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Is there a map of the middle east showing the extent of the Persian Gulf and Syria maps?


LaLa
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The title says it, is there any overlap, expecting there answer of course not!?

Would be nice ti have middle east on one map……dreamin!

Anyway I would like to see the extent of these 2 DCS terrains on one map.

 

 

 

 

mideast.jpg


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3 hours ago, LaLa said:

The title says it, is there any overlap, expecting there answer of course not!?

None in plans. DCS is not ready for maps of that size yet.

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3 hours ago, LaLa said:

The title says it, is there any overlap, expecting there answer of course not!?

Would be nice ti have middle east on one map……dreamin!

Anyway I would like to see the extent of these 2 DCS terrains on one map.

 

 

 

 

mideast.jpg

 

A detail, Syria Map has build by Ugra Media, Pesian Gulf has build by ED.

 

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A more manageable merger would be Normandy and The Channel, but again,

they are made by two different companies and not likely to happen.

 

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The long term eventual plan is for ED to somehow offer a global map, the whole world.  But that would be likely around 5 to 10 years away, don't hold your breath waiting! And even in that time it might not happen for reasons. 

But it seems they have been quietly running small tests for the last year or so, to see if it's possible, and are comfortable enough to mention that they want to do this for the long term.

 

I'm not sure where this leaves 3rd party map makers like Ugra Media, maybe they would still be needed to make super-detailed map areas for conflict zones?

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  • 3 weeks later...
On 11/29/2021 at 9:28 AM, Rick50 said:

 

The long term eventual plan is for ED to somehow offer a global map, the whole world.  But that would be likely around 5 to 10 years away, don't hold your breath waiting! And even in that time it might not happen for reasons. 

But it seems they have been quietly running small tests for the last year or so, to see if it's possible, and are comfortable enough to mention that they want to do this for the long term.

 

I'm not sure where this leaves 3rd party map makers like Ugra Media, maybe they would still be needed to make super-detailed map areas for conflict zones?

 

The whole word is already on MSFS2020. I saw a video of how they did it. I wish ED devs good luck. It is a monumental job.

If ED does the whole world, 3rd parties will no longer be needed.

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Even when ED make global map it will be more of a low fidelity transition between current maps. I'd expect basic terrain mesh, big rivers, lakes, forests, some satellite imagery, and that's it. The high quality local maps will have to be a thing for the coming years - they just can't be compared to other sims. Mind the difference that all the objects have to be destructible, collidable, with IR layer, NVG ready, the aircraft must be allowed to land on anything hard and flat enough, surface compatible with ground units, weapon hits, etc.

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How do you know? They sure haven't said anything about it anywhere I saw. It makes sense, but in this case, you forgot to say "most likely", because we don't actually know.

TBH, I don't think it'll be just a low quality transition. Objects can be placed procedurally, and since all the things you say are object-related, it's not as much of a problem to have decent looking generic locations. It's only when you get to the important parts with unique landmarks that you need to create dedicated objects. It's quite possible we'll see a global map with at least X-plane level of quality. Making the terrain landable and driveable isn't something that requires hand-tuning the whole thing.

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The whole word is already on MSFS2020. I saw a video of how they did it. I wish ED devs good luck. It is a monumental job.
If ED does the whole world, 3rd parties will no longer be needed.
Third parties still make scenery for MSFS2020, It wouldn't be any different for DCS. ED will have to come up with some procedural way of generating an earth, It probably means licensing from either google or bing and overlay scenery and functionality over the considerably low fidelity map geo.


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22 hours ago, Dragon1-1 said:

How do you know? They sure haven't said anything about it anywhere I saw. It makes sense, but in this case, you forgot to say "most likely", because we don't actually know.

Yeah, I can say "most likely" if it makes you feel better, but I'm realist and IT guy, not the usual hype train passenger.

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I think the borders of the PG map there are a bit optimistic to say the least.

Qatar, Bahrain and Kuwait are, well, there topographically speaking, but there is literally nothing there and as far as I'm aware no plans to expand the actual map. It's more like a third of the width with a few bits of Iran extending beyond it then.

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9 hours ago, LASooner said:

ED will have to come up with some procedural way of generating an earth

 

Probably something like this: 

 

 

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Uh... well, I don't want to doubt ED's abilities... but what MS did pushed boundaries for MS, one of the largest richest companies in the world, with access to tens of thousands of experienced coders (not saying they used them all for FS, just that if they had a specialised problem/issue they could sift through those many thousands to find someone who could give a fast solution)...

... yet they still enlisted multiple outside contractors/partners to make it happen, AND drew HEAVILY on their absolutely giant cloud server network... 

...and after all that, they are full of issues problems and bugs, and whenever 5 things get fixed, 5 more things break. It's not been perfected yet. It'll come, but it's not there yet.

ED, to make something like this, would likely have to partner with other companies.  Like a mapping/GIS company. And maybe share dev costs with another company that would love/need a fantastic global model. Perhaps Laminar Research ?  and/or Bohemia Interactive and or it's VBS offshoot?


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On 12/18/2021 at 7:29 PM, Rick50 said:

Uh... well, I don't want to doubt ED's abilities... but what MS did pushed boundaries for MS, one of the largest richest companies in the world, with access to tens of thousands of experienced coders (not saying they used them all for FS, just that if they had a specialised problem/issue they could sift through those many thousands to find someone who could give a fast solution)...

... yet they still enlisted multiple outside contractors/partners to make it happen, AND drew HEAVILY on their absolutely giant cloud server network... 

...and after all that, they are full of issues problems and bugs, and whenever 5 things get fixed, 5 more things break. It's not been perfected yet. It'll come, but it's not there yet.

ED, to make something like this, would likely have to partner with other companies.  Like a mapping/GIS company. And maybe share dev costs with another company that would love/need a fantastic global model. Perhaps Laminar Research ?  and/or Bohemia Interactive and or it's VBS offshoot?

 

Like I said, it's a monumental task, even for MS with all of their resources.

Perhaps what would be better for ED would be for all of our current maps to reflect the curvature of the earth.

That alone would enhance immersion and add more realism.

 

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BTW, I'm not suggesting that it's impossible for ED to accomplish something like the effect that MSFS2020 produces for it's land/terrain details... just pointing out that it seems to require a strong effort, strong backing, and probably quite a lot of innovative coding too. Then a shii-ton of testing internally and by external. And probably some significant time put into development, not a matter of months, but perhaps 4 to 10 years of total effort until it works well enough for a dogfighting guns-only mulitiplayer server without lag or frame drops. 

Things that could improve this, are that govt contracts would be IMO very interested in a global map, perhaps even more than we are. Similarly, satellite global mapping companies are probably all moving towards offering their products/content to more customers (say like ED) for less money, with more detail and less bandwidth per item (say using compression, alternating low detail with high detail textures like the new "texture stickers", and other methods). With the success and inspiration that came from MS's latest, I'd expect that competitors would be aiming for as many customers wanting unique applications, and so a new market could make this much easier cheaper and faster for future companies to lease/rent and simply "plug and play". Indeed, I'd expect that MS themselves may well position themselves to offer that product for companies like ED. I mean, civilian flight and combat flight sims are not exactly the same market really... and revenue is revenue, helps to crush those dev costs that were high up front! 

 

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