Death Merchant Posted September 13, 2021 Share Posted September 13, 2021 Hey Guys, We have a mission script that allows us to call up AI Cap. It works well, but after the Cap RTBs on Out of Ammo, it doesn't despawn, it just sits on the ramp. We would like it to despawn so that we can call it up again. Here is how it is setup in the ME. Is there a setting that will cause it to despawn? Thanks, DM [PC] ASUS X570E - Ryzen 9 5950X - RX 6900 XT - 32GB 3600Mhz Hornet, A-4E-C, Huey, Ka-50, Mi-8, F-15E, F-14 Join us on Death Dealers PvE server. Link to comment Share on other sites More sharing options...
Wizxrd Posted September 13, 2021 Share Posted September 13, 2021 (edited) No setting to despawn inactive aircraft objects, however I have made a script that will do this for you automatically, check it out here: Cleanup Scheduler give the docs a read and see if it’s what you’re looking for, enjoy! Edited September 13, 2021 by Wizxrd Link to comment Share on other sites More sharing options...
Grimes Posted September 14, 2021 Share Posted September 14, 2021 AI should despawn after 30 minutes of being parked. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Death Merchant Posted September 14, 2021 Author Share Posted September 14, 2021 17 hours ago, Wizxrd said: No setting to despawn inactive aircraft objects, however I have made a script that will do this for you automatically, check it out here: Cleanup Scheduler give the docs a read and see if it’s what you’re looking for, enjoy! Thanks Wizxrd, I'll take a look. DM 8 hours ago, Grimes said: AI should despawn after 30 minutes of being parked. Oh, is there anyway to shorten that time? DM [PC] ASUS X570E - Ryzen 9 5950X - RX 6900 XT - 32GB 3600Mhz Hornet, A-4E-C, Huey, Ka-50, Mi-8, F-15E, F-14 Join us on Death Dealers PvE server. Link to comment Share on other sites More sharing options...
Grimes Posted September 14, 2021 Share Posted September 14, 2021 Checking if any of the units have stopped moving or on the ground and then deactivating the group. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Death Merchant Posted September 15, 2021 Author Share Posted September 15, 2021 22 hours ago, Grimes said: Checking if any of the units have stopped moving or on the ground and then deactivating the group. Unfortunately the way the script is used that method causes some to respawn repeatedly before they have a chance to take off because they are on the ground before they take off. I think the inactivity script is the way to go, but thanks a lot for your help. [PC] ASUS X570E - Ryzen 9 5950X - RX 6900 XT - 32GB 3600Mhz Hornet, A-4E-C, Huey, Ka-50, Mi-8, F-15E, F-14 Join us on Death Dealers PvE server. Link to comment Share on other sites More sharing options...
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