StevanJ Posted October 7, 2021 Share Posted October 7, 2021 I keep putting airplanes in the way of 'taxi ways' on some of the grass strip landing. Can we have an indicator for the Mission Editor so that we dont block the paths of dynamics we want to start / land.. Thanks 2 Link to comment Share on other sites More sharing options...
Nealius Posted October 8, 2021 Share Posted October 8, 2021 +1. Navigating on to grass strips with no clear taxiways and no clear runway visible from ground level is quite difficult. Link to comment Share on other sites More sharing options...
StevanJ Posted October 8, 2021 Author Share Posted October 8, 2021 1 hour ago, Nealius said: +1. Navigating on to grass strips with no clear taxiways and no clear runway visible from ground level is quite difficult. Well I dont want markings visible from the cockpit. ie Lympne/ Eastchurch, Those Airfields are damn near perfect in terms of how 'they were'. Lympne EastChurch All im looking for, is an indicator for the M/Editor that will allow me to see where the Dynamics will 'taxi/travel', so that i dont plonk a 'static' in front of a dynamic and cause it to queue up until its free to taxi past the obstacle, as the AI doesnt know that it should taxi around the obstacle, it just sits there waiting forever... Which is a constant issue in missions i build on the Channel. Many thanks. 1 Link to comment Share on other sites More sharing options...
Nealius Posted October 8, 2021 Share Posted October 8, 2021 For SP I need to visually see the taxiways/runway in-game to avoid traffic jams and collisions with AI. Link to comment Share on other sites More sharing options...
StevanJ Posted October 8, 2021 Author Share Posted October 8, 2021 2 hours ago, Nealius said: For SP I need to visually see the taxiways/runway in-game to avoid traffic jams and collisions with AI. Youre Welcome 1 Link to comment Share on other sites More sharing options...
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