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Taxi way markings for the Mission Editor


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I keep putting airplanes in the way of 'taxi ways' on some of the grass strip landing.

Can we have an indicator for the Mission Editor so that we dont block the paths of dynamics we want to start / land..

Thanks

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+1. Navigating on to grass strips with no clear taxiways and no clear runway visible from ground level is quite difficult.

Z390 Aorus Elite | i5-9600k @5.0Ghz | RTX3060 12GB | 32GB DDR4 | Windows 10 | Quest 2 | Warthog HOTAS | Sahaj 20cm Extension

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1 hour ago, Nealius said:

+1. Navigating on to grass strips with no clear taxiways and no clear runway visible from ground level is quite difficult.


Well I dont want markings visible from the cockpit. ie Lympne/ Eastchurch, Those Airfields are damn near perfect in terms of how 'they were'.

Lympne imgexec-11789.jpg

EastChurch imgexec-11351.jpg


All im looking for, is an indicator for the M/Editor that will allow me to see where the Dynamics will 'taxi/travel', so that i dont plonk a 'static' in front of a dynamic and cause it to queue up until its free to taxi past the obstacle, as the AI doesnt know that it should taxi around the obstacle, it just sits there waiting forever...
Which is a constant issue in missions i build on the Channel.

Many thanks.

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For SP I need to visually see the taxiways/runway in-game to avoid traffic jams and collisions with AI.

Z390 Aorus Elite | i5-9600k @5.0Ghz | RTX3060 12GB | 32GB DDR4 | Windows 10 | Quest 2 | Warthog HOTAS | Sahaj 20cm Extension

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