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Mosquito multiplayer multicrew


AlpineGTA
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I've noticed that when in multiplayer the Mosquito has two slots available for each aircraft - pilot or navigator. Has anyone tried it online - two people in the same Mosquito? If so, how do you use SRS comms to talk to each other and how well does it work?

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Don't think it works just yet think it was one of the things not touched in this release but I could be mistaken I will give it a try and find out a 100% for you thou unless someone chimes in and lets us know before hand.

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It does work, and you talk over the intercom channel in SRS. The observer/navigator can interact with pretty much everything except the flight controls so makes a useful second pair of hands for the pilot. Most things seems to be synced properly except the trim wheels, which is usually a big problem in multicrew so it's quite a promising start!

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Thanks for the replies, that sounds pretty cool. I haven't learnt any navigation or radio controls and I don't think they're fully functional yet anyway, so I'd be pretty useless as a navigator, but it still sounds like a fun thing to try if I can find someone willing to let me jump into their plane with them. It would make for a useful second pair of eyes to search for targets/bandits/check six etc. if nothing else.

i5-11600K CPU, 32GB DDR4 RAM, Sapphire AMD Radeon 5700 XT, Oculus Quest 2

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10 hours ago, AlpineGTA said:

Thanks for the replies, that sounds pretty cool. I haven't learnt any navigation or radio controls and I don't think they're fully functional yet anyway, so I'd be pretty useless as a navigator, but it still sounds like a fun thing to try if I can find someone willing to let me jump into their plane with them. It would make for a useful second pair of eyes to search for targets/bandits/check six etc. if nothing else.

navigational controls work. radio transmitting stations just need to be set up in ME for the Channel and normandy maps. in SP using active pause you can get away with working the radio sets, in MP its near impossible without a second seater.


Edited by JimBo*
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It's good that the navigation controls are working. It'll be good to see people start using it in this way, it could make for some cool immersive missions. Are there any servers implementing this yet?

i5-11600K CPU, 32GB DDR4 RAM, Sapphire AMD Radeon 5700 XT, Oculus Quest 2

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6 hours ago, AlpineGTA said:

It's good that the navigation controls are working. It'll be good to see people start using it in this way, it could make for some cool immersive missions. Are there any servers implementing this yet?

 

I believe the LFDM guy's have been trying to set radio navigation up on their Channel map server. I'm not sure if they have managed to get it working yet. Most of the radio nav stuff is still WIP going from what has been said by the ED devs on the DCS WW2 discord channel.

 

Personally I'm going to wait until the radio's are fully implemented, as I may start to learn a system in depth only to have it's functionality changed with an update in the future and have to start all over again, not to mention learning something that's incorrect believing it to be correct etc. 


Edited by bart
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1 hour ago, AlpineGTA said:

It's good that the navigation controls are working. It'll be good to see people start using it in this way, it could make for some cool immersive missions. Are there any servers implementing this yet?

working on it now, wanted to make it so if later the germans could tune in too. lol

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23 hours ago, AlpineGTA said:

It's good that the navigation controls are working. It'll be good to see people start using it in this way, it could make for some cool immersive missions. Are there any servers implementing this yet?

i can get the reciever to work in SP, but when i put the mission on server the reciever will not pickup any signals at least on the channel map.

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