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Wingman flying defying laws of physics


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On the way back from a mission Oil in the water 13, my wingman was defying the laws of physics +80 alpha and backwards ... its in the last 3rd of the track big mission sorry

 

https://1drv.ms/u/s!Ar2cEt5yMycgm6ZKNAjBIENl2IViFQ?e=ji6WW5

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1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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that was a very different experience to mine… literally flying backwards… though yours is also not good

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2 , My Settings for 1080ti  Shaders MOD for VR , Patch Status

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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  • 1 month later...
  • 1 month later...

@BIGNEWY @Flappie

This seems to mostly affect jets. I ran several different planes with all the same parameters and

the warbirds performed much better. I tried to make the video as short as possible and got it down to 5:51.

I have also attached all of the tracks from which I made the video. They are about 5-6 mins. each.

 

 

Su-33 Wingmen.trk F-18 Wingmen 3.trk F-86 Wingmen 3.trk P-47 Wingmen.trk P-51 Wingmen.trk

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@BIGNEWY @Flappie

Here is the other track with the F-18's hopping up and down.

They start hopping as soon as I take off from Sharjah, approx 20 minutes in.

Crazy Wingmen.trk

 

Here is another good one. Notice again, they start going crazy as soon as I lower my gear.

F-86 Crazy Wings.trk

 


Edited by rayrayblues
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ASUS 990FX R2 Sabertooth MoBo  -  AMD FX 9590 @4.7Gb. No OC
GSkill RipJaws DDR3 32 Gb @1866 MHZ  -  EVGA GeForce GTX 1660Ti 6Gb DDR5
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@BIGNEWY

From the changelog, 2.7.8.16140 18/11/2021

"Fighter AI. Adjusted the formation mechanism to prevent fighters from making large and abrupt maneuvers when reforming."  

Sorry to keep bugging you about this, but it's not fixed yet.

A brief word: 

they will stay in formation all the way to the battle, separate to attack targets

and then reform, stay in formation all the way back, and only go crazy when on landing approach.

In this and the other tracks that I sent, they start to fall apart after the break turn.

Thanks for your patience.  Ray 

 

 

 

F-86 Fighter Vic.trk

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the landing in formation behaviour is broken for AI. sometimes they jump up and down, sometimes they fly underground, sometimes they do this:

 

you have to give them command to RTB and then you land individually. this is a functional workaround for now.

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2 hours ago, dorianR666 said:

the landing in formation behaviour is broken for AI. sometimes they jump up and down, sometimes they fly underground, sometimes they do this:

 

you have to give them command to RTB and then you land individually. this is a functional workaround for now.

HaHa...good one. I'm not trying to land "in formation," I'm simply trying to land after a mission.

I will try the RTB command, but I think I have already.

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LOL nice caucuses-drifting!

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Thanks @Flappie

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2 , My Settings for 1080ti  Shaders MOD for VR , Patch Status

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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  • 4 weeks later...
On 11/21/2021 at 6:08 PM, rayrayblues said:

@BIGNEWY

From the changelog, 2.7.8.16140 18/11/2021

"Fighter AI. Adjusted the formation mechanism to prevent fighters from making large and abrupt maneuvers when reforming."  

Sorry to keep bugging you about this, but it's not fixed yet.

A brief word: 

they will stay in formation all the way to the battle, separate to attack targets

and then reform, stay in formation all the way back, and only go crazy when on landing approach.

In this and the other tracks that I sent, they start to fall apart after the break turn.

Thanks for your patience.

The issue you demonstrated in November was fixed in today's open beta 2.7.9.17830.

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A track or it didn't happen.

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23 hours ago, Flappie said:

The issue you demonstrated in November was fixed in today's open beta 2.7.9.17830.

Thank you, I saw it in the changelog. SRsfa58.gif

 

ASUS 990FX R2 Sabertooth MoBo  -  AMD FX 9590 @4.7Gb. No OC
GSkill RipJaws DDR3 32 Gb @1866 MHZ  -  EVGA GeForce GTX 1660Ti 6Gb DDR5
Game drive, Samsung 980 M.2 EVO 1Tb SSD  -  Win10 Pro 21H2 on Samsung 860 EVO 500Gb SATA SSD

Thrustmaster T-Flight HOTAS X  -  LG 32" 1920 X 1080 Monitor - Prestige ATX-PR800W PSU

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thanks @Flappie

 

SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, EVGA 3090 XC3, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2
SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO

VR Stuff:   My Settings for 3090 and G2 , My Settings for 1080ti  Shaders MOD for VR , Patch Status

1569924735_WildcardsBadgerFAASig.jpg.dbb8c2a337e37c2bfb12855f86d70fd5.jpg

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@Flappie

It's better than it was, but now they go crazy on the radio.

Watch track 'til the end.

 

 

Wings-Radio 1.trk

ASUS 990FX R2 Sabertooth MoBo  -  AMD FX 9590 @4.7Gb. No OC
GSkill RipJaws DDR3 32 Gb @1866 MHZ  -  EVGA GeForce GTX 1660Ti 6Gb DDR5
Game drive, Samsung 980 M.2 EVO 1Tb SSD  -  Win10 Pro 21H2 on Samsung 860 EVO 500Gb SATA SSD

Thrustmaster T-Flight HOTAS X  -  LG 32" 1920 X 1080 Monitor - Prestige ATX-PR800W PSU

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