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Fix the Syria MAP . !!! Its Killing my computer .


KoN
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ok so i tried this map few months back when the TRY me came out ,Very nice looking map great for many airframes . 

But its 32GB of ram being used and that makes it impossible to play , its a complete system HOG . 

It Takes ages for my computer to close down after running the Syria map . 

Where are the fixes that were supposed to be coming . Its now end of 2021 . 

More modules are coming yet NO Fixes are being made .      😬

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AsRock Steel  - B450 ~ RyZen - 2600X @ 4.2 - GTX 1080 - HyperX 16 :GB @ 2400 - Win10 - 64bit Pro - T-50 Mongoose - CM2 Throttle - VKB T-bar Rudders - Trackir5 . I'm a dot .

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9 hours ago, KoN said:

ok so i tried this map few months back when the TRY me came out ,Very nice looking map great for many airframes . 

But its 32GB of ram being used and that makes it impossible to play , its a complete system HOG . 

It Takes ages for my computer to close down after running the Syria map . 

Where are the fixes that were supposed to be coming . Its now end of 2021 . 

More modules are coming yet NO Fixes are being made .      😬

Uhm, if you may have noticed, it's a pretty big and very detailed map. This just needs a lof of RAM as all those objects need to be stored somewhere. To really reduce the RAM usage the map needs to be smaller or less detailed, which is not an option I would say.
And honestly, if your biggest gripe is that it takes ages for your computer to close DCS after playing on the Syria map, then I don't really see an issue at all, sorry.


Edited by QuiGon

Intel i7-4790K @ 4x4GHz + 16 GB DDR3 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

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39 minutes ago, QuiGon said:

Uhm, if you may have noticed, it's a pretty big and very detailed map. This just needs a lof of RAM as all those objects need to be stored somewhere. To really reduce the RAM usage the map needs to be smaller or less detailed, which is not an option I would say.
And honestly, if your biggest gripe is that it takes ages for your computer to close DCS after playing on the Syria map, then I don't really see an issue at all, sorry.

 

NOW now with the negative waves . !!!

Plenty and I mean plenty of people have a gripe with the Syria map using so much memory and being unplayable , And still waiting on fixes that were promised months back . 

That's my gripe .  NOT the closing down of my system . 😁

You must of gotten out of bed too early  . 🙄 

Thank you for your clear and productive response . lol .

 

AsRock Steel  - B450 ~ RyZen - 2600X @ 4.2 - GTX 1080 - HyperX 16 :GB @ 2400 - Win10 - 64bit Pro - T-50 Mongoose - CM2 Throttle - VKB T-bar Rudders - Trackir5 . I'm a dot .

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10 hours ago, KoN said:

ok so i tried this map few months back when the TRY me came out ,Very nice looking map great for many airframes . 

But its 32GB of ram being used and that makes it impossible to play , its a complete system HOG . 

It Takes ages for my computer to close down after running the Syria map . 

Where are the fixes that were supposed to be coming . Its now end of 2021 . 

More modules are coming yet NO Fixes are being made .      😬

You have my sympathy, mate. And I know, you're also part on another Russian simulator community. I had the same problem with the
Syria map too, but already some month back. First I thought, the map needs to be optimized, although I already knew, my system won't
do it in the next future.

The main problem is, even if someone has a descent rig, 16GB of RAM won't be enough - not now and definitely not in the future. Sad but true.
DCS is not a simulation to be played on a medium system and not to mention on a low system, period. I even have to realize that people with
brand new rigs struggle in some way.

Sure, the game engine might need some revision, but I strongly doubt it will happen anytime soon. The dilemma ED has, they produce many
modules at the same time and sometimes I think they can't catch-up with their own developing pace - so many things to consider and to
manage at the same time - one should expect a professional developer team being able to tackle and master this huge task, but I don't know
what human resources they have for this.

Anyway, I tried to investigate on how to optimize my old system and came to the conclusion, it was absolutely worthless to invest on my old
system - I couldn't even find a descent RAM module that would fit on my old motherboard - I definitively reached the end of the road here.
I finally decided with my very narrow budget possibility to change all components of my outdated system - it took me nearly 6 month to put
my new system together - very frustrating in some way to wait for so long.
Now, my system can handle most of the DCS content I already have, although definitively not on the highest settings, but with a reasonable
quality. I lost some FPS with the last patch, but hey, it is still playable for me, so I do not care very much - the weakest part of my system
still is my GPU (1080), but I won't change this anytime soon as the prices for new generation GPUs are absolutely outrageous and I'm not
going to support this market.

Maybe ED should also consider the fact, that not every customer has a high-end system and therefore it might be wise to optimize their
game engine in a way that not everybody needs to alter their hardware every time they release an update. Because, if they keep it like
this, DCS will end-up in a elitist combat simulation...

Cheers

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12 minutes ago, THERION said:

Maybe ED should also consider the fact, that not every customer has a high-end system and therefore it might be wise to optimize their
game engine in a way that not everybody needs to alter their hardware every time they release an update. Because, if they keep it like
this, DCS will end-up in a elitist combat simulation...

Maybe ED follows some secret plan and wants to go the E-Sports way where other sims already have started to be only playable and tuned for a minor group of professional elitists showing their competitive skills to a broad passive audience (like other money making sports do in real live...) 😉 /sarc


Edited by schmiefel
typo fixed

Primary: i7 11700k@5.1GHz on MSI Z590 Gaming Force MB| 32 GB DDR4-3200 | PowerColor RX5700XT Red Devil | 1x 32"@2560*1440 + 1x24"@1980*1200 |

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26 minutes ago, schmiefel said:

Maybe ED follows some secret plan and wants to go the E-Sports way where other sims already have started to be only playable and tuned for a minor group of professional elitists showing their competitive skills to a broad passive audience (like other money making sports do in real live...) 😉 /sarc

 

Ja, ja  - alles klar!

I'm not a conspiracy guy, so keep your sarcasm. Thank you.

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14 minutes ago, THERION said:

Ja, ja  - alles klar!

I'm not a conspiracy guy, so keep your sarcasm. Thank you.

My comment wasn't meant in any way against you ... the current and ongoing situation with ED /DCS and the continueing performance issues becomes more and more troublesome and keeps myself from playing it at all. Plus the loud silence on ED's side to all those issues (because its not only the Syrian map but other modules and the overall system performance as well) makes me more and more sarcastic if I look at how much money and time I have sunk into DCS over the years to improve the experience and most times just try to keep up with its rising demands. And now it seems that it becomes more and more a fact that even the most expensive modern hardware couldn't fit DCS any longer in a positive way...

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Primary: i7 11700k@5.1GHz on MSI Z590 Gaming Force MB| 32 GB DDR4-3200 | PowerColor RX5700XT Red Devil | 1x 32"@2560*1440 + 1x24"@1980*1200 |

Secondary: i7 6700K@4.8GHz | 64 GB DDR4-2400 | MSI GTX 1060 Armor OC | SSD-500/1000GB | 1x49" 32:9 Asus X49VQ 3840x1080
Devices: TM HOTAS WARTHOG/Cougar Throttle+Stick, F-18-Grip | VPC: ACE2 Rudder / WarBRD Base / T-50CM2 Base with 50mm ext. / Mongoos T-50CM and VFX Grip / T-50CM3 Throttle | DelanClip IR-Tracker | Rift S

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11 minutes ago, schmiefel said:

yMy comment wasn't meant in any way against you ... the current and ongoing situation with ED /DCS and the continueing performance issues becomes more and more troublesome and keeps myself from playing it at all. Plus the loud silence on ED's side to all those issues (because its not only the Syrian map but other modules and the overall system performance as well) makes me more and more sarcastic if I look at how much money and time I have sunk into DCS over the years to improve the experience and most times just try to keep up with its rising demands. And now it seems that it becomes more and more a fact that even the most expensive modern hardware couldn't fit DCS any longer in a positive way...

 

Sorry then. I "invested" a lot of money too on different modules - and they're not even nearly finished yet as they announce more and more.

I have decided to stop new investments on DCS for the moment and will observe how all evolves. I have already enough modules to work
with and trying to master.

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2 hours ago, THERION said:

The main problem is, even if someone has a descent rig, 16GB of RAM won't be enough - not now and definitely not in the future. Sad but true.

No, not quite true. I have 16GB of RAM and I play DCS on maxed out settings on Syria absolutely fine. It needs heavily populated servers with complex missions with a lot of units (like BlueFlag Syria) to drop FPS on my 16GB system to a level that is not totally smoth anymore, but still ok.

On a 16GB system Syria will use every bit of RAM it can get though and that means tabbing out and doing other stuff in the background can be pretty slow and exiting DCS will take a while, which is what he was complaining about. I can only repeat myself though: Either we have big and detailed maps that need a lot of RAM to run or we get small and/or less detailed maps that run on older rigs. Can't have both, as all these map objects have to be stored somewhere.


Edited by QuiGon
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Intel i7-4790K @ 4x4GHz + 16 GB DDR3 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

 

DCS Panavia Tornado (IDS) really needs to be a thing!

 

Tornado3 small.jpg

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Echoing @QuiGon - I do have 32GB of RAM, and Syria runs well for me, even on high settings. I do not have a monster system. I can maintain 60 FPS in single player, and 30 to 40 in Multi with a lot of stuff going on in the background, with Ultra skies, and SSAO etc.

The real question is, have you researched the numerous articles regarding "Alt Tabbing", Enabling/Disabling device scanning, FXO/Meta Shaders folders, Clean installs, or installs on SSD's with non X86 locations for core binaries, and "Saved Games"??? Have you played around with "pre-load" and "radius" or viewable ranges?

When was the last time you did a clean and repair?

DCS isn't easy to play or run. It takes some research, and some tuning - but the rewards are worth it.

 

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JTF-191 25th Draggins - Hawg Main. Black Shark 2, A10C, A10CII, F-16, F/A-18, F-86, Mig-15, Mig-19, Mig-21, P-51, F-15, Su-27, Su-33, Mig-29, FW-190 Dora, Anton, BF 109, Mossie, Normandy, Caucasus, NTTR, Persian Gulf, Channel, Syria, Marianas, WWII Assets, CA. (WWII backer picked aircraft ME-262, P-47D).

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23 hours ago, THERION said:

You have my sympathy, mate. And I know, you're also part on another Russian simulator community. I had the same problem with the
Syria map too, but already some month back. First I thought, the map needs to be optimized, although I already knew, my system won't
do it in the next future.

The main problem is, even if someone has a descent rig, 16GB of RAM won't be enough - not now and definitely not in the future. Sad but true.
DCS is not a simulation to be played on a medium system and not to mention on a low system, period. I even have to realize that people with
brand new rigs struggle in some way.

Sure, the game engine might need some revision, but I strongly doubt it will happen anytime soon. The dilemma ED has, they produce many
modules at the same time and sometimes I think they can't catch-up with their own developing pace - so many things to consider and to
manage at the same time - one should expect a professional developer team being able to tackle and master this huge task, but I don't know
what human resources they have for this.

Anyway, I tried to investigate on how to optimize my old system and came to the conclusion, it was absolutely worthless to invest on my old
system - I couldn't even find a descent RAM module that would fit on my old motherboard - I definitively reached the end of the road here.
I finally decided with my very narrow budget possibility to change all components of my outdated system - it took me nearly 6 month to put
my new system together - very frustrating in some way to wait for so long.
Now, my system can handle most of the DCS content I already have, although definitively not on the highest settings, but with a reasonable
quality. I lost some FPS with the last patch, but hey, it is still playable for me, so I do not care very much - the weakest part of my system
still is my GPU (1080), but I won't change this anytime soon as the prices for new generation GPUs are absolutely outrageous and I'm not
going to support this market.

Maybe ED should also consider the fact, that not every customer has a high-end system and therefore it might be wise to optimize their
game engine in a way that not everybody needs to alter their hardware every time they release an update. Because, if they keep it like
this, DCS will end-up in a elitist combat simulation...

Cheers

Hello mate . 

Totally agree with the fact that DCS is going down the High end PC range . 

Most maps are using 16GB of system ram . All of 8GB v-ram . @ 1440 res . 

I also have a 1080 and like you i wont pay these prices . Even some 3080 struggle in VR here . What we do know is DCS is going to VulKan . 

And I really hope this great sim gets the FPS we all need to fly good VR as its amazing .

In multiplayer 32GB is the way to go but Syria map uses all of my 32GB .

I Drop ground textures to low and lower the grass and tress and preload to 10,000. ill get stutters to start off with then it will go 50-fps . 

I would Say also DCS net code needs a big Netcode  overhaul , As multiplayer is really bad  , DCS really should be on top of this 2.7 really is stunning . 


Edited by KoN

AsRock Steel  - B450 ~ RyZen - 2600X @ 4.2 - GTX 1080 - HyperX 16 :GB @ 2400 - Win10 - 64bit Pro - T-50 Mongoose - CM2 Throttle - VKB T-bar Rudders - Trackir5 . I'm a dot .

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22 hours ago, schmiefel said:

My comment wasn't meant in any way against you ... the current and ongoing situation with ED /DCS and the continueing performance issues becomes more and more troublesome and keeps myself from playing it at all. Plus the loud silence on ED's side to all those issues (because its not only the Syrian map but other modules and the overall system performance as well) makes me more and more sarcastic if I look at how much money and time I have sunk into DCS over the years to improve the experience and most times just try to keep up with its rising demands. And now it seems that it becomes more and more a fact that even the most expensive modern hardware couldn't fit DCS any longer in a positive way...

I heard many years ago that DCS is a conspiracy and its meant to be unstable  ....😆

AsRock Steel  - B450 ~ RyZen - 2600X @ 4.2 - GTX 1080 - HyperX 16 :GB @ 2400 - Win10 - 64bit Pro - T-50 Mongoose - CM2 Throttle - VKB T-bar Rudders - Trackir5 . I'm a dot .

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I have a 4790-based PC with 16 GB of RAM. I flew a Hornet and the black Shark over some distance, and frame rates were around 50. No combat activity.

Exiting the game and closing the PC down did not seem longer than usual.

I was very impressed with the level and quality of the detail. Only in one point I was just slightly disappointed. I have been to Jordan a few weeks ago and visited the antique temple site of Jarash (Gerasa). This bit of northern Jordan is included in the Syria map and so I decided to re-visit Jarash with the Black Shark for some sightseeing. I could in fact find the temple site and some features (like the southern theatre and the oval square) reminded of the real thing. But the sim is very different from the real site. I didn't really expect it to be an accurate reproduction, but it would have been nice!😀

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