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Bugged Mission 15 & Bugged Runways


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Had this posted in Raven One by accident, deleted and moved it over here.

Hello,

Some bugs/issues to report.

1. I cannot complete mission 15. I get to anchor point and get called to take out the SU27s, then I get told to go back to Steer point 2, when I get back there, there is a message "Abort, not authorized to fire missile" or something like that. Also message/dialog "Did that frog-foot crash back there?" Mission ends automatically after that, It seems like there are multiple triggers happening at once. I tried 1 time without firing any missiles, just get the SU27s to come after me and fly back to anchor point, same thing happened.  Not sure what's going on, I have tried it several times with the same thing happening.

2. Most of the time ATC will send you to the incorrect runway, when not following the ATC orders and going to the other end, you get the normal player flight to wingman saying Normal Take off, flaps extended etc... This dialogue doesn't happen when obeying ATC. On some missions there are vehicles parked blocking your wingman from joining you, as well as sometimes your wingman will take a long time before following you down the taxi way. To fix the runway issue you just need to add some wind to make ATC send you to the planned end of runway.

What I did to get around the runway issue is, I taxi to the mission creator intended end of the runway, wait till I get the take off dialog, then turn around and taxi down to the other end, the one ATC had said. This way your wingman comes with you. But as said there are at least 2 missions where there is a vehicle parked right in front of your wingman. It takes a while but eventually the parked vehicle will drive away, then your wingman will follow.

Other than this its been a pretty good campaign, I'd just like to be able to fly without worrying about breaking the mission(s).

Coyote

 


Edited by TheCoyoteHunter

"The problem with internet quotes is it is very hard to determine their authenticity." --Abraham Lincoln

 

DCS: FC3, FA-18C Hornet, Persian Gulf, P-51D Mustang, WWII Assets Pack.

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Found a You Tube video from back in 2018 on how the mission plays out.

When I try to do the same the mission automatically ends right after getting back to waypoint 2 after engaging the Flankers, saying something like "Unauthorized release of weapons/missile".

 

Here is the video from 2018

 


Edited by TheCoyoteHunter

"The problem with internet quotes is it is very hard to determine their authenticity." --Abraham Lincoln

 

DCS: FC3, FA-18C Hornet, Persian Gulf, P-51D Mustang, WWII Assets Pack.

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Bugs happen, especially after new updates. Are you on stable or beta? If beta, you can try to downgrade to the stable. Otherwise just wait for the fix.

What does debriefing say? Probably Frogfoots are not supposed to die, but they do now, and that triggers the end of mission. What was your wingman doing?


Edited by draconus

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Thanks draconus,

I'm on the latest Stable release. I know updates can break things, I just posted here so the campaign's developers know that there is an issue and work towards fixing it.

One of the Frogfoots die to friendly fire, which is how its supposed to go.

I was able to complete the mission last night after trying a few different things. What worked is, when engaging the 3 SU27s, do not use TWS and take out all 3. Only take out 2, the 3rd one will disengage and you will be told to disengage and go back to wp2. It never tells you to only take out 2, so before I TWS'ed all 3 and that seemed to break the mission. Also when you do not take any of them out, you fail the mission for the same reason "Unauthorized use of weapons". 

Its a great campaign, just needs a bit of catching up with the newer version(s) of DCS.

Coyote

"The problem with internet quotes is it is very hard to determine their authenticity." --Abraham Lincoln

 

DCS: FC3, FA-18C Hornet, Persian Gulf, P-51D Mustang, WWII Assets Pack.

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I'll chime in to note that mission 9 definitely has the issue Coyote described with wrong runway/wind direction and vehicle blocking your wingman.  I waited a long time and the vehicle never moved.

Campaign is awesome, looking forward to the fix.  Thank you for all the great work keeping this up to date.

Cheers!

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Hi mwgorrel,

To get the vehicle to move, do the following...

As soon as jet is started, taxi down to the opposite end of the runway. (not the one ATC tells you, go to the other end)

Once there, there will be the usual  spoken dialog where #1 says the take off stuff to #2, do not take off but turn around and go back the way you came, once you get to the vehicle that blocking #2, taxi a little bit further and stop, the vehicles there will start to move away (may take a minute or 2), just make sure that you are not blocking them. #2 will then be able to follow you and you will have your wingman. (When turning around on the runway you may need to hold down the F-15Cs high gain steering to turn sharper, I think default key is "S")

The incorrect end of runway is an easy fix for the campaign devs, they need to add/adjust the wind so that ATC sends you to their desired end of runway.

Coyote

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"The problem with internet quotes is it is very hard to determine their authenticity." --Abraham Lincoln

 

DCS: FC3, FA-18C Hornet, Persian Gulf, P-51D Mustang, WWII Assets Pack.

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Hi @TheCoyoteHunter! Thanks for the reports. These issues have been reported and resolved, and the current open beta includes the fixed versions of the missions. You can update your installation to Open Beta for the time being, or wait for the next merge of OB and stable.

 

 

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Thanks @feefifofum 

Its a great campaign, I'll wait for the next stable update then play through it again.

I'll let you guys know how it runs.

Coyote

 


Edited by TheCoyoteHunter

"The problem with internet quotes is it is very hard to determine their authenticity." --Abraham Lincoln

 

DCS: FC3, FA-18C Hornet, Persian Gulf, P-51D Mustang, WWII Assets Pack.

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