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Engine management help in the vertical


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I notice that when I am in a dogfight (usually instant action against the dora) if there's a situation where we are both getting slow into the vertical and i hold for just a split second too long to try for a shot and the controls get mushy or I even stall, that the engine instantly overheats and soon gives up the fight.

 

I've tried chopping throttle and rpm when I notice that I've slowed too much, but perhaps Im too slow on the controls.

 

Any advice on engine managmeent through the speed changes encountered in a dogfight would be great.

 

Thanks

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Open cooling shutter if you are going vertical. And dont get high hopes with ai. I tried dora vs dora and i cant keep vertical with other dora w/o overheating

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Windows 11, I9 9900KF @5.0, Gigabyte Z390 Aorus PRO, Ram 32 GB G.skill, Palit Gamerock OC 3090, Hotas Warthog, Thrustmaster Pendular Pedals, OLED 48" 120Hz.

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Reduce power earlier.

 

You know you will go vertical, you know you will loose speed, you know the engine will overheat, so do something against that. Perhaps don't even go vertical in the first place if you see you're slow.

 

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  • 2 weeks later...

When is this problem going to be address from Eagle Dynamics?  Can't even do a hammerhead stall, and can't even follow an enemy plane into the vertical without the cooling system going into overheat with the oil and coolant doors full open, and ram air in cold.  Check the people who flew the Mustang in WWII in combat, and you will find the Mustang never overheated this quick...it's not even fun to fly the Mustang at this point...so much is broken in DCS!  Please review, you are losing WWII customers to IL-2!

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On 10/7/2021 at 8:30 PM, PD919 said:

If coming off a cold start make sure you mapped your RAM air levers to an axis command or you will overheat real quick.

I'm new to the P-51D, how do you map your RAM air levers to an axis? There is nothing under the axis binds that says RAM air.

I currently have them mapped to a switch on my HOTAS, and it moves the handles in the cockpit, but I read somewhere that just because it moves in the cockpit it isn't actually doing anything.

Thanks,

Coyote

 

"The problem with internet quotes is it is very hard to determine their authenticity." --Abraham Lincoln

 

DCS: FC3, FA-18C Hornet, Persian Gulf, P-51D Mustang, WWII Assets Pack.

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1 minute ago, TheCoyoteHunter said:

I'm new to the P-51D, how do you map your RAM air levers to an axis? There is nothing under the axis binds that says RAM air.

I currently have them mapped to a switch on my HOTAS, and it moves the handles in the cockpit, but I read somewhere that just because it moves in the cockpit it isn't actually doing anything.

Thanks,

Coyote

 

It's called Cold Air Control or similar.

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On 10/7/2021 at 10:16 PM, razo+r said:

Reduce power earlier.

 

You know you will go vertical, you know you will loose speed, you know the engine will overheat, so do something against that. Perhaps don't even go vertical in the first place if you see you're slow.

 

1) my engine dies even if I chop the throttle before running out of speed

2) the AI ALWAYS goes vertical. It knows nothing else.

 

😞 

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1) stay above 150.

if youre going vertical and drop below 150mph break away and do a dive as necessary to cool off.

mustang isnt really a dog fighter. its a racecar.  its performes best in high altitudes and higher speeds. thats where it has the advantage.

eg i have no probs with the 109 above 16k ft unless the ai is set to some absurde difficulty levels. ai levels screw around with flight characteristics. so its not the best to compare human flown mustang performance vs ai versions.

as i see it most online engagements take part below 7k ft. thats where the 190 and 109 dominate anyway. you dont fight on your terms. thats where the krauts will outrun outclimb and outdive you. play on your terms. stay high. stay fast. 

at 20k ft even if a dora is behind you or a k4 a simple turn will force them to break of whilest you can creep on their 6.

people get their target lock too often and follow to the deck. and then wonder why they get shot up. well... played yourself.

if you go down go fast, aim well, fire few bursts, climb, reaquire target, and observe.

2) ok its known ai does that. its predictable. exploit that. stay high. observe. dont follow and let yourself get dragged down to the deck.

ive killed enough 109s going vertical that ive caught off guard at their stallpoint just by loitering and jumping them at the right moment.

sitting ducks.

the stang is no miracle machine as perceived by popular media. its sure better than early ww2 fighters but no piston engine plane of ww2 could skyrocket upwards infinately w/o getting into problems at a point.

this was with other "sims" aswell.

most players dont really have the patience. thats whats getting them killed. was so with r/l pilots aswell.

eg if youre in alt advantage with the stang and jump 109s or alike, the usual thing to counter this was for them to dive away as it does this better than the stang.

if you now follow down for too long below 7k ft youre gonna have some hard time. your ego wants the kill.

instead break away if at 18k ft. loiter. observe. its a test of nerves. if the 109 pilot is cool he will try to build up distance and jump you on another approach or call it a day and fight another day. if hes stupid or gets his ego take control he'll asap reengage and climb high to your playground. deprived of all his energy. and there you are. circling at 23k ft.. at 250/300 mph. engine purring. jumping at this straggling fool. 

also remember this is a sim not r/l. in r/l people would bail out or disengange way faster to safe their ass... you dont have to fear dire consequences in dcs...

 

granted the dm or other systems might have kinks but one can adapt to that. also fly your plane right. im no mustang expert but its flight characteristics and performance make total sense in what it was designed for. an high alt long range escort plane.

 


Edited by Doughguy
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You can pull past 60 degrees of pitch. You just need to have plenty of speed or go idle early enough. 

 

And you know the good old, most used words for DCS. Work in progress. New cooling is planned. So for now play DCS like DCS and not real life because of so many limiting factors/bugs of DCS. 

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If it was a limitation factor, how the hell pilot could know what pitch is ?

Windows 11, I9 9900KF @5.0, Gigabyte Z390 Aorus PRO, Ram 32 GB G.skill, Palit Gamerock OC 3090, Hotas Warthog, Thrustmaster Pendular Pedals, OLED 48" 120Hz.

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 pitch doesnt matter as much as airspeed. 

yes you can  climb past 60°. no probs. but you have to watch your speed. as said those old machines no matter what model cant climb at high pitches infinately no mater what model it is. and some do better than others.

its a technical evolution.

the stang needs the airspeed to cool its engine. if that fails (cause of stalls) the engine is fried.

happens to the axis fighters aswell. just not as fast due to different construction and strange ai settings.

the ai flys basically flawless in higher settings and alternative physics.

 

is it modelled right? idk. but we gotta trust ed on that theyve modelled it along the existing data. if that fits it should be right.

but then again... how do you want to model correct ultra realistic avionics of a modern jet with all the secrecy around it? you cant. its an approximation.

ww2 fighters arent really shrouded by secrecy anymore, only lost/limited data available.

so yeah untill the new cooling sytem is implemented you gotta play along current rules.


Edited by Doughguy
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yes. nineline said this few time iirc. however i dont think it will change characteristics entirely. so in the end youll still have to fly the pony like now but with a bit more leeway.


Edited by Doughguy
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