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Angle of attack in the HUD


ralch
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It's hard to max perform the F-16 currently in DCS World, probably because it is too sensitive to the angle of attack.   Real pilots can feel the jet and react accordingly but in DCS we need mostly to rely on the instruments.   

 

Please Consider adding the angle of attack in the HUD in the same way than the F-18C, at least as an special option for the F-16.  That would help a lot in DCS world.

 

Having to look down to see when you are exceeding the 15o yellow/green/red stripes is very distracting.   The angle of attack lights in the left of the HUD are just fine for landing but they don't help you in a dogfight because you don't know exactly when you are going to exceed the limit.

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Hi!

 

Pilots feels the Gs but not AoA (except maybe thought an indirect effect which is turbulent airflow that you can hear in game).

Besides, one can perfectly read the AoA in the HUD. It is the angle between gun cross and FPM.

 

Regards.

 


Edited by Dee-Jay
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It's totally doable to approximate AoA by just listening to the airflow like Dee-Jay says.
Combine that with airspeed and G displayed on the HUD, and I don't see a reason to add an indicator which isn't there in the real jet.

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11 hours ago, Dee-Jay said:

...

Besides, one can perfectly read the AoA in the HUD. It is the angle between gun cross and FPM.

...

 

This sounds very useful, can you post a screenshot to show how this can be seen? TIA

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  • 4 weeks later...
Hi!
 
Pilots feels the Gs but not AoA (except maybe thought an indirect effect which is turbulent airflow that you can hear in game).
Besides, one can perfectly read the AoA in the HUD. It is the angle between gun cross and FPM.
 
Regards.
 
Huh, I was wondering if the 16 had a waterline reference point like the Hornet. (Top of the IAS and altitude boxes)

Good to know

Mobius708


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