suppose.  I think many of us want a choice, if possible, to have to nosewheel steering or not.  (I still have to check out the "rudder applies differential braking" option).  I think steering by differential braking would be fine, except, at times, at walking speeds, the brakes seem to fade or have no effect.  Since my rudder pedal toe brakes have no feedback at all, I can't tell when the wheel locks up.  Or is it locking up?  There are times when I have full brake input on one side applied and there is no response.  The aircraft just keeps moving straight ahead.  As if below a certain speed, the brakes don't function individually.  I'm not sure what the exact problem is or for sure what's happening.  I just know that steering is sometimes not functional at very low speeds....which makes maneuvering on a small carrier deck very difficult.  One time I went off the edge of the deck with full left brake and then both brakes pressed.  It just wouldn't turn or stop.  That's unsettling and seems unrealistic.

Approach to carrier Clemenceau (mod)...LSO constantly tells me I'm lined up left when I'm visually right on centerline and then waves me off.  I have to land right of centerline to come aboard without a wave-off.  Is that a carrier mod problem or A-4E-C mod problem?  The AI A-4E-C's seem to always line up well right of centerline and often take a wave-off, too.

Approach to carrier Melbourne (mod)...I can't seem to get the hook to catch a wire.  I do bolter after bolter, having been on the ball and on center.  Again, is that the carrier mod or the A-4 mod?

Feature request:  Can you make the radar show airborne targets, too?  I've read a real-life pilot account of using the A-4E's radar to locate an airborne tanker or wingman.  I know it has no tracking or weapon guiding function, but just a simple search function that would show airborne targets of sufficient radar return strength, or radar cross section.  Actually, use the existing Search function, just add appropriate strength echos for airborne targets when antenna elevation is adjusted so that the radar beam sweeps an aircraft.

Feature request:  A-4E Tanker.  Will it ever be possible to have a functioning Air Refueling store "buddy tank"?  If not on the flyable version, could we at least have an AI version?  Maybe a KA-4E (AI) to distinguish it from a regular A-4E (AI)?  Or just A-4E-C Tanker (AI)?

Can you make the A-4E (AI) show slats fully deployed when below a certain speed or with gear down and when parked or as a static aircraft?  And a few degrees more nose-high attitude when parked or a static aircraft?

Feature request:  Can you make the rotating beacons appear to "flash" when viewed from the sides?  Can you also include the fuselage lights...which I believe are on the forward, underside of each wing, outboard of stores stations 2 and 4?  I've seen pictures of these on a real A-4L.  I think the 'E' has them, too.  Or they might be outboard of stations 1 and 5 on the 'E'.

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My turn! 🙂
Flew the Scooter before this release and it was fantastic, now it's "fantastic+" - is it really a free comunity mod? You gotta be kidding! She sounds great (many a paid module sounds way worse, especially some 3rd-party modules), the cockpit looks just lovely and I love the illumination inside. EDIT: Oh, and the yellow vacuum cleaner, where else one gets this?!
All I can say is just... thank you! It's a great, high quality module and fun to fly for multiple reasons.
Stellar work, gents! :clap_2:Hats off!

Is this a good place to ask a few questions?

1. I still experience an error in the altimeter indication due to pressure setting. Yesterday, on a mission start in Kutaisi, the altimeter showed around 0 ft (or perhaps 10 ft - more or less the correct altitude), but the Kollsman window was showing 29.92 (I didn't touch anything), while in reality in this mission the pressure is 30.16. Am I doing something wrong, need to select a better static source or something, or is it still this mysterious issue with how DCS reports bar alt?

2. This may be a feature in the Scooter itself, I just don't know. Gunsight brightness knob. It goes from dimmest to brightest within half of the knob's rotation and when you keep rotating, it suddenly drops to 0 brightness, then keeps getting brighter again. Like "two cycles" of dimmest->brightest along the full rotation (instead of one cycle). Is it a bug in the module, or some fancy gizmo in the Scooter? Or maybe it is something messed up on my end, though I'm having this regardless of whether I'm using an axis or the mouse.

3. Roll rate. AFAICR, I set the roll axis saturation to something like 15-25%, otherwise A-4 rolls like a spinning top. Is it something on the to do list? Basically I'm fine with my settings, but the point is - I don't know what settings are realistic, should she roll a bit more or a bit less? I'd just prefer to fly like the real thing, give or take, not a fantasy airplane arbitrarily created by myself with the saturation slider.

4. I concur with @Andrew8604's opinion. There's something (quote) "unsettling" about NWS, differential braking that is. See, at this point I haven't a faintest idea how this should feel. All planes with this kind of steering feel very different in DCS: A-4, MiG-15, MiG-19, MiG-21, L-39. All so different in this respect. Is there really some objective truth out there? If you asked me (a layman), L-39 feels most credible, but frankly - how can I tell?
As for the Scooter, I don't want to repeat everything what Andrew wrote, but I also sometimes feel something like "fading", it's hard to explain. Yeah, I've experienced "nice" emotional fading in a car, trying to slow down from like 100 to 30 mph before that other car which suddenly materialised just in front of me, but here, on a taxiway - she's going slow and sometimes the brake (left or right) seems to "catch" better and sometimes she hardly does anything. Maybe it's just my brain failure of sorts, wrong perception, don't know, but "unsettling" is a great description to this.

All these things, of course, don't change the general view that A-4 is a gorgeous module! 🙂

 


Edited by scoobie
  • Like 1

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13 hours ago, Helles Belle said:

I’ll get around to having a look at it when I can.

I haven’t had time to instal the latest A-4 version yet but will do so soon.

If the paint kit hasn’t changed substantially since that was posted it should still work.

As @plusnine says there may be some differences in the lua description which can be easily fixed by the user. I will have a look at that as well.

Thanks!! I will wait to install it till I hear back from you!

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